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Samsung Galaxy Note 20’s chipset might not be that bad after all

With the Galaxy Note 20 launch just a week away, all eyes will be on what upgrades Samsung brings to the table. While the chipset might remain unchanged, there might be a silver lining. While Samsung flagship like the Note series and the S series are powered by Snapdragon chipsets in the US and European markets, they come with Exynos chipset in Asian markets such as India. It often tends to lose out on the performance front against Qualcomm Snapdragon counterparts. However, a new leak suggests some good news in this regard. Samsung Galaxy Note 20 release date, price, news and leaks Upcoming smartphones in India: Specs, launch date, price (Image credit: Samsung/WinFuture) According to a tweet by Anthony, a Youtuber, Samsung Galaxy Note 20 will continue to be powered by the Exynos 990 chipset, but with major improvements in terms of the performance and efficiency. These optimizations should bring it closer to the Snapdragon 865 series. He even suggested that it is almost li...

Camera rumors 2017: the biggest and best camera rumors around

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Camera rumors 2017: the biggest and best camera rumors around
Camera rumors 2017: the biggest and best camera rumors around

In 2017, it’s almost impossible to avoid new camera rumors coming out of the woodwork every single day, even with CES 2018 just a few months away and Photokina 2018 less than a year out. But, with a finger on the pulse of the latest industry trends and rumors, and with a bit of our own tech knowledge, we’ll look at what the biggest names in the camera industry may be dreaming up.

We’ve culled through every single one of the latest camera rumors, from wild speculation to the most convincing leaks, and brought you the biggest and the best. With these rumors, we can start to piece together a rough picture of products that major camera companies might be aiming to release, and what thirsty photographers will be able to get their hands on in the near future.

Now, it’s time to really dive into all of the juiciest camera rumors from every major manufacturer, from Canon to Olympus.

Canon rumors: Canon's been pretty busy this year, launching the likes of the EOS 6D Mark II, EOS Rebel T7i (EOS 800D) and PowerShot G1 X Mark III, what else can we expect?

Nikon rumors: The Nikon D850 is already out, but could we also see an update to the underrated retro-inspired Df? The Nikon D750 could do with an update, too. 

Sony rumors: Sony's just announced the Alpha A7R III, so are we likely to see updates to the Alpha A7 II and A7S II

Fujifilm rumors: Fuji's been extremely active this year, launching the GFX 50S, X-T20, X100F and X-E3. That only leaves the X70 to get the 24MP treatment.  

Olympus rumors: There are rumors we could maybe see a update to the brand's inimitable OM-D E-M10 II

Panasonic rumors: It's been a pretty quiet year for Panasonic, but there are rumors starting to circulate we might see a Lumix G9 - a more photographer-focused Lumix GH5

The best cameras you can buy right now

Canon PowerShot G5 X Mark II

Could Canon's overlooked 1-inch compact be about to get a refresh?

Predicted specs: Updated 1-inch sensor | DIGIC 7 image processor | Existing lens mount

Canon's just updated its top-of-the-range PowerShot G1 X Mark III, and with recent updates to the G7 X Mark II and G9 X Mark II, that leaves the G5 X and G3 X as the oldest models in the range.

We reckon a new PowerShot G5 X Mark II will feature a modest tweak to the design, taking some of the design cues from the G1 X Mark III, while it should get an updated 20MP 1-inch sensor and the latest DIGIC 7 image processor.

Canon full-frame mirrorless camera

If the rumors are true, Canon is working on a full-frame mirrorless camera

Predicted specs: The sensor from the 1D X Mark II or 5D Mark IV | Existing lens mount

CanonRumors is reporting gossip that Canon is making a mirrorless full-frame camera, and the best thing is that it's probably going to use an existing lens mount, which is in all likelihood causing the engineers at Canon some major problems.  

Best DSLRBest CSC/mirrorless cameraMirrorless vs DSLR cameras: 10 key differencesBest compact camera

Nikon D760

A gentle upgrade over the ageing D750 would strengthen Nikon’s FX offerings

Predicted specs: Full-frame 36.3MP sensor | 4K video recording | Tilting touchscreen

Over the last three years or so, the D750 became a renowned and inexpensive full-frame choice in Nikon’s stable, but it came out more than three years ago and could really use an update to compete with a number of more recent full-frame arrivals. Nikon Rumors has reported that a Honduran newspaper – of all places – has reported that a D760 is incoming, so what could this mean? If the D820 is released with even more pixels, could we be seeing the D760 make use of the 36.3MP sensor to replace the current 24MP chip? A high shutter speed of 1/8,000sec might be in the cards, which is probable because the D750’s maximum 1/4,000sec shutter speed is an understandable compromise to help it to be more reasonably priced, but a compromise regardless. 

It wouldn’t be likely that such a camera would launch without 4K video recording, especially after the 4K-enabled D500 and D5. It’s also likely that it will have a tilting display like the D750, but Nikon would probably want this to match its D500 sibling in including touch sensitivity, too.

Nikon Df II

Nikon Df II

Perhaps Nikon will turn its retro-styled FX SLR into a retro-styled FX CSC?

Predicted specs: Mirrorless design | Class-leading electronic viewfinder | Nikon F-mount

Everyone got understandably excited about the DF when it was announced, but its high price and relatively low pixel count compared to the D810 made it more of a luxury item. The traditional controls also aren't quite as well implemented as on Fuji's X-T1, which was launched at about the same time.

It's feasible that the Df II will only fix the handling problems of the Df and have a higher resolution sensor – maybe even using the D5's 20MP sensor. Still, it's no secret that Nikon has lost some of its market share to Sony and its Alpha 7-series of full-frame retro-styled compact system cameras, and Nikon really needs to get back into competition.

Rumors have been floating around for a while that Nikon has a full-frame mirrorless camera coming soon, and the Df design has the potential to be an ideal starting point – albeit with a few major changes, like the removal of the mirror and the inclusion of an electronic viewfinder.

With 2017 being Nikon's centenary year, we could still see Nikon launching the DF II before the end of the year.

Nikon 1 J%

Nikon 1 system

Will we ever see another Nikon 1 mirrorless camera again?

The last Nikon 1 system camera was the 1 J5, announced way back at the beginning of April 2015, and we haven't seen any sign of a new model since then.

The arrival of Nikon's new range of DL compact cameras at the beginning of last year, all featuring 1.0-inch, 21MP sensors, with specifications that seemed to cast a shadow of the current 1 system offerings, with many people questioning the need for Nikon's current mirrorless offering now these compacts had arrived.

These models though, after over a year of delays have been cancelled, but there hasn't been a whiff of a 1 system rumor in ages either. Could Nikon be quietly be surrendering? 

Best DSLRBest CSC/mirrorless cameraMirrorless vs DSLR cameras: 10 key differencesBest compact camera

Sony Alpha A7 III

Rumors are growing that we could see an update to Sony's enthusiast full-frame mirrorless camera

Predicted specs: Full-frame 24MP sensor | Joystick AF control | Advanced AF system

Now we've seen the launch of Sony's new megapixel monster, the Alpha A7R III, could we now see an update to the Alpha A7 II?

We reckon it'll share the same updated body as the A7R III, which means it'll take on a number of handling refinements, including a dedicated AF joystick, AF-On button and touchscreen interface.

It could also mean that the new camera will benefit from some trickle-down technology from the Alpha A9, including the excellent full-frame 24MP sensor and BIONZ X image processor. That could mean a serious speed increase too - maybe not the 20fps burst shooting speed of the Alpha A9, but maybe easily above 10fps.

We'd be surprised if the Alpha A7 III gets the same awesome 693-point AF system as the A9, but again, we'd expect to see a big leap over the AF system in the A7 II - perhaps the same 399-point phase-detect AF system (with 425 contrast-detect points) system used by the A7R III. 

Best DSLRBest CSC/mirrorless cameraMirrorless vs DSLR cameras: 10 key differencesBest compact camera

Fuji X200

Fujifilm X70S

A new sensor and processing engine, plus an improved AF system look on the cards for Fujifilm's pocket premium compact camera

Predicted specs: 24MP APS-C format sensor | 28mm equivalent lens | Improved AF system

Fujifilm's flagship compact, the X100F, is our pick of the current crop of compact cameras, but what's next for Fuji's other compact, the X70?

We'd be incredibly surprised if it doesn't get a resolution upgrade, increasing the pixel count from 16 million to 24 million as we've seen with Fujifilm's other recent announcements.

We reckon Fujifilm will stick with the 28mm equivalent prime lens, but it might be tempted to up the ante a little by increasing the maximum aperture from f/2.8 to f/2 for even better low light performance and depth of field control, but it may 'just' use a new optical design or coatings to boost performance.

Or perhaps we'll see multiple versions - maybe one with a fast 50mm f/1.8 equivalent optic. 

Fujifilm has been working hard on improving the autofocus systems in its cameras, and this seems likely to continue, so we can expect the X70S to focus more quickly than the X70, with better low-light responses.

Best DSLRBest CSC/mirrorless cameraMirrorless vs DSLR cameras: 10 key differencesBest compact camera

Olympus OM-D E-M10 III

It's still one of our favorite mirrorless cameras, but the E-M10 II is almost two years old now. Will we see a refreshed model soon?

Predicted specs: 16MP Micro Four Thirds sensor | Core features to remain the same | 4K video

The Olympus OM-D E-M10 II is one of our favorite mirrorless cameras - it's a compact powerhouse of a camera with great handling and spec, but it's now almost two years old now and with the likes of Fujifilm's X-T20 giving it some stiff competition, we would be surprized to see a Mark III model.

43rumors.com is reporting that we'll see one very soon, and has even got hold of what it believes to be the specification. From the looks of it, the core specification will remain the same, with the E-M10 III featuring the same 16MP resolution and excellent 5-axis image stabilization, though we're likely to see 4K video capture. Focusing could also get a bump up to 121 points.

Best DSLRBest CSC/mirrorless cameraMirrorless vs DSLR cameras: 10 key differencesBest compact camera

Panasonic Lumix G9

Could we see a more stills-orientated camera from Panasonic that borrows a lot of tech from the Lumix GH5? 

Predicted specs: 20.3MP Micro Four Thirds sensor | Stripped-down video options compared to the GH5 | Top-plate LCD

Panasonic's flagship mirrorless camera, the Lumix GH5, is an excellent camera that's loved by videographers for its movie-making features. This has meant that it's perhaps been overlooked by stills photographers.

Rumors are starting to circulating however on 43rumors.com that we could see a Lumix G9. Taking the core features of the GH5, but with less emphasis on video and a number of new features to appeal to still photographers.

This means we're expecting to see the same 20.3MP Micro Four Thirds sensor as the GH5, but there's talk that we might see a new 80MP shooting mode, with the G9 stitching multiple shoots together, along with a staggering 60fps burst shooting.

There's also speculation that we could see the inclusion of a top-plate LCD. We'll have to wait and see.

Best DSLRBest CSC/mirrorless cameraMirrorless vs DSLR cameras: 10 key differencesBest compact camera
Best iPad games: the top free and paid-for titles around
Best iPad games: the top free and paid-for titles around

No-one predicted the meteoric rise of gaming on iOS, and we're not sure anyone knew what the iPad was for at all when it first appeared.

However, Apple's tablet has become a very able gaming platform. With more screen space than the iPhone, games have the means to be more immersive. The iPad's therefore a perfect platform for adventure games, strategy titles and puzzlers.

Not sure which iPad is best? We've got them listed on our best iPad ranking - or you can check out the best tablets list to see the full range available now.

But, just like the iPhone, there are so many iPad games that it's tough to unearth the gems and avoid the dross. That's our mission here - to bring you the very best iPad games, mixing traditional fare with titles that could only have appeared on a capable and modern multi-touch device.

New: Freeways ($1.99/£1.99/AU$2.99)

Freeways explores interchange design for autonomous vehicles, which sounds deathly dull. It isn’t. Just as Mini Metro coaxed something gorgeous and essential from underground railway maps, so too does Freeways create a hugely entertaining game from the drudgery of urban planning.

Each map sector provides you with highways that must be connected to each other. Hold a sign and you get an idea of traffic flow and the links you must make. You then scribble roads down, adding overpasses and increasingly complex routes when the realization dawns about how tough this task can be.

The drawing tools and visuals are crude, and there’s no undo – mess up and you must start that particular section of the map from scratch. But the underlying gameplay is enthralling, not least when you tap ‘simulate’ to watch your layout’s traffic move in fast forward, hoping to avoid a dreaded traffic jam.

Active Soccer 2 DX is a love letter to classic soccer videogames. Eschewing photo-realism and semi-scripted canned goals, this one’s all about pitting the dexterity of your thumbs against a tough computer AI, with tiny players darting about a massive pitch.

At first, it can feel a bit like pinball, as you’re mercilessly thrashed again and again. But spend time mastering the controls and tweaking the setup to your liking (there are several viewpoints, for example), and there’s a lot to like here.

You can play quick one-off games, or immerse yourself in an expansive career mode. And while it all feels a bit rough and ready compared to the games playing in the big leagues, it’s an awful lot more fun on iPad than mobile takes on FIFA or PES, providing a lovely level of replay-ability even after multiple sessions.

Space Junk is what happens when someone rethinks classic arcade blaster Asteroids and goes all-out, souping it up for the iPad. The basics remain: you’re floating in space, blowing everything around you to smithereens. Big things, when blasted, split into smaller things. UFOs take occasional pot-shots. Anything that hits you kills you.

But everything’s handled with such grace and good humor that you can’t help but be enthralled. The controls – despite being dreaded virtual buttons – work nicely, aided by subtle inertia on your little spaceman.

For those who prefer precision over random blasting, there’s a bonus for careful shots. And even the varied level names and themes raise a smile, such as ‘So Long, Space Shuttle’ (blowing NASA’s finest to bits) and ‘Victorians Got Here’, with its steampunk space stations.

Neo Angle is an engaging puzzle game set in a minimal world of neon grids suspended in space. The aim is to reach a goal, but because you’re moving a triangle, the pivot point shifts depending on the direction you’re moving in.

At first, this makes little odds – early challenges are essentially tutorials to help you understand the basics. But the game then lobs fuel cells, switches, and gates into the mix – along with a twist that when you reach a milestone, you can’t backtrack.

Because you also can’t cross tiles you’ve already trundled over, Neo Angle quickly shifts from casual noodly puzzler to brain-teaser. You’ll end up staring at the screen, several restarts later, swearing blind you can’t thread your way around a particular level peppered with teleporters and switches. As ever, it’s all about finding the right angle.

Standby is a brutally tough yet rewarding platform game. Your little hero darts about angular levels, sliding along while shooting doors, and bounding about like a hyperactive flea.

You’ll die many times before reaching your goal, and then learn the entire successful journey took a mere handful of seconds. To add insult to injury, the game will point out even that was way beyond the target.

This one’s an ego-checker, then, and just – barely – on the right side of the maddeningly frustrating/‘one more go’ divide.

Mostly, it’s the breakneck pace combined with short levels that make Standby ideal fodder for picking up at any point, to take another crack at a level that’s killed you dozens of times already. But it also looks and sounds great, and boasts smart, finger-twisting level design.

An iPad’s a must, too – given the split-second timing required, Standby really isn’t a game to be squinting at on a tiny screen.

Motorsport Manager Mobile 2 is a racing management game without boring bits. Whereas many management simulations tend to be glorified spreadsheets, this game gives you just enough control, before hurling you into the action – surprisingly tense and exciting top-down races. (This being surprising because you’re essentially watching numbered discs scoot about circuits.)

You can get a feel for how things work in one-off races, where you fiddle with car set-ups during qualifying, and then strategize regarding pit-stops and tyre types in the main race. But the meat of the game is a full-on championship, where you’re juggling cars and drivers, sponsors and money, and sporadic problems that crop up.

Like the cars it features, Motorsport Manager Mobile 2 is streamlined and slick. There’s admittedly not too much depth, but if you fancy delving into an accessible, immediately rewarding management sim, this game takes the checkered flag.

Reckless Racing HD is a top-down racer that first graced the App Store way back in 2012. It’s different from its contemporaries in having you coax battered vehicles around ramshackle tracks.

There’s no slick tarmac – bar a mall parking lot that forms part of a course. More often, you’re zooming about the likes of a wrecker’s yard, or dirt roads near an old church that rises majestically out of the screen like it’s about to poke you in the eye.

Given a 64-bit reprieve in mid-2017, Reckless Racing HD is a fantastic blast from the past. The cars have a great sense of weight – the physics when racing is just about perfect. And although it now looks a bit rough and ready, it’s decidedly more reckless (and fun) than its overly polished sequel, and includes the online multiplayer that the most recent entry in the series lacks.

Osmos for iPad is an ‘ambient’ arcade game, and although it started life on PC, it’s a game that only really makes sense on a touchscreen.

Across eight distinct worlds, you control a tiny ‘mote’, propelled by ejecting pieces of itself, its direction of travel determined by your taps. Collide with a smaller mote and it’s absorbed. Your aim is to ‘become the biggest’.

When other motes are stationary, victory’s relatively easy – although very crowded levels require careful taps and judicious use of a time-warp slow-down feature.

But when levels feature ferocious motes intent on your demise, or the game shifts from microscopic warfare to motes speeding around a central giant – like celestial bodies orbiting a sun – brains and fingers alike will suddenly find Osmos a much sterner test.

At every point in the journey, Osmos is magnificent. Convince a friend to buy the game and engaging multiplayer arenas await too.

Mos Speedrun is an engaging speed-run Mario-ish platform game, featuring a little bug zooming through 25 hand-crafted levels. The crude visuals feel decidedly old-school, featuring the usual floating platforms and patrolling enemies that mostly lack even the slightest hint of intelligence.

But Mos Speedrun turns out to be one of the finest games of its kind on iPad.

First, the level design is really smart, forcing you to learn the precise position of every platform, gap, and enemy, if you want to beat the speed-run target. Secondly, each level has alternate targets – finding a hidden skull, and collecting all the loot – that boost replay value, but also force you to shake up your approach.

Finally, Mos Speedrun amusingly subverts the idea of ‘ghost’ replays. Die a lot and you end up battling your way through a level alongside the spirits of the fallen from your previous failures. It’s bonkers – and humbling – when dozens of the things are skittering about.

Fowlst is a high-octane two-thumb arcade game featuring an owl cast into hell. Quite what the owl did to deserve such a fate, we’ve no idea (and the game’s not telling), but the result is a deliriously ridiculous and frenetic smash ’em up.

You control the damned bird by tapping the left or right of the screen. Each tap has the bird perform a brief upwards thrust, before gravity does its thing. Your aim: smash into angry red demons, avoiding both their projectiles, and also local hazards (deadly saw blades; speed-sapping water).

Defeat all demons in one room, and you can move on to the next – while hoping it won’t house a gigantic owl-killing boss.

A special power button is annoyingly placed at the top-right of the screen, but otherwise this game feels well suited to iPad, because your thumbs don’t cover the action. And, believe us, there’s a lot of action to be had here – and an awful lot of owl death. Turns out it’s not easy to survive in hell.

Kalimba is an inventive and compelling platform game for people bored with controlling just one character at once. Here, you help two colored totem pieces avoid deadly pits and roaming enemies – and you control both simultaneously.

Initially, you’re eased in by way of a split-screen set-up where the totems don’t meet. At all times, you must be mindful that when one totem’s on safe ground, the other may be seconds from doom. And then the game really starts shaking things up.

You’re soon faced with color barriers that force you to repeatedly swap the totems around, the prospect of ‘stacking’ and double-jumping to reach gems, gravity flipping, totems that fly through the air while their partners very much don’t, and chase sequences featuring massive, terrifying bosses.

If it’s all a bit much alone, there’s a superb two-player single-device mode – although how much actual co-operation there’ll be when you’re juggling four totems and your friend hurls you into a lava pit, it’s hard to say.

Mobile gaming’s early days featured all manner of straightforward shooters that had you desperately fending off hordes of aggressors coming from above. No Stick Shooter recalls Space Invaders, in enemies heading downwards towards your defenses, but also Missile Command, in that your weapon’s rooted to the spot, and success depends on precision shooting.

However, unlike those games, No Stick Shooter is a resolutely modern affair. On selecting a weapon, shots are unleashed by tapping the display. For a very brief period, this is quite a leisurely process, picking off asteroids.

But the game soon bares its teeth, flinging all manner of neon foes your way, which must be defeated by deft fingerwork and tactical weapon selection, including crackling lightning and gigantic red laser beams.

On an iPhone this is a terrible game because it’s too fiddly; but on an iPad, No Stick Shooter is a wonderful, vibrant, thrilling shoot ’em up that’s not to be missed.

The iPad’s no stranger to multiplayer gaming, but more often than not, modern multiplayer happens online. The idea with Bloop is not only to get several participants in the same room, but also crowded round a single device, and then – horrors – invading each other’s personal space.

The game itself is extremely simple. Up to four players select a color, and they then seek out and tap ‘their’ squares as quickly as they can. Across several rounds, the squares gradually get smaller, and the tapping gets more frenzied, with hand collisions aplenty. At the end of the game, Bloop tots up the score and that’s your lot.

It’s simple, but that’s the point - Bloop is a game anyone can learn in seconds. But its straightforward nature combined with bold colors and retro sound effects makes for a fast-paced and amusing party game.

Steredenn is an endless horizontal shooter, infused with the beating heart of the best retro blasters around, topped off with a head-nodding guitar-laden soundtrack.

Unlike most games of its ilk, it works brilliantly on iPad. The responsive controls have you drag the left of the screen to move your ship, and tap the right to fire at incoming waves of enemies. A flick of your right thumb switches weapons, and if your ship darts beneath a digit, crosshairs pinpoint its position.

And you’ll need that knowledge at all times, because enemies come thick and fast in all their chunky-pixel glory. But so too do power-ups – and learning the effectiveness of weapons against specific opponents boosts your long(er)-term survival.

Well, that and sometimes bolting a massive whirling saw blade to your ship, like some kind of space lunatic. It’s superb, raucous, shooty fun.

It takes quite a lot to make a solitaire game tense, but Card Thief manages, mostly by smashing dealing out cards into turn-based stealth-oriented puzzling.

As the titular villain, you map out pathways across the cards on the screen, figuring out how to grab loot without losing too many stealth points, which are depleted on battling adversaries.

Repeat play is rewarded by improving your strategies, unlocking new kit to help increase your score, and eventually finding your way to new missions with different foes.

Like any take on solitaire, Card Thief does get a bit repetitive, but this is also a game you’ll be able to happily play a round of a day for many weeks, gradually improving your ability to sneak about and become a master pickpocket.

Online multiplayer is increasingly commonplace, whether battling a live opponent, or playing against a recorded ‘ghost’ lurking in the system. But Mucho Party reasons it’s a lot of fun to play a game against someone in the same room as you – and in this case, on the same device.

After setting things up with a few mug-shots (which then appear within your on-screen avatar), you partake in a randomized selection of mini-games. These range from fairly typical sports efforts, such as hurdles, to wackier battles where you must rapidly silence a pile of blaring cellphones.

It all comes across like a colorful multiplayer take on WarioWare, and is a perfect fit for iPad - at least if you pay the IAP to unlock all 44 games rather than being stuck with the miserly 5 you get for free.

This fast-paced platform game is brutal and brilliant. Your little pixelated hero auto-runs through vibrantly colored environments, which you must learn how to traverse by way of jump and action buttons.

The difficulty level recalls the sadistic beating hearts of Super Hexagon and RunGunJumpGun, but Miles & Kilo’s charm is such you’ll keep returning for more, even as the game constantly showcases your lack of gaming prowess.

Much of this is down to the sheer variety on offer. This is a game that never sits still, whether having you leap about colorful islands, careen along in a minecart, perform Sonic-style targeted attacks, or hold onto your dog’s lead as he belts after a fleeing cat.

But also, each level is brief - just 30 seconds long. You therefore always think you’re within spitting distance of the finish line, even when that line may take dozens of attempts to reach.

If you’ve played a game based on just clicking before, you’ll be aware they’re barely games. You click (or tap) away, earning points to spend on upgrades that automatically click on your behalf – until you end up with an absurd number of clicks per second, to pay for yet more upgrades.

Through minimal imagery, a gorgeous soundtrack, and quite a lot of madness, Spaceplan just about manages to subvert the genre and become something different... something better.

Really, Spaceplan is a semi-interactive story; the clicker bit’s an excuse to string things out for pacing purposes. To say too much would spoil things, but it involves a planet, a “total misunderstanding of Stephen Hawking’s A Brief History of Time”, and quite a lot of technology powered by potatoes.

It also has an ending. Have it run on your screen over a few days for a rewarding - if brief - take on a gaming genre that’s usually entirely forgettable.

Monument Valley 2 echoes its predecessor in having you explore isometric Escher-like worlds packed full of optical illusions. The aim in each level is to reach a goal, which is often achieved by manipulating the landscape, creating pathways that in the real world simply could not exist.

It’s a visually stunning game, with tiny levels crammed with vibrancy and details, making it ideal for the iPad’s larger display. The narrative featuring a mother and daughter also satisfies, but is careful to leave the experience with a sense of mystery. The levels are diverse in feel, demands, and structure.

If there’s any downside it’s that Monument Valley 2 is short and largely bereft of challenge. But treat it as a couple of hours immersed in a unique and beautiful universe and you’ll find it’s well worth the outlay.

It says something about Euclidean Lands that it feels like a proper turn-based quest, despite taking place on the faces of minimal cubes suspended in space.

You must plan ahead, responding to enemy movements and the squares they defend. Carefully position yourself to bump them off, much like in Hitman GO. Rinse and repeat.

Only here, the entire game world shifts and changes as you rearrange the landscape, as if it were a giant Rubik’s Cube. Also, the puzzles are frequently deviously clever, and they vary throughout the game’s five chapters.

No sooner do you think you’ve got the game sussed than it hurls another brain-twister your way, or shakes things up with a boss battle where you no longer have control over the cube.

The game’s sheer quality is also evident when you consider that although it riffs off of Hitman GO and Monument Valley, it doesn’t come off as a pastiche; at the very least, Euclidean Lands is the equal to either of those classic titles. Buy it.

Zombies have taken over the USA, and so it’s road trip time in Death Road to Canada, the aim being to flee to the safety of the land of the moose. The tiny snag: the aforementioned zombies, and the fact you start out in Florida.

The game itself is an action-oriented role-playing title, switching between top-down shooting/scavenging scenes, choose-your-own-adventure text sections, and claustrophobic and downright terrifying sieges that lock you for a set time in a confined space with hundreds of the undead.

Actually, it’s not that terrifying, given that Death Road to Canada looks like a game from the 1990s. But it is excellent fun, despite some slightly slippy virtual controls. (If you’ve an Made for iPhone controller, use that to boost your zombie-killing prowess.)

In the inky blackness of space, humans have started mining massive space rocks, and it turns out aliens have a big problem with that.

Enter: the hero of Darkside, who has to blow up said aliens and, for some reason, all the rocks the humans are supposed to be mining. Videogame logic!

It all comes across like someone gleefully mashed together two classic arcade titles – Asteroids (shoot rocks until they’re tiny enough to obliterate) and Robotron (the original twin-stick shooter) – and wrapped the result around beautifully rendered planetoids.

Although there’s a free version, splash out for the paid release and you get smart bombs in the arcade mode, and two extra modes to try: one being mission-based, and the other being a tough endless mode for cocky veterans.

The end result is tons of shooty fun that’s accessible enough for newcomers, but that provides a stern test for even the swiftest of trigger fingers.

The notion of mashing up golf with a side-on platform game might seem odd. But with Golf Zero, the end result is positively psychotic, given that the platforming bit echoes super-tricky twitch titles like Super Meat Boy.

Each side-on course finds you majestically leaping about tiny islands, trying hard to not end up in the water or impaled on a spike. On finding the hole, you smack your balls in its general direction, hoping for the best.

Mercifully, it goes all slo-mo – Matrix-style – when you’ve got your club out. Even so, success can be elusive, and you’ll likely keep hitting restart in a frenzied manner until you nail a hole.

At least that’s the case if you pay the one-off IAP to nuke the ads, which derail momentum in what’s otherwise a compelling and fun – if sometimes murderously challenging – slice of arcade craziness.

In The Big Journey, rotund cat Mr. Whiskers is on a mission to locate the maker of the dumplings he loves to scoff. His journey takes place across colorful landscapes packed with hills and tunnels to traverse, bugs to munch, hostile critters to avoid, and dumplings that make him instantly fatter.

The game plays out as a sort-of platformer. It brings to mind lost iOS classic Rolando and PSP hit LocoRoco, in utilizing a tilt-based mechanic to make the protagonist move, and then prodding the touchscreen to make him leap into the air.

But The Big Journey is a comparatively sedate affair compared to many of its contemporaries – a pleasant title that encourages exploration and drinking in its visuals rather than a breakneck dash to the finish line.

It turns out the way to make sliding puzzles interesting again is to combine them with 1980s horror flicks – and then combine that with chunky Crossy Road-style visuals.

In Slayaway Camp, then, the mechanics are familiar: swipe to make your character slide until it hits something; repeat (tactically) to hit several targets and then finally reach a goal. But the way everything’s portrayed is decidedly oddball, with lashings of chunky retro gore.

The combination of ‘twisted’ and ‘oddly adorable’ provides a great hook, but it’s the puzzles that keep you playing. Well, unless you get a bit too much into the blood-curdling screams – in which case, please seek help.

Many path-finding puzzlers have you use arrow tiles to direct auto-running critters to goals. (Long-time gamers may fondly remember ChuChu Rocket! as a shining example).

Causality is in similar territory, only you also get to control time itself, by dragging up and down the screen.

Early on, this primarily allows you to fix errors – going back to try again when a sprinting astronaut is eaten, or when you run out of your limited number of steps. Before long, though, you’re hurling people through time portals, so they can assist their past selves.

It’s mind-bending stuff, but also one of the finest puzzle games of modern times. It’s also perfect for iPad, due to its visually dazzling and tactile nature.

Evergrow is one of those rare titles that can only really work on the iPad. It stars a grinning square floating in space whose only goal in life is to grow. In the void, other squares lurk. Like-colored ones can be attached; collisions with wrong-colored ones cause damage. Grow enough and you head to the next level.

When things get hectic, multi-touch allows you to manage several squares simultaneously. But the game’s well-suited to the iPad in other areas, too: the large display is ideal for interaction, and the squarish aspect ratio allows you to see incoming hazards more easily than on a widescreen iPhone.

It’s a simple idea, well-executed. And what might have been a gimmicky game has plenty of staying power, too, since Evernote regularly lobs new ideas, weapons and foes into the mix.

There’s something gleefully classic about SpellTower. It marries very old-school word games – in the sense of paper-based crosswords and word searches – with much-loved arcade puzzlers. The result is the best word game on iOS.

Tower mode has you face a stack of letters, tapping out snaking words that disappear when submitted, the tiles above then falling into the gaps. A keen sense of planning is required to balance letter stacks and ensure tiles aren’t left stranded.

Additional modes soon open up: Puzzle adds a new row of letters for every word you submit; Rush throws in a timer; and Debate pits two players against each other. iPad Pro owners also get Super Tower mode, offering a colossal 432 tiles and the potential for blockbuster scores – if you can find the right words lurking within the jumble.

Described by its creator as a literary RPG, Voyageur mixes text adventure with space trading. Imagine seminal classic Elite combined with Lifeline and you’re on the right track.

The story begins with you having bolted an alien ‘Descent Device’ to your ship, enabling faster-than-light travel – but only towards the center of the galaxy. You embark on a one-way journey, stopping off on planets to trade, explore, and become embroiled in side quests.

With the game being text-oriented and algorithmically generated, descriptions and events tend to repeat quite often. Still, if you at any point feel you’ve seen a planet before, you can leave with a few taps – and there are always new things waiting to be found. For anyone armed with an imagination, Voyageur becomes a unique, captivating experience.

Hidden object games are often dull and can be heavy on the pocket, demanding you spend lots of money on IAP. Hidden Folks isn’t either of those things, and has the added bonus of being hugely charming.

You’re presented with hand-drawn scenes, each of which has a strip across the bottom, depicting objects to find. You can tap any of them for a clue, but the scene can also be interacted with, for example to rustle bushes to find someone lurking behind them.

Cute mouth-originated sound effects pepper proceedings, and the pace is varied with differing map sizes, and the odd playable scene, such as helping someone to a destination by adjusting the landscape.

Thus, with its wit and smarts, Hidden Folks very much stands out from the crowd – unlike some of the tiny critters it tasks you with locating.

The basic mechanics of Splitter Critters resemble 1990s arcade puzzler Lemmings, in that you guide marching creatures to a goal. But whereas you armed lemmings with tools, Splitter Critters has you slice up the screen with a finger, so you can adjust the landscape to create new pathways.

This is clever, but Splitter Critters isn’t done. The undo button reverts your last cut, but not the position of critters. Undo therefore becomes a device vital for completing levels, rather than merely a means of reverting errors.

Throughout its length, the game keeps adding new elements, such as ocean worlds and a grim underground base full of critter-frying lasers. And although the challenge never rises above slight, the charm and tactile nature of Splitter Critters makes it a joyful journey, especially on the iPad’s larger display.

Twisted Lines is another great iOS puzzler with simple rules, but also level design seemingly created to drive you to despair. Each of the 100 levels involves you directing a little colored block that leaves a trail of two colors, but should you cross over the trail, your block changes color to match the first line it hits.

This is pretty important, given that your task is to scoop up colored blocks littered about claustrophobic, deviously designed single-screen puzzles. From the start, Twisted Lines is a pleasingly tricky challenge, and it keeps adding further complications – trail erasers; teleporters – to keep you on your toes.

If there’s any drawback to the game, it’s the strict linear unlock of levels (presumably, this is designed to urge you to grab hint IAPs if you get stuck). But other than that niggle, Twisted Lines is a brain-teaser among the very best on iPad.

Although there’s a hint of Limbo about the silhouette-heavy imagery in Yuri, this is a much sunnier – and speedier – affair. An exploration-oriented platform game, Yuri finds the titular protagonist belting about on a skateboard-like bed.

Visually, the game resembles a living papercraft project, with cut-out creatures milling about, and subtle textures providing depth, but it’s the feel of the game that draws you in.

This is a world where every nook and cranny begs to be scrutinized and, because you get endless lives, there’s little frustration when you zoom along at Sonic speeds and suddenly find yourself at the bottom of a ravine. You can just try again – perhaps knocking back the speed a touch.

Old-hands might gripe Yuri is a bit simplistic and shallow, because there’s little to do beyond exploration. But then that’s the point, and so if you fancy delving into an interesting arty world on your iPad, Yuri’s a good bet.

This old-school adventure game is all the more impressive when you realize it’s the work of one man. From the delicate pixel art to the smart story – all delivered in rhyme – you’d think a team of clever people had beavered away on Milkmaid of the Milky Way rather than a sole individual.

The star of the show is Ruth. Her tools have vanished in a storm, and she needs to make cheese and butter to sell. It’s all very slow and relaxing – until a spaceship abruptly shows up and rudely steals her cows, propelling her into a rather more out-of-this-world experience.

If you’ve played this kind of game before, you’ll know what to expect – explore your surroundings, find objects, and figure out where to use them. 

But the difficulty curve is gentle enough to snare newcomers, while the feel and polish of the game should help it appeal to anyone who spent years taking on Lucasfilm fare on a PC.

First appearances aren’t everything. Initially, Super Gridland looks much like any other match game. You swap tiles, try to match three or more, and with a little luck initiate cascades that further your cause.

From the off, though, there’s something odd about Super Gridland. You’re collecting resources, and building structures rather than gaining points. And as the sun sinks below the horizon, everything goes dark, the tiles spin, and you find yourself fending off all manner of horrors.

Much of the magic in Super Gridland is in figuring out how everything works, and so we won’t spoil things.

Suffice to say: this is a clever, distinctive entry in a packed match game genre. And while the journey itself is quite short, it’ll make you think far more than contemporaries only interested in how fast you can swap tiles.

There are games that scream for attention and then there are creations like Klocki. This somewhat minimal puzzler is as relaxed as they come, with its lack of a time limit and serene soundtrack that bubbles away as you play. The tasks also – initially at least – border on the meditative, early puzzles being very simple to complete.

The basic aim is to fashion complete lines, which is achieved by manipulating tiles on the surfaces of 3D shapes. At first, this is just a case of swapping a few tiles around, but later levels become quite devious in adding new ideas and challenges to trip you up.

Even so, Klocki never becomes frustrating. This is a no-stress puzzler, ideal for winding down rather than being a game that will wind you up. But even if you typically prefer tougher fare, give Klocki a go, because its tiny isometric worlds prove rewarding and mesmerizing in equal measure.

You might balk at Pac-Man appearing in a best-of list for iPad games, but this isn’t your father’s arcade game. Sure, the basics remain: scoot about a maze, eating dots, avoiding ghosts, and turning the tables on them on eating a power pill. But Pac-Man Championship Edition DX is significantly faster, has neon-clad mazes and a thumping soundtrack, and the gameplay’s evolved in key areas.

First, the maze is split in two. Clear one side and a special object appears on the other, which refills the cleared side when eaten. Secondly, snoozing ghosts can be brushed past to fashion a spectral conga to shepherd, contain, and not blunder into –  until you eat a power pill, reverse course, and eat your pursuers to amass huge points.

In short, this game is superb, transforming an ancient classic into something fresh and exciting. And importantly, it works best on the large iPad display, because your fingers don’t get in the way of your frenetic dot-gobbling.

In the future, it turns out people have tired of racers zooming about circuits on the ground. In AG Drive, tracks soar into the air – akin to massive roller-coasters along which daredevil racers of the day speed, gunning for the checkered flag.

This is a pure racing game – all about learning the twists and turns of every circuit, and the thrill of breakneck speed. The only weapons you have available are strategy and skill. And this suits the kind of stripped-back controls that work best on iPad – tilting to steer, and using thumbs to accelerate, brake, and trigger a turbo.

Also, while some slightly irksome IAP lurks, there’s little need to splash out. The game’s difficulty curve is such that you can gradually improve your skills and ship, working your way through varied events until you become an out-of-this-world racing legend. (Or, if you’re a bit rubbish, an ugly stain on the side of a massive metal building.)

Most city building games are about micro-management – juggling budgets, people’s demands, and limited space. But Concrete Jungle rethinks the genre as a brilliant brain-bending puzzler. And here, restrictions regarding where you can build are of paramount importance.

At any point, you have seven rows with six lots where you can place a building. Said buildings are served semi-randomly from a card deck. Each column needs to have enough housing points for it to vanish and unlock more space on which to build. The snag: other buildings boost or reduce the points allocated to adjacent lots.

You must therefore take great care to place your factories (bad) and parks (good), realizing that any complacency may be severely punished several moves down the line, when you suddenly find yourself faced with a slum of your own making.
 

Treasure Buster comes from the Angry Birds school of game design – at least in terms of its insanely simple controls. You drag back on a little dungeoneer, who upon release bounces about the screen, scooping up loot and smashing into enemies. Clear a room and you venture further into the dungeon, unearthing new adversaries that try to kill you in excitingly varied ways.

Chances are your tactics won’t vary a great deal – these kinds of titles (which take influence from Japanese pachinko, a style of mechanical arcade game) often devolve into firing at maximum strength and hoping for the best.

But there is at least some nuance here, in locating or buying new powers, and defeating bosses by way of amazing pool-like rebound shots.

And at any rate, Treasure Hunter looks superb on the iPad screen, with an immediacy and energy that’s compelling enough to counter any lack of depth.

Although it's almost 13 years old, Rome: Total War is one of the best games of 2017 thanks to its re-release on iPad.

You can now rule an empire from your Apple slate in this strategy game that defined the genre. You start the game as one of six factions, aiming to throttle enemies and conquer the known world. This historical simulator will force you to wield your tactical brain, as well as demonstrating your diplomatic and fighting skills.

You may not think this complicated battle simulator would work on iPad, but Feral Interactive have reworked the game enough that it works brilliantly with a touchscreen. You’ll want a larger iPad to play this though, as you’ll need to do a lot of reading within the menus.

But if you have a sizeable slate this is essential, and the Barbarian Invasion expansion is coming to iPad very soon as well, so there's a lot of life in this game.

It’s ‘maniacally yet methodically skidding through dirt tracks time’ in Go Rally, an overhead arcade-oriented take on zooming along like a lunatic, against the clock.

Aside from some nicely rendered courses, Go Rally’s a winner through its controls, solid physics, and relatively short tracks. Playing doesn’t feel like an ordeal to be overcome – instead, the brevity of the courses makes Go Rally akin to a Trials title, where you can conceivably master every turn.

The career mode eases you in gently, gradually unlocking access to new cars and tougher races. And if you get fed up with what the game throws at you, it’s even possible to scribble on your iPad’s screen to fashion new tracks of your own. The tracks of your dreams – and everyone else’s nightmares – can then be inflicted on the world at large.
 

Coming across like the mutant offspring of ALONE… and Jetpack Joyride, RunGunJumpGun is a murderously difficult yet gripping auto runner/shooter.

You blast your way through 120 levels set across three unique worlds, but even endless ammunition and lives don’t help, because every level is packed full of spikes, projectiles and massive saw blades – plus, the protagonist is a massive idiot.

Instead of carefully picking his way through the carnage, he belts along, using his gun to blast ahead (whereupon he loses altitude) or downwards (in order to gain height). You’re therefore charged with juggling these minimal controls while figuring out a route, getting the timing precisely right so you’re not killed and catapulted back to the start – repeatedly.

If that’s not quite enough for you, each level includes collectables, designed as a “gift to self-hating completionists” by the game’s creator. Masochistic? Quite possibly. Ingenious fun-infused havoc? Definitely.

Traveling on underground railways can be a fairly hideous experience, which is perhaps why Mini Metro is such a pleasant surprise. The game is all about designing and managing a subway, using an interface akin to a minimal take on the schematics usually found hanging on subway walls. And it’s glorious.

Periodically, new stations appear. You drag lines between them, and position trains on them, in order to shepherd passengers to their stops. All the while, movement generates a hypnotic, ambient soundtrack.

Over time, things admittedly become more fraught than during these relaxing beginnings. The demands of an increasing number of passengers forces you to juggle trains and rearrange lines until you’re inevitably overwhelmed. But the nature of the game is such that this never frustrates – instead, you’ll want to take another journey - hugely unlike when suffering the real thing.
 

From the creators of Machinarium and Botanicula, Samorost 3 is an eye-dazzlingly gorgeous old-school point-and-tap puzzler.

It follows the adventures of a gnome who sets out to search the cosmos and defeat a deranged monk who's smashed up a load of planets by attacking them with a steampunk hydra.

The wordless tale primarily involves poking about the landscape, revealing snatches of audio that transform into dreamlike animations hinting at what you should do next.

Although occasionally opaque, the puzzles are frequently clever, and the game revels in the joy of exploration and play. It's also full of heart – a rare enchanting title that gives your soul a little lift.

RPG combat games usually involve doddering about dungeons with a massive stick, walloping goblins. But in Solitairica, cards are your weapon; or, more accurately, cards are the means by which you come by weapons.

Your aim is to trudge to a castle, defeating enemies along the way. You do so in a simplified solitaire, where you string together combos by removing cards one higher or lower than your current card. Doing so collects energies used to unleash defensive or offensive spells.

Unfortunately, your enemies also have skills, and survival requires a mix of luck and planning to defeat them.

This involves managing your inventory so you're always armed with the best capabilities, while probably simultaneously wondering why the hero didn't arm themselves with a bloody great sword rather than a deck of cards.

Although it resembles an iPad take on Zelda, Legend of the Skyfish is more a handcrafted action adventure with a hint of puzzling.

The story involves a civilization greedily emptying the seas and subsequently getting enslaved by angry fish...a s you do.

Heroine Red Hook sets out to rescue her brother from the cod mob, having been trained by a friendly whale in the art of maiming bipedal seafood by way of her trusty fishing rod.

Each of the 45 handcrafted levels comprises loads of miniature islands, where your rod can be used to catapult you across rivers, drag boulders onto switches that open doors, and smack fishy foes into fillets. It's all quite linear and by-the-numbers, but Skyfish is so relentlessly charming you'll be smitten.
 

One time darling of Sony handhelds, Lumines barges its way on to iOS by way of Lumines Puzzle & Music. If you've not played any games in the series before, we're very much in Tetris-style block-falling territory, only Lumines has a thumping beat at its core.

As you drop blocks into the well – each comprising up to two colors – you aim to craft solid slabs at least two-by-two squares in size; these are then wiped when the playhead moves over them.

Time it right and you get combos, high scores, and a giddy sense of smugness; mess up and you'll merely be taunted with a premature game over, while sadly nodding your head to the beat.
 

High-octane card games don’t seem the greatest fit for iPad gaming, but Exploding Kittens perfectly captures the manic chaos of the Oatmeal-illustrated original. As per that version, this is Russian roulette with detonating cats.

Players take turns to grab a card, and if they get an exploding kitten, they must defuse it or very abruptly find themselves out of the game.

Strategy comes by way of action cards, which enable you to peek at the deck, skip a turn, steal cards from an opponent, and draw from the bottom of the deck “like the baby you are”.

Local and online multiplayer is supported, timers stop people from dawdling, and a ‘chance of kitten’ meter helps everyone keep track of the odds. Large hands of cards rather irritatingly require quite a bit of swiping to peruse (although cards can be reordered), but otherwise this is first-rate and amusingly deranged multiplayer mayhem.
 

By the 1990s, pinball games had come a long way from their roots, and Timeshock! has long been regarded as something of a classic.

The basic plot involves unlocking and then traveling between time zones, achieving further goals by winning various prizes scattered throughout the ages.

Of course, this all comes by way of smacking a metal ball about the place, racking up points by successfully hitting ramps and targets.

Fast forward to 2016 and the original creators have had a couple of cracks at Kickstarter to bring back their game, the second of which succeeded.

But rather than a straight port, this new edition of Pro Pinball is reimagined for modern devices, with eye-popping graphics, lush lighting and remastered audio.

You only get one table, which might seem miserly in a world of Zen Pinball and Pinball Arcade, but it’s one of the best – and certainly the best-looking – pinball tables you’re going to find on an iPad.

There’s some seriously black humor lurking at the heart of 60 Seconds! Atomic Adventure. The game begins as a frantic collect ’em up, your chunky dad bounding around his home trying to grab whatever he can in order to survive an imminent nuclear strike.

The controls and physics are bouncy and elicit a sense of panic as you choose between shotguns, food, family members, maps, and radios.

Assuming you make it underground, the game switches to a Choose Your Own Adventure of sorts, with a smattering of resource management.

You dish out provisions, send your kid out into a probable nuclear winter, armed only with a torch and your best wishes, and attempt to eke out an existence before everyone inevitably dies of starvation.

It’s a bleak end of the world story as written by a satirical cartoonist: equally chilling, compelling and – due to the breezily-written narration – oddly entertaining.

One of the things the iPad’s been really great at is reimagining books. From textbooks to stories, interactive tomes have brought new life to literature and education alike. 

Burly Men at Sea sits halfway between game and storybook, and features three chunky sailors with hugely impressive beards, keen on setting out to sea on an exciting adventure.

Being that this is a videogame, they’re of course instantly eaten by a whale, after which point you direct their progress by dragging the screen and tapping items to interact with them. 

The story is short, but you end up in a kind of nautical Groundhog Day, retracing steps and attempting to locate further pathways to explore. 

The branches are limited in number compared to the complexity found in the likes of 80 Days, but Burly Men at Sea remains essential nonetheless, due to its charm, polish and sheer artistry.

It might have the word 'deep' in its title and be about digging, but Dig Deep! isn't a game about depth. Instead, this is a frantic auto-runner/digger, a bit like Doug dug. on fast-forward.

As your little miner burrows into an alien world, you must avoid being blown up by buried explosives, eaten by alien monsters, or impaled on spikes some idiot carelessly left lying around.

All you can do is move left or right, dashing (by way of swipes) to scoot faster when necessary, and hope a pick-up (shields; super-fast digging boosters) shows up when you're in a tough spot.

This might all seem suited to iPhone, but Dig Deep! works far better on an iPad resting on a table. The larger display makes it easier to spot incoming hazards, and the seat-of-the-pants nature of Dig Deep! gives you more of a fighting chance when you're not covering half the display with two thumbs.

Although a fairly simple game to play, there's a lot to unpack in Severed. It features a one-armed woman attempting to save her family from a hell populated by hideous-looking beasts.

She roams dungeons, slicing enemies to bits and then - equally ingeniously and horrifically - uses their severed parts to level-up her own skills and powers.

There's no gore, though - Severed resembles Infinity Blade as reimagined by a graphic designer. The visuals are all sleek 2D planes, lines and tasteful gradients. But the battles are exciting, comprising frantic swordplay and careful parries.

Often, you find yourself surrounded, rhythmically flicking between monsters, figuring out which to kill first and those you can cope with absorbing a few blows from.

The repetitive nature of such skirmishes may pall a little over the game's length, but there's enough here to keep touchscreen swordplay fans occupied for hours. And the story that underpins the adventure has the kind of heart that provides an emotional center that's frequently lacking on mobile.

There's a strangeness at the core of Road Not Taken that will be familiar to anyone who's experienced Spry Fox's other top-notch mobile puzzler Triple Town. Road Not Taken is a more expansive title than its forebear, featuring a ranger attempting to rescue children lost in the woods during a harsh winter. Said younglings must be reunited with their parents, but that's easier said than done.

The frosty woods are full of horrors, and you have limited energy, sapped by moving when holding items, or when blasted by a blizzard.

You must therefore figure out the most efficient way to get the kids back to safety, making use of the game's quirky way of manipulating objects: tap and you hurl everything you're holding in a straight line away from you, until it hits something; combine several of a specific item and you'll sometimes be nicely surprised by what they transform into.

There is something of a take-no-prisoners aspect to Road Not Taken - it'll be a while before you fully understand its many nuances. But if you're after a game with depth, charm, and intrigue, this snowy puzzler won't leave you cold.

When playing Linia, you feel like a hunter, waiting to strike. Only instead of lobbing a spear at a wild beast, your prey is abstract shapes that shift and morph in cycles.

Your target is displayed at the top of the screen as a row of colored discs. You must then drag a line through shapes that match the provided series of target colors. Hit a wrong color – even if you only slice a bit too far – and you'll need to try again.

The mechanic is, of course, Fruit Ninja – and every other slicing game you've ever played; but the stark visuals and rhythmic nature of the targets results in something fresh and vibrant. And you'll need a strong sense of observation along with excellent timing and reactions to succeed, not least when shapes start revolving, pulsating, hiding, overlapping and changing before your very eyes.

One of the dangers in games is they sometimes have a tendency to try and do too much. No such problems with Hyperburner, which has a razor-sharp sense of focus.

This one's essentially the 'escape' bit from countless sci-fi movies, where a pilot heroically weaves their way to freedom through the narrowest of twisty obstacle-laden corridors.

In Hyperburner, this scenario is played out again and again, across a range of visually stunning courses. One minute, you'll be bobbing and weaving between massive red asteroids and associated deep-space mining equipment; the next, you'll be lurching back and forth in a desperate attempt to not smear your ship across the insides of a colossal duct someone's seen fit to fill with spinning cogs of death. It's a relentlessly exhilarating ride that's a joy to experience.

From the minds behind World of Goo and Little Inferno comes this decidedly oddball puzzler. Human Resource Machine, in a non-too-subtle satirical dig at workers, finds a little employee as a cog in a corporate machine.

Actions (moving and sorting boxes) are 'automated' by way of programming inputs - loops and routines constructed by dragging and dropping commands.

This might seem daunting, but the learning curve isn't too harsh, and a distinct sense of personality permeates the entire production, smoothing things over when the mechanics are threatening to make your brain steam.

If there's a criticism, the story seems slight compared to the team's previous work, but it is nonetheless oddly affecting to see your little automaton age as you work your way through the game.

For people of a certain age, Day of the Tentacle will need no introduction. This pioneering work set the standard for point-and-click adventures in the early 1990s, through its mix of smart scripting, eye-popping visuals and devious puzzles.

On iPad, you get the original title more or less intact, along with a remastered edition, with all-new high-res art and audio. (You can instantly switch between the two using pinch gestures.)

Chances are the puzzles and pace might initially throw newcomers, but players old and new will find much to love trying to stop the nefarious purple tentacle taking over the world, along with delving into the importance of hamsters, and figuring out how to best utilize items to assist people stuck in three different time zones.

(And if you're very old and wondering if they included Maniac Mansion in the PC, it's there, in full!)

If you find golf a bit dull, Super Stickman Golf 3 offers a decidedly different take on the sport. Instead of rolling greens, a sprinkling of trees and the odd sandpit, golfers in this bizarre world pit their wits against gravity-free space-stations, floating islands, and dank caverns with glue-like surfaces.

The game's side-on charms echo Angry Birds in its artillery core, in the sense that careful aiming is the order of the day. But this is a far smarter and more polished title, with some excellent and imaginative level design.

With this third entry, you also get the chance to spin the ball, opening up the possibility of otherwise impossible shots. And once you're done with the solo mode, you can go online with asynchronous turn-based play and frenetic live races.

In Telepaint, a semi-sentient wandering paint pot wants nothing more than to be reunited with a brush. The tiny snag: it appears to be stuck in a world of brain-bending maze-like tests, comprising single screens of platforms and teleporters. Your goal is to figure out a route, avoiding pot-puncturing spikes and a clingy magnetic 'friend' - a task that becomes increasingly baffling and complex.

You're helped along a little by VCR-style controls that let you pause for breath, and these often become key to solving puzzles, enabling you to switch teleport triggers while everything else on-screen remains static. Even then, the going's tough.

Still, while Telepaint has the propensity to make your head hurt like having a paint can dropped on it, this is a colorful, unique and enjoyable iOS puzzling classic that's not to be missed.

One of the earliest 3D games was Battlezone, a tank warfare title at the time so realistic the US military commissioned a version from Atari to train gunners. iOS tribute Vector Tanks was subsequently gunned down by Atari lawyers, but its DNA survives in Tanks! - Seek & Destroy.

Like Battlezone, Tanks pits you against an endless number of vector tanks, on a sparse battlefield. But this is a much faster, tougher game, with tilt-and-tap controls that put you more in mind of console racing games than a stodgy tank 'em up. The result is a relentlessly thrilling 3D shooter that marries the best of old-school smarts and modern mobile gaming.

Having escaped from the primordial soup, bipedal Egz discover a hostile world. Everything's out to get them, from the hazardous environment to evil critters lurking in wait. Your goal is to make it to the end of 80 stages, without literally cracking up first.

Egz looks superb: colorful, vibrant and cartoony. The controls are also great, with you simply pointing which way your Egz should head, setting the strength of a jump, and hoping for the best. But the best doesn't always come - the game can be quite punishing, not least due to an odd upgrade and XP model that requires quite a lot of grinding at times.

But the game's charm, smart level design and tendency to fling new ideas your way makes it a tasty treat worth sticking with.

Pinball games tend to either ape real-world tables or go full-on videogame, with highly animated content that would be impossible on a real table. INKS. tries something different, boasting a modern 'flat design' aesthetic, and having coloured targets on each table that emit an ink explosion when hit with the ball.

Each of the dozens of tables therefore becomes a mix of canvas and puzzle as you try to hit targets while simultaneously creating a work of art. Neatly, as the ball rolls through ink splats, it creates paths across the table, which is visually appealing and also shows when your aim is off.

Because each level is short — usually possible to complete in a minute or so — INKS. manages to be both approachable enough for newcomers and different enough for experts to get some enjoyment out of.

Nintendo fans probably wonder why the big N hasn't yet brought the superb Advance Wars to iPad, but Warbits now scratches that particular itch. However, although Warbits is influenced by Nintendo's turn-based strategy title, it isn't a copy — the iOS game brings plenty of new thinking to the table and is very much optimised for the iPad.

Working with 16 varied units, you conquer a series of battlefields by directing your troops, making careful note of your strengths and the enemy's relevant weaknesses. All the while, Warbits merrily has you and your opponent trading barbs, often about subjects such as whether tomatoes are fruit, because that's the kind of thing you'd go to war over.

Finish the 20-mission campaign and you'll have a decent grasp of Warbits, and can then venture online to take on other human players across dozens of different maps. With superb visuals, enough new ideas over the game that inspired it, and a single one-off price-tag, Warbits is a must-buy for any iPad-owning strategy nut.

Very occasionally, free games appear that are so generous you wonder what the catch is. Cally's Caves 3 is rather Metroid, except the hero of the hour is a little girl who has pigtails, stupid parents who keep getting kidnapped, and a surprisingly large arsenal of deadly weapons.

She leaps about, blasting enemies, and conquering bosses. Weapons are levelled up simply by shooting things with them, and the eight zones take some serious beating — although not as much as the legions of grunts you're shooting at.

Traditional platform games often fare poorly on iPad, but Traps n' Gemstones bucks the trend. Its approach is resolutely old-school, from the on-screen controls to the Metroid-style gameplay that involves exploring a huge interconnected world, opening up new passageways by finding and correctly using objects.

The theme, though, is more Indiana Jones. A little chap, armed with a whip and with a fedora on his head, leaps about a pyramid, grabs loot, and gives mummies and snakes a good whipping. Interestingly, the game simultaneously manages to appeal to casual and hardcore gamers.

Progress doesn't reset, meaning you can keep getting killed but gradually work your way into the bowels of the pyramid. But your score reverts to zero when you come a cropper; getting into the thousands is therefore a big challenge for those who want to take it.

Love You to Bits has a heart as big as a thousand iPads. It's a tap-based adventure that finds a little space explorer trying to retrieve pieces of his android girlfriend that have been scattered across the galaxy.

The mechanics are right out of classic point-and-click gaming, essentially having you amble about 2D locations, unearth items and then drop them in the right spot.

But the game is so relentlessly creative and inventive with its environments — full of dazzling visuals, references to movies and other games, and increasingly clever mechanics and ideas — that you can't help but love it to bits yourself.

The little monster at the heart of A Good Snowman Is Hard To Build, wants some friends, and so sets about making them from crisp snow covering the ground. But as the game's title states, making snowman is hard — largely because of strict rules governing the monster's universe. Snowmen must comprise precisely three balls of gradually decreasing size, and any snowball rolled in the snow quickly grows. A Good Snowman therefore becomes a series of brain-bending puzzles - part Soko-Ban, part Towers of Hanoi - as you figure out how to manipulate balls of snow to build icy friends for a monster to hug.

You get the feeling creators of classic vertically scrolling shooters would sit in front of AirAttack 2 in a daze, dumbfounded at what's possible on modern home-computing devices. That's not down to the gameplay, though: like its predecessor, AirAttack 2 is a straightforward shooter - you're piloting a fighter in World War II, downing enemies while optionally yelling "tally ho" at an annoyingly loud volume.

But this World War II is decidedly different from the one that occurred in our reality: Germans own limitless squadrons and building-sized tanks (versus the Allies, seemingly relying on a single nutcase in a plane to win the war). It's the jaw-dropping visuals that really dazzle, effortlessly displaying swarms of enemies to down, colossal bosses to defeat, and a destructible environment to take out your frustrations on. For the low price (not least given that there's no IAP whatsoever), it's an insane bargain.

The first Badland combined the simplicity of one-thumb 'copter'/flappy games with the repeating hell of Limbo. It was a stunning, compelling title, pitting a little winged protagonist against all kinds of crazy ordeals in a forest that had clearly gone very wrong.

In Badland 2, the wrongness has been amplified considerably. Now, levels scroll in all directions, traps are deadlier, puzzles are tougher, and the cruelty meted out on the little winged beast is beyond compare. Still, all is not lost - the hero can now flap left and right. We're sure that comes as a huge consolation when it's sawn in half for the hundredth time.

We mention The Room and its sequel elsewhere in this list, but The Room Three is the best entry in the series yet. Again, this is a somewhat Myst-like game of exploration and puzzle-solving, figuring out how to escape your environment by utilising everything around you.

But there's more freedom this time round, with multi-room locations, surreal and deeply strange moments that find you sucked into the very puzzles you're trying to solve, and the creeping menace of The Craftsman, a malevolent nutcase who initially leaves you locked in a dungeon, and then tasks you with freeing yourself from the confines of the remote island on which you're stranded. One to play in the dark, with rain pouring down outside - if you dare.

This single-screen platformer initially resembles a tribute to arcade classics Bubble Bobble and Snow Bros., but Drop Wizard is a very different beast. It's part auto-runner, which might infuriate retro-gamers, but this proves to be a brilliant limitation in practice. Your little wizard never stops running, and emits a blast of magic each time he lands. You must therefore time leaps to blast roaming foes, and then boot the dazed creatures during a second pass. It's vibrant, fast-paced, engaging, and — since you only need to move left or right — nicely optimised for iPad play.

Since it rebooted Robotron-style twin-stick blasting, the Geometry Wars series has been the go-to game for a session of duffing up hordes of neon ships. Geometry Wars 3: Dimensions Evolved takes the basic concept and wraps it around 3D shapes lurching and spinning in space.

It disorients but brings a new dimension (pun intended) to the genre, and is one of the prettiest and noisiest games on the system. If you're armed with an iPad Pro, you even get a co-op mode, where two people play on the same screen.

A murder mystery inside a rickety old PC, itself inside your iPad, Her Story is one of the most intriguing titles around. It plonks you in front of the L.O.G.I.C. Database, a creaky old system that returns snippets of police interviews in relation to search terms. Helpfully, you can only access five at once, even if there are many more results (the joys of 1990s interface design!), but this forces you to delve deeper. Before long, you'll be scribbling notes, eking out clues from every other sentence, and realising there's more to every mystery than meets the eye.

One of the most beautiful games we've ever seen, Icycle: On Thin Ice also has a penchant for the surreal. It features naked hero Dennis, peddling through a strange and deadly post-apocalyptic frozen wonderland. Each level feels like a scene from a Gilliamesque animation, but on venturing further into madness, you'll note how tight the level design is — any failures are down to your fingers rather than the game. At the tail end of 2015, seven new locations arrived, so you could discover what happens at the end of the end of the world.

Much in the same way Hitman GO reworked a much-loved franchise for mobile, Lara Croft GO transforms Tomb Raider into a dinky turn-based boardgame of sorts. It shouldn't work, but the result is wonderful — all minimal, breathtaking visuals, and smart puzzles that present a challenge but rarely stop you for too long in continuing your journey. Most amazingly, it feels like a proper Tomb Raider game, with moments of wonder, and palpable tension when you mull over whether your next move will send Lara tumbling into the abyss.

Because of the nature of touchscreen controls, there's a tendency to slow things down on iOS. ALONE… throws such caution to the wind, flinging you along at Retina-searing speed as you try in vain to save a little ship hurtling through rocky caverns of doom.

This is a game that's properly exciting, and where every narrow escape feels like a victory; that all you're doing is dragging a finger up and down, trying in vain to avoid the many projectiles sent your way, is testament to you not needing a gamepad and complex controls to create a game that genuinely thrills.

It turns out the future will involve hoverboards, only it'll be robots piloting them. In Power Hover, all the humans are gone, but so too are the batteries that power your robot village. So you hop on your flying board and pursue a thief through 30 varied and visually stunning levels.

Whether scything curved paths across a gorgeous sun-drenched sea or picking your way through a grey and dead human city, Power Hover will have you glued to the screen until you reach the end of the journey. And although it's initially tricky to get to grips with, you'll soon discover the board's floaty physics and controls are perfectly balanced.

A love letter to trees. A game about the beauty and joy of cultivation. These aren't words that would usually scream 'amazing game'. But Prune is a unique and frequently remarkable experience. It starts simply, teaching you how to prune a tiny branch, so a plant can grow to reach the sunlight and blossom. Before long, you're responsible for cultivating huge trees that arc past poisonous floating orbs, dealing with fragile foliage in unforgiving cities, and coaxing unruly underground weeds towards their prize.

At some point, a total buffoon decreed that racing games should be dull and grey, on grey tracks, with grey controls. Gameloft's Asphalt series dispenses with such foolish notions, along with quite a bit of reality.

Here, in Asphalt 8, you zoom along at ludicrous speeds, drifting for miles through exciting city courses, occasionally being hurled into the air to perform stunts that absolutely aren't acceptable according to the car manufacturer's warranty. It's admittedly a bit grindy, but if you tire of zooming about the tracks in this game, there's no hope for you.

We've lost count of how many gem-swappers exist for iOS, but PopCap's Bejeweled has a long history, which brings a maturity that's reflected in this iPad release. The polished standard mode is present and correct, where you match three or more gems to make them explode and bring more into the well. 'Zen' then transforms this into a no-lose chill-out zone.

Beyond that, there's the fast-paced 'Lightning', 'Diamond Mine' (dig into the ground), Butterflies (save insects from spider-ronch doom), and Poker (make 'hands' of gems).

This fantastic platform puzzler stars a bug who's oddly averse to flying. Instead, he gets about 2D levels by rolling around in boxes full of platforms. Beyond Ynth HD hangs on a quest, but each level forms a devious test, where you must figure out precisely how to reach the end via careful use of boxes, switches and even environmental hazards.

And for anyone wanting an even sterner test, cunningly placed jewels are there to find in each stage, requiring all kinds of trickery and box manipulation to reach.

Blek is akin to shepherding semi-sentient calligraphy through a series of dexterity tests. Each sparse screen has one or more dots that need collecting, which is achieved by drawing a squiggle that's then set in motion. To say the game can be opaque is putting it lightly, but as a voyage of discovery, there are few touchscreen games that come close.

In what we assume is a totally accurate representation of what boffins in Geneva get up to, Boson X finds scientists sprinting inside colliders, running over energy panels and then discovering particles by leaping into the abyss.

Initially, at least, said abyss is quite tricky to avoid; but learn the patterns in each collider and you'll have a fighting chance of success in this addictive mash-up of Super Hexagon, Tempest and Canabalt.

CRUSH! is deceptive. At first, it appears to be little more than a collapse game, where you prod a coloured tile, only for the rest to collapse into the now empty space. But subtle changes to the formula elevate this title to greatness: the tiles wrap around, and each removal sees your pile jump towards a line of death. So even when tiles are moving at speed, you must carefully consider each tap.

Some variation is provided by the three different modes (which affect block speed and surges), and power-ups, which blast away colors and blocks in specific ways you can take advantage of.

Device 6 is first and foremost a story — a mystery into which protagonist Anna finds herself propelled. She awakes on an island, but where is she? How did she get there? Why can't she remember anything? The game fuses literature with adventuring, the very words forming corridors you travel along, integrated puzzles being dotted about for you to investigate.

It's a truly inspiring experience, an imaginative, ambitious and brilliantly realised creation that showcases how iOS can be the home for something unique and wonderful. It's also extremely tough at times. Our advice: pay attention, jot down notes, and mull away from the screen if you get stuck.

Eliss was the first game to truly take advantage of iOS's multi-touch capabilities, with you combining and tearing apart planets to fling into like-coloured and suitably-sized wormholes. This semi-sequel brings the original's levels into glorious Retina and adds a totally bonkers endless mode. Unique, challenging and fun, this is a game that defines the platform.

First Strike bills itself as the fun side of nuclear war, but there's a sting in its tail. The game mixes Risk-like land-grabs, a Civ-style tech-tree, and defence akin to Missile Command, your missiles aiming to intercept incoming strikes. Sooner or later, though, you realise the only way to win is to go all-out, sacrificing territory and obliterating your opponents.

Just like the classic Missile Command, First Strike remains a playable game, but it's one with a chilling message that comes through loud and clear - at least when it's not buried under radioactive crackles.

It's great to see Square Enix do something entirely different with Hitman GO, rather than simply converting its free-roaming 3D game to touchscreens. Although still echoing the original series, this touchscreen title is presented as a board game of sorts, with turn-based actions against clockwork opposition.

You must figure out your way to the prize, without getting knocked off (the board). It's an oddly adorable take on assassination, and one of the best iOS puzzlers. There's also extra replay value in the various challenges (such as grabbing a briefcase or not killing guards), each of which requires an alternate solution to be found.

There are other famous swiping games on iOS — Cut the Rope and Fruit Ninja spring to mind — but Icebreaker has oodles more charm, loads more character and, importantly, better puzzles.

The basics initially involve slicing chunks of ice, so frozen Vikings trapped within can be rescued in a boat. Over time, this animated, cartoon world continues to come alive under your fingers, as you learn to manipulate other objects - such as rope and slime - to get your helmeted chums home.

A roller-coaster ribbon of road winds through space, and your only aim is to stay on it and reach the highest-numbered gate. But Impossible Road is sneaky: the winding track is one you can leave and rejoin, if you've enough skill, 'cheating' your way to higher scores. It's like the distillation of Super Monkey Ball, Rainbow Road and queue-jumping, all bundled up in a stark, razor-sharp package.

A boy awakens in hell, and must work his way through a deadly forest. Gruesome deaths and trial and error gradually lead to progress, as he forces his way deeper into the gloom and greater mystery.

Originating on the Xbox, Limbo fares surprisingly well on iOS, with smartly designed controls that feel entirely at home on the iPad. But mostly it's Limbo's eerie beauty and intriguing environments that captivate, ensuring the game remains hypnotic throughout.

Racing games are all very well, but too many aim for simulation rather than evoking the glorious feeling of speeding along like a maniac. Most Wanted absolutely nails the fun side of arcade racing, and is reminiscent of classic console title OutRun 2 in enabling you to drift effortlessly for miles. Add to that varied city streets on which to best rivals and avoid (or smash) the cops, and you've got a tremendous iOS racer.

The iPhone's a bit small for pinball, but the larger iPad screen is perfect for a bit of ball-spanging. Pinball Arcade is the go-to app for realistic pinball, because it lovingly and accurately recreates a huge number of classic tables.

Tales of the Arabian Nights is bundled for free, and the likes of Twilight Zone, Black Knight, Bride of PinBot and Star Trek: The Next Generation are available via in-app purchase. On exploring the various tables (you can demo all of them for free), it rapidly becomes apparent just how diverse and deep pinball games can be.

Ah, Super Hexagon. We remember that first game, which must have lasted all of three seconds. Much like the next — and the next. But then we recognised patterns in the walls that closed in on our tiny ship, and learned to react and dodge. Then you threw increasingly tough difficulty levels at us, and we've been smitten ever since.

That said, we suspect only if you're superhuman will you ever get to see the hallowed final screen that appears when you survive 60 seconds in every Super Hexagon mode.

Apple's mobile platform has become an unlikely home for traditional point-and-click adventures. Sword & Sworcery has long been a favourite, with its sense of mystery, palpable atmosphere, gorgeous pixel art and an evocative soundtrack.

Exploratory in nature, this is a true adventure in the real sense of the word, and it's not to be missed. (To say anything more would spoil the many surprises within. Just trust us on this one, grab a copy, don some headphones, and immerse yourself in a gorgeous virtual world.)

Threes! is all about matching numbered cards. 1s and 2s merge to make 3s, and then pairs of identical cards can subsequently be merged, doubling their face value. With each swipe, a new card enters the tiny grid, forcing you to carefully manage your growing collection and think many moves ahead. The ingenious mix of risk and reward makes it hugely frustrating when you're a fraction from an elusive 1536 card, but so addictive you'll immediately want another go.

This sweet, endless title stars a bird who loves to fly but doesn't have the wings for it. Instead, she uses gravity, sliding down hills and then propelling herself into the air from the top of adjacent slopes. Meanwhile, in another mode, her offspring are happily racing, bounding over lakes, eager to earn the biggest fish from their mother. Whichever route you take, Tiny Wings is a vibrant, warm and friendly experience.

You can almost see the development process behind this one: "Hey, fingers look a bit like legs, so if we put a skateboard underneath…" And so arrived one of the finest iOS sports titles, with you using your fingers to roam urban locations and perform gnarly stunts. Admittedly, this game is tricky to master, but it's hugely rewarding when you do so, and video highlights can be shared with your friends. The game's also a great example of touchscreen-oriented innovation — Touchgrind Skate just wouldn't be the same with a traditional controller.

Ever since cop-in-a-coma Rick awoke to find himself in a post-apocalyptic world filled with the undead, Walking Dead has captured the imagination of comic-book readers and TV viewers alike. The interactive version follows a new set of characters, but the threats facing them are no less terrifying.

As with creator Telltale's other titles, Walking Dead comes across like a mash-up of comic strip and adventure, with palpable moments of tension, and a game experience that changes depending on your actions. The first part of the story is free, and you can then buy new episodes; if you survive, season 2 is also available.

It didn't begin life on the iPad, but World of Goo certainly makes sense on it. A bewitching game of physics puzzles and bridge building, the title also has real heart at its core. The basics are disarmingly simple: use semi-sentient blobs to create structures that enable unused goo to access 'goo heaven' (by way of an industrial-looking pipe).

But through powerful and frequently surreal imagery, haunting audio and the odd moment of poignancy, you find yourself actually caring about little blobs of goo, rather than merely storming through the game's many levels.

At the heart of Year Walk is something dark and horrifying. This daring game is a first-person adventure of sorts, but it presents itself as a kind of living picture book. You begin in a sparse forest, snow crunching underfoot.

Gradually, a story is revealed that is unsettling, clever, distinctive and beautifully crafted — much like the game itself. You won't rest until the story's told, but getting to the end will mean facing many moments of horror in one of the iPad's most unmissable and original creations.

Pinball games tend to be divided into two camps. One aims for a kind of realism, aping real-world tables. The other takes a more arcade-oriented approach. Zen Pinball is somewhere in-between, marrying realistic physics with tables that come to life with animated 3D figures.

Loads of tables are available via IAP, including some excellent Star Wars and Marvel efforts. But for free you get access to the bright and breezy Sorcerer's Lair, which, aside from some dodgy voice acting, is a hugely compelling and fast-paced table with plenty of missions and challenges to discover.

Want more? Here are the best iPhone games around
The best iPhone X deals to pre-order today
The best iPhone X deals to pre-order today

The iPhone X is Apple's ridiculously big, ridiculously powerful 10th anniversary phone and it's finally available for pre-order. And if you're in the market to buy then you've come to exactly the right place - we've collected up all the best iPhone X deals to pre-order right here.

On this page, we'll tell you how much the iPhone X costs upfront and how much contract deals will set you back. We've trawled the UK's most popular retailers and networks, so you know that you won't end up ordering an iPhone X now, only to get deal envy when you see that your mate managed to get a cheaper price.

Whether you're after a big data deal to keep you streaming and surfing, or just want the cheapest iPhone X out there, you can use the comparison tools below to find your way to the best iPhone X pre-order deals. Or see our handpicked recommendations for the best deals below that.

But you'd better act quickly...we understand from industry insiders that the demand will far outweigh the supply for the iPhone X. If you want your new iPhone this side of Christmas, then you'll need to get in there sharpish.

The best iPhone X deals you can pre-order today:

Alternatively, you can head straight to the websites of the UK's biggest networks and mobile phone retailers to see their iPhone X deals first hand:

Carphone Warehouse's iPhone X deals (delivery by November 3)Vodafone's iPhone X deals (delivery on November 3)Mobiles.co.uk's iPhone X deals (stock expected November 10)e2save iPhone X deals ( stock expected November 10)Mobile Phones Direct's iPhone X deals (est. delivery 1-2 weeks)Three's iPhone X deals (est. delivery November 17)Virgin Mobile's iPhone X deals (est. delivery November 17)EE's iPhone X deals (delivery within 21 days)O2's iPhone X deals (delivery up to three weeks)Sky Mobile's iPhone X deals (est. delivery 3-4 weeks)Buymobiles' iPhone X deals (est. delivery date not stated)Affordable Mobiles' iPhone X deals (est. delivery date not stated)Direct Mobiles' iPhone X deals (est. delivery date not stated)

See also: iPhone 8 deals | iPhone 8 Plus deals | iPhone 7 deals | iPhone 7 Plus | Best mobile phone deals

iPhone X pre-order price: how much does it cost?

We're going to level with you straightaway. The iPhone X IS EXPENSIVE. Are you ready for this...the 64GB version will cost an astonishing £999 at the outset.

But look on the bright side...at least you'll get £1 change from the thousand pound spend on your new phone!

Go for the 256GB model instead if you still like to save catalogues of photos, songs and films to your phone, and you'll have to find £1,149 instead. At that price, now might be the time to get in to streaming.

You can buy the iPhone X from the following retailers:

iPhone X from Carphone Warehouse from £999 (delivery by November 3)iPhone X from Very.co.uk from £999 (delivery on December 18) When will I get the iPhone X after pre-order?

You can pre-order the iPhone X right now! The phone will be in pre-order phase for just a week, so in theory you could get the phone this Friday - or Thursday if you're super super lucky!

Well that's the official line anyway. The iPhone X will be available from Friday November 3, but only to a select few. We can see that most retailers and networks are already telling customers that they won't be able to get the handset for another few weeks. Plus, we have it on good authority that the supply is so low that it wouldn't be a big shock if you're left waiting a month or two before you finally get your hands on the iPhone X. Maybe better to check out the latest iPhone 8 deals if you want your shiny new smartphone before Christmas.

We think that the iPhone X is the most important iPhone ever launched. After years of incremental upgrades, Apple has pulled out all the stops for its 10th anniversary smartphone. Face ID lets you unlock your phone just by looking at it, the stunning 5.8-inch Super Retina HD display does away with the bezel almost entirely, there's wireless charging, and that's before we even get to Animojis!

Read TechRadar's hands on iPhone X review

iphone 7 deals

Now let's break down the best iPhone X deals by network...

iphone 7 deals

Best iPhone X deals for pre-order on EE Best iPhone X deals for pre-order on O2 Best iPhone X deals for pre-order on Vodafone Best iPhone X deals for pre-order on Three
Jio iPhone X and Google Pixel 2 pre-order offers revealed: Everything you need to know
Jio iPhone X and Google Pixel 2 pre-order offers revealed: Everything you need to know

Reliance Jio has announced its iPhone X and Google Pixel 2 pre-order offers, giving users an option to get buyback guarantees and freebies up to Rs. 35,000 on the purchase of these two latest flagship smartphones. While iPhone X customers on the Reliance Jio network can get as much as 70% value on buyback, Pixel 2 customers can get freebies worth up to Rs. 35,000.

Jio iPhone X pre-order offers

Extending its 70% buyback offer to the iPhone X as well, Reliance Jio has also announced a special plan for iPhone X customers. Under its iPhone X pre-order offer, Reliance Jio customers will have to recharge with a minimum amount of Rs. 799 per month for the first 12 months to qualify for 70% buyback.

Under the Rs. 799 plan, iPhone X customers on the Jio network will get up to 3GB of high-speed 4G data per day, unlimited calls (local and STD, even on roaming), unlimited SMS and access to Jio apps worth Rs. 1250. This plan will be valid for a period of 28 days, meaning you will have to recharge with the Rs. 799 plan for 13 times at a minimum.

Pre-book the iPhone X on Jio at Rs. 1,999

Reliance Jio has started accepting pre-orders for the iPhone X at Rs. 1,999.

Further clarifying, the Jio iPhone X pre-order offer is valid on iPhone X purchased from Jio.com, MyJio, Amazon.in (sold by Reliance Digital) or RRL. The Jio iPhone X pre-order plan is valid from October 27th to November 3rd. The Jio iPhone Buyback Offer enrolment is applicable from September 29th to December 31st, 2017.

Users will have to recharge with the Rs. 799 per month plan for the entire 12-month period. Additionally, users can also recharge with a one-time plan of Rs. 9,999 to qualify for the offer.

Jio Google Pixel 2 pre-order offers

In addition to the iPhone X and iPhone 8 offers, Reliance Jio has also announced a slew of pre-order offers on the Google Pixel 2.

Pixel 2 users on Jio network will get unlimited data and voice benefits worth Rs. 9,999 for an year – with this offer, Pixel 2 users can enjoy up to 750GB of high-speed 4G LTE data, in addition to unlimited voice, SMS and Jio apps access.

HDFC credit card customers can also enjoy cashback of Rs. 8,000 when purchasing the new Pixel 2 smartphone on EMIs. Jio is also offering an additional exchange bonus of Rs. 5,000 and a pair of Sennheiser earphones worth Rs. 11,990 for free. In total, users can avail freebies worth Rs. 35,000 on pre-ordering the Pixel 2 on the Jio network.

The Jio Google Pixel 2 offer is valid starting from October 27 to January 24, 2018.

Here's the best iPhone 8 and iPhone 8 Plus offer you can get
The best cheap PS4 deals in October 2017: bundles going for under £220
The best cheap PS4 deals in October 2017: bundles going for under £220

There are some fantastic PS4 deals this week, with Call of Duty: WWII, GT Sport and FIFA 18 bundles proving to be cheaper than buying a PS4 on its own! These brand new PS4 bundles are selling fast though, so don't dawdle if you see a PS4 price you like. The new gold and silver PS4 Slims are out now too, so we've rounded up the best deals for the new consoles.

On this page we've listed the best cheap PS4 deals in the UK (here's our US page and here's our Australian page) so you can find all of the cheapest PS4 prices. Below you'll find all of the absolute cheapest standalone PS4 deals from UK retailers, followed by our pick of what we think are the bundle deals that offer the best value. We're seeing prices that rival the Black Friday deals right now to be honest.

The PS4 is currently available in a number of different forms. Directly below, you'll find the best deals for the new PS4 Slim which has come in to replace the original model with a slimmer design. You can still get the original PS4 and you'll find prices for those below the PS4 Slim deals. And at the bottom you'll see deals for the new PS4 Pro - the new fancy 4K model. If you're still torn, maybe you'd prefer one of our Xbox One deals?

cheap ps4 slim deals

The best PS4 Slim deals:

The PS4 Slim is... slimmer, quieter and smaller

The new PS4 Slim launched in September 2016 for around £259 (500GB) or £310 (1TB). This new model has effectively replaced the original PS4 now. The console itself is smaller, lighter and more power efficient and the 500GB model is priced cheaper than the older PS4 nowadays, so you're not paying more for the refined tech. We'd seriously advise you scroll down to the bundles further down this page as many of them are cheaper than buying the console on its own! The PS4 Slim is available in black or white.

cheap ps4 deals

The best PS4 deals

The original PS4 with optical out audio options

These are the regular, older, full-sized PS4 deals. Expect to see a few tasty bargains as retailers clear space for the new PS4 Slim. Prices have been dropping naturally in recent months, so if you're not bothered about 4K visuals (get a PS4 Pro if you are) and are yet to pick up a PS4, you could find a fantastically cheap deal here. We're generally seeing this model get phased out with better deals to be found on the PS4 Slim above though.

The best PS4 bundle deals this week

You'll often find that the most attractive way to get a cheap PS4 is with a bundle with extra hardware or extra games. These are the best PS4 bundle deals currently available in the UK – we update these deals on a regular basis.

PS4 deal of the week

ps4 pro deals

The best PS4 Pro deals:

The PS4 that offers 4K gaming and Netflix

Essentially, the PS4 Pro is a 4K upgrade of the current PS4, rather than a 'next-gen' console. The keywords to take in from the PS4 Pro are 4K and HDR. The new machine allows game developers to include 4K resolution and High Dynamic Range options in their games, so expect the like of Uncharted 4, Call of Duty: Infinite Warfare, Days Gone, Horizon: Zero Dawn and more to look even better on a HDR-enabled 4K TV. You'll also be able to stream 4K content from Netflix and Amazon. Want to get the right TV? Then check out our cheap 4K TV deals page.

If you can wait though, better deals are certainly coming soon, especially as we get closer to Black Friday. We're certainly hoping for big discounts as Sony fights off the latest Xbox One X deals

Cheap PlayStation Plus deals

If you're buying a PS4, you'll probably need a cheap PlayStation Plus deal too. PlayStation Plus (aka PS Plus or PS+) allows you to play PS4 games online, along with access to the Instant Game Collection, a bunch of free games for PS4, PS3 and Vita each month. The default price for a year is £50. We can do better than that though, so check out our selection of the best PlayStation Plus deals.

Need an extra cheap PS4 controller? Don't forget to check our Best DualShock 4 deals. Or maybe a cheap PlayStation VR deal?

The best iPhone games 2017
The best iPhone games 2017

It would take approximately 34,506,455 years to play through every single iPhone game on the App Store. 

Well.. that number might be fairly inexact, but such is the wealth of titles on the app portal, combined with the depth of some of those on offer, you could easily play happily on your phone for years without getting bored.

The App Store is crammed with gaming goodies to keep thumbs busy, but not all iPhone games are born equal - which is why we've done the difficult job of playing through as many games as humanly possible in order to tell you which are best. 

A bit of advice: make sure you think about what kind of game you want, and appreciate that some of them are more 'session' titles and some are those that you'd like to pull out and play in an odd five minutes.

That's important as we're big advocates of people paying for games on the app portal - they help offset some of the free titles that are funded by in-app purchases.

So if you're going to pay £5 / $5 for a game, make sure you've got a daily commute or enough downtime to give it your attention. The beauty of being able to play an immersive game on the move - something that would have been console quality a few years ago - should never be under-appreciated.

The best controllers - and compatible games - for your iPhone

Also think about a controller for some titles - while many games don't support an external device, those that do are often brilliant to play without needing to resort to a touchscreen for interaction.

And just to contradict ourselves: free games with in-app purchases are fine, and often give you a great experience without needing to pay up. However, when you get really good at them you'll find that you're constantly told when to stop, in order to regenerate something or get to the next level.

However, if you've decided that you love RPG, fighting and strategy games, and like both options that you can dip into and play for hours, we're here to help. After many trials and tribulations, we arrived at the list you're about to dive into: the best games you can enjoy on your iPhone today.

New: Mikey Hooks ($0.99/£0.99/AU$1.99)

Mikey Hooks is a speed-run platform game that plays out a bit like a stripped-back Super Mario Bros. in fast-forward – if Mario happened to be armed with a grappling hook he could used to swing past enemies.

Each level is full of spikes, pits, monsters, and platforms, along with piles of gold coins to collect. You run left and right, and use virtual buttons to jump and slide through narrow gaps. The twist is the aforementioned ‘hooks’ bit, and it’s exhilarating to swing through the air, scooping up coins, missing a spike-headed roaming enemy by a whisker.

There are 36 levels and a bespoke ‘race’ mode to tackle; and to keep you coming back for more, you can race against ‘ghosts’ of your fastest times.

While you're at it, check out the best iPhone apps around

Beat Sneak Bandit is one of the most audacious genre mash-ups you’re likely to find on an iPhone. Despite each level taking place on a single screen, the game manages to combine platforming, pathfinding, rhythm action, turn-based puzzling, and stealth.

The premise is that the nefarious Duke Clockface has stolen all the clocks, throwing the world into disarray. Benevolent pilferer Beat Sneak Bandit vows to get them back.

Amazingly, everything is controlled using a single thumb, which propels Bandit onwards. He must move on the beat, and you make use of walls to turn around, ensuring the rhythmic hero’s not spotted by a guard or security camera.

The game’s full of character, along with devious level design that requires seriously twisty routes and deft timing to crack. Great stuff.

Missile Cards is a mash-up of classic defense game Missile Command and solitaire. During each round, a conveyor belt that deals the deck judders forward one space, revealing defense and hazard cards.

When bombs and nukes reach the end of the conveyor, they reappear at the left of the screen, raining down on your little city. To stave off obliteration, you can equip, charge, and activate defense cards. It’s a bit bewildering at first, but everything becomes clear once you’ve played the tutorial and a few rounds.

There is, perhaps, a little too much emphasis on luck. Sometimes, you’ll reach the end of the deck and lack the means to survive. But the game warns sacrifice is sometimes necessary, and with perseverance, you’ll likely come to love this interesting twist on a pair of classic games.

Super Crossfighter is a modern take on classic blasting action that harks back to Space Invaders. But instead of lobbing the occasional pot-shot at lumbering green beasts, Super Crossfighter is a neon-infused affair, with bullet hell aplenty, and a thumping techno soundtrack.

There’s also the ‘crossfighter’ bit, which alludes to the way you can leap back and forth between the top and bottom of the screen. This can be handy for grabbing power-ups, un-sportingly shooting an enemy in the back, or simply escaping certain death when facing a hail of projectiles.

The touchscreen controls work nicely, and there are over 150 waves and an upgrade system to sink your teeth into. The game’s perhaps a touch ‘relaxed’ in feel at times, rather than super-intense, but otherwise this is an excellent iPhone shoot ’em up.

Level 24 is a match puzzler, which tasks you with building a tiny civilization on a four-by-four grid. The tutorial is borderline incomprehensible, but the game’s worth sticking with, because it’s colorful, clever, and a bit different from everything else out there.

The game centers around matching tiles of the same color. These are ‘sucked’ into whichever grid space you tap, and the face value of the resulting combined tile (usually depicting a building) increases based on how many tiles you combine. The idea is to make and then combine as many constructions as possible, in an attempt to reach an elusive value of 24.

Chances are, you won’t do that for ages, not least because buildings above level 10 cannot be combined. But there are power-ups (in the shape of historical figures) to help you along, and many other interesting bits and bobs to discover.

Schattenspiel is a puzzle game about the interplay of light and shadow. Each level is based around a grid of dots, on which pillars and lamps can be dragged around. The aim is to replicate the image shown at the top of the screen by casting shadows using your lamps.

More serene than showy, the game has a visual sleekness and gives no penalties for experimenting. A move limit exists purely as a per-level achievement, but you can also progress by bumbling towards a solution. This means Schattenspiel caters for casual and hardcore gamers alike.

The entire production comes across as a simple concept, executed very well – a cheap, stylish puzzler that should keep you entertained for a good few hours before it’s time to turn out the lights.

Pigeon Wings is a deranged side-on racing game, featuring wide-eyed pigeons belting along in tiny planes. The backstory involves a rich nutcase aiming to destroy a city by way of a heavily-armed gigantic flying fortress; the birds race it out to decide who gets the chance to stop him.

The game switches things up between strings of races and occasional battles. In the former, you slipstream rivals, bob and weave through the air by tilting your iPhone, and power up your craft through trophies won in-game.

The shooty bits are brief and intense – a nice change of pace, despite the fact you’ll likely be blown to bits several times before claiming victory.

Should you hanker after something marrying the intensity of ALONE… and the frantic racing of Mario Kart, Pigeon Wings is a must – in fact, you’d be bird-brained to miss it.

Wonderputt is what might happen if Monty Python-era Terry Gilliam was hurled through time and charged with designing an iPhone minigolf game. The single 18-hole course is an exercise in surrealism and imagination from the moment tiny meteors smash into the ground to fashion the first hole.

Things then get weirder, with courses eaten into grass fields by cows (who are then whisked away by UFOs), and an impossible waterfall hole that looks like it’s escaped from a colored Escher print.

Fortunately, the game is more than a visual delight – it plays well too. Notably, a ‘smart zoom’ feature ensures you don’t need a magnifying glass to see what’s going on in the visually arresting miniature landscapes.

The only snag is there’s just that one course – but even if you only play it once, this game’s worth the outlay. And for perfectionists, there’s replay value in spotting visual details you may have missed, and getting all of the achievements.

Zen Bound 2 is a puzzle game of sorts, which has you wrap a length of rope around objects, in order to paint them.

That all probably sounds horribly dull, but it turns out Zen Bound 2 is an engaging, unique, and oddly tactile experience.

The blocky objects on the screen effortlessly shift and turn with a flick or drag, gradually acquiring color as the rope encases them, or blows up paint bombs. The rope obeys gravity, too, enabling you to twist your iPhone as you manipulate the challenge in front of you.

The meditative and somewhat noodly feel is further enhanced by a lengthy soundtrack, and the remastered take released in 2017 ensures the game looks pin-sharp on every size of iPhone. So although Zen Bound 2 might be a game that’s been knocking around for years, it manages to remain distinctive and thoroughly modern all the same.

Linelight is a serene, smartly designed puzzle game set in a universe of lines. It vaguely resembles a stripped-back take on Tron, or perhaps a circuit board diagram as reimagined by a graphic designer with taste. Your task is to help a white line find its way through dozens of pathfinding puzzles.

Movements are controlled by a virtual stick, which is one of the most effortless and elegant in any iOS game. The puzzles are similarly graceful and ingenious, gradually introducing new mechanics.

These include enemies that amusingly bob along to the chill-out soundtrack’s beat. Said foes are colored lines that kill with a single touch; but when carefully directed, they trigger switches to help you across otherwise impassable divides.

It might not be the longest experience on iOS, but Linelight deserves a place on your iPhone, due to being an engaging, beautiful experience, and a perfect example of how minimal design can have a soul.

Sidewords is a word game with a new twist. Each single-screen puzzle has a grid with words along the top and left-hand edges. You use letters from those (at least one from each edge) to create each new word.

On selecting a letter, a line shoots into the grid; where lines from the left and top edges collide you get solid blocks, which display the words you create. Blocks can at any time be tapped to remove them.

The aim is to fill the grid with these blocks – simple early on, but not when you’re staring at a seven-by-seven grid annoyingly full of gaps. At that point, the devious nature of Sidewords becomes apparent.

But this game’s nonetheless also forgiving and relaxing – there’s no time limit, and the vast majority of puzzles are unlocked from the start. There’s replay value here, too, despite the static set-ups, since for each puzzle you can save a solution, clear the grid, and try to solve it in a different way.

Mini Motor Racing is a top-down racer featuring tiny vehicles that blast about twisty-turny circuits. They auto-accelerate, so you’re left with steering, and periodic use of a turbo that rockets your vehicle forward a few car lengths, leaving you unable to steer in the meantime.

From the off, Mini Motor Racing is frenetic. The tracks are claustrophobic, and the cars respond (and even sound like) remote controlled vehicles – albeit ones seemingly driven by psychopaths. Once you’re a few dozen races into the game, it seems your opponents are keener on smashing into you than winning.

That grumble leaves Mini Motor Racing languishing in the slipstream of the best top-down effort on iPhone, Reckless Racing 3, but it still manages a podium finish. And that’s because it’s packed full of content, has a great multiplayer mode, and in its ‘remastered’ 2017 form looks stunning.

Idioctopus features brainless lovesick octopus couples desperate to be reunited. One lurks somewhere in a single-screen maze of walls and hazards. It’s your job to direct their other half in a manner that doesn’t turn them into a seafood snack for a lurking predator.

Your eight-legged lover ambles along automatically, and always turns right when possible. You can therefore to some extent predict their movements, and redirect them using draggable arrow tiles. With its bright colors and noodly guitar soundtrack, it’s all quite relaxing and sedate.

And then you notice the achievements, and the fast-forward button. These are an extra challenge for those who want higher-speed puzzling, having you remember your solution and play it out at speed in the fewest possible moves. It’s a clever and entirely optional twist, transforming Idioctopus into two games in one.

Yankai’s Peak is a minimal puzzle game based around pyramids that trundle about platforms comprising triangular grids.

The aim is to use your blue pyramid to nudge and spin colored pyramids to pre-defined resting places. It sounds simple. It really isn’t. Yankai’s Peak is like the crate-pushing classic Sokoban reimagined by a triangle fetishist who also happens to be a sadist.

Right from the start, you’ll need to rewire your brain to understand how wildly different movement is when spinning pinned pyramids about an axis, or using one to shove several others ahead.

Even early levels can baffle, and the later ones require serious planning and brainpower, even when taking into account the game’s unlimited undos button – which you’ll use often.

But this one’s worth sticking with. It’s elegant and clever, and you’ll feel like a genius when cracking a puzzle you’ve been stuck on for days.

Ellie & Max is a landscape-twisting pathfinding puzzle game that in some ways echoes Monument Valley in its propensity for visual illusion. Here, tiny isometric worlds can be spun, but always appear side-on when stationary.

In two dimensions, previously impassable gaps may suddenly disappear. Your aim is to reunite pet dog Max with his owner, Ellie, within the fewest ‘spins’ and steps possible.

Visually, the game’s a treat, and over time you can collect all kinds of costumes, transforming Max into anything from a wolf to a polar bear. The puzzles are smartly designed too, gradually increasing in difficulty. The lack of an undo is a pity though, for when you inevitably leap into a situation you can’t recover from.

The game does at least provide checkpoints, so you never need start from scratch when halfway through one of the more head-scratching challenges. Quite why Ellie gets lost so often, though, we’ve no idea; perhaps she’s the one that should be on a lead.

VVVVVV is a love letter to classic games. Its visuals and soundtrack recall the Commodore 64, and its platforming action (each single-screen challenge also being amusingly named) echoes much-beloved 1980s fare, like Manic Miner and Bounty Bob.

However, VVVVVV’s speed and fluidity are thoroughly modern, as you zoom about a huge space station, trying to locate lost crew members. And unlike comparatively stodgy platformers of old, VVVVVV doesn’t have you leap over hazards – you instead invert gravity to flip between ceiling and floor in an excitingly disorienting manner.

The spike and alien-infested twisty corridors awaiting you require serious dexterity to conquer. Fortunately, death is not the end, because you get unlimited lives, and there are frequent checkpoints.

And in another nice nod to the old-school, even the 4:3 viewing area works in the game’s favor – you can control your character by swiping and tapping in black bars at the edges of your display, rather than covering up his on-screen exploits with your thumbs.

Coming across like an auto-scrolling stripped-back Lemmings, Micro Miners features a team of excitable, tiny miners that toddle along tunnels you dig with a finger. On encountering a deposit of gold, silver or coal, they’ll gleefully hack it to bits with their tiny pickaxes.

At first, this all feels noodly and simple, but Micro Miners soon bares its teeth. You must commit each level’s layout to memory, in order to navigate underground hazards, often splitting and rejoining your little auto-running-team.

Before long, you’re carving complex pathways through the dirt, so you can grab large deposits and huge gems, circumvent lava, and avoid ferocious giant worms that eat anyone daft enough to stray into their path. The result is a fun, sometimes chaotic, and unique iPhone gaming experience.

It might have a chill-out jazzy soundtrack and cute visuals, but Fish Fly Fever is a tough arcade game determined to make your thumbs – and by extension all your other parts – feel like gaming buffoons.

In its tiny single-screen universe, a little fish fly scoots about, emitting a trail. When its bubbles hit another creature, that creature is transformed into a gem. Grab those and your score goes up, periodically sending you into a ‘fever’ mode (bigger trail), or pitting you against a boss (which will almost certainly kill you).

It’s really tough. Despite the simplicity of what’s required and the controls (rotate left or right), you’ll initially die before you grab half a dozen gems. But persevere and, like the best arcade games of old, you’ll slowly master Fish Fly Fever. Over time, it may become a bit repetitive, but again like classic arcade titles, this one’s perfect for the occasional blast.

Games creator Zach Gage is seemingly on a mission to reimagine all those puzzle games that used to languish only in newspaper pages. With Typeshift, you get something that approximates anagrams smashed into a crossword.

But unlike on paper, the word grid here isn’t static – you drag columns to try and form words in the central row. When every letter has been used, the puzzle is complete.

For free, you get a smallish selection of puzzles, but many more are available via various IAP. If you’re at all into word games, you’re likely to devour them all.

The best of them roll another aspect of crosswords into the mix – cryptic clues. In these brain-benders, you can’t almost brute-force solutions by dragging the columns about and finding weird words – you must figure out what a clue means, eke it from the grid, and after a few of those probably go for a little lie down.

If you’ve played Reigns, you’ll know what to expect in Artificial Superintelligence. Only rather than trying to juggle a demanding kingdom, Artificial Superintelligence finds you dealing with the press and investors in Silicon Valley as you build the world’s first sentient supercomputer.

Decisions are made Tinder-style, with a left or right swipe. You hire and fire, interact with interested parties, and occasionally obliterate the world when it turns out the AI is in fact psychotic (as users of the developer’s CARROT apps will already be very aware).

The game’s visual styles clash a bit, and the ‘decision switch’ is fiddlier than Reigns’ full-screen swipe, but there’s plenty to like here. If you’re a fan of oddball casual adventure puzzlers, you’ll not rest until you’ve found all 52 endings, including one where your cat enslaves humanity. Meow!

A friendly whale beckons a shipwrecked pirate to leap on its back. So begins their joint adventures, in Run-A-Whale, which is perhaps the iPhone’s most gorgeous endless runner.

Really, endless swimmer is more like it, seeing as you’re a massive aquatic mammal speeding through the sea. You hold the screen to dive and release your finger to surface and leap, grabbing coins in a manner akin to Jetpack Joyride in reverse.

But Jetpack Joyride was never this eye-dazzling, and Run-A-Whale is packed with wonderful moments, from soaring through the air after being blasted from a cannon, to zooming along as a volcano erupts in the distance.

Occasionally, the game irks with its demands – obstacles in succession you have little chance of avoiding, or unskippable tricky missions – but for the most part this is a gem that’s not to be missed.

This neon-infused one-thumb single-screen shooter has you fire orbs into the void. When an orb stops, it expands into available space and is given a number. Hit it with subsequent orbs and the number decreases until the orb explodes, sometimes starting a chain reaction that obliterates its neighbors.

Your main concern is an orb returning over the line of death above your cannon. Orbital  therefore rapidly becomes a tense battle of nerves, accurate aiming, and space management.

Whichever of its three varied modes you try, it’s a gripping game, and there’s also a same-device two-player mode that pits you against a friend.

In this decidedly minimal take on platform gaming, you nurse a trundling square around the insides of a cube, aiming to gobble up all of the other colored squares. This would be simple enough if it wasn’t for gravity rather misbehaving throughout.

In pocus, you see, gravity switches depending on where you fall and the face of the cube you’re currently positioned on. This means walls abruptly become floors, and previously innocuous slabs of black become traps you cannot escape from.

There are 60 levels in all, gradually intensifying in difficulty as you progress. Each of them’s a miniature gem.

Part game, part exploratory toy, Vignettes is all about the joy of discovery. It’s based around colorful objects suspended in the air, which you manipulate by way of a finger. Spin them through a flat edge and they instantly become something new.

This slice of magic initially mesmerizes, but the trick doesn’t wow for long. Fortunately, Vignettes is more than an interactive animation. Pathways between objects are more complex than they first appear, and hide all kinds of secrets.

During more contemplative moments, there’s plenty to discover, too – many objects respond to taps and swipes. Also, unlike ostensibly similar fare such as Shadowmatic, Vignettes seems ideally suited to the smaller screen of an iPhone rather than demanding the larger play surface of an iPad.

Float initially appears to be something of a meditative arcade game. You tap nearby a lily to propel it through minimal landscapes, its movement akin to sliding atop a sleek ice-covered surface.

The flower is fragile – any collision with the rocks that are dotted about, or mysteriously spinning bits of wood, and it disintegrates, forcing you to restart from the most recently passed checkpoint.

In time, you realize there’s an edge underneath the tranquility: the subtle scrolling of the world that urges you onwards; the increasingly tricky sections that prove demanding regarding the precision of your taps. The journey is ultimately fairly short, but it’s satisfying in trying something different, and in its bite-sized nature that’s ideal for mobile.

To differentiate itself from a slew of Boggle and Scrabble clones, word game AlphaPit tries something a bit different. Although the aim is, as ever, to clear a grid of letters, there’s more to AlphaPit than simply dragging lines through the grid, making words to remove tiles.

There are bonuses, which you can use strategically, to shuffle letters, or blow to pieces a tile that’s particularly annoying you. Spare letters also lurk, which can be swapped in at an opportune moment.

Perhaps most importantly, though, AlphaPit isn’t random – instead, you get 200 predefined levels to work through. This proves rewarding, transforming the experience into a set of puzzles you know you can beat – if only you can figure out the solutions.

In Edge, you control a cube that finds itself within a minimal geometric clockwork universe. As the cube trundles about, the blocky world frequently shifts and changes, often thwarting your attempts to find the goal. When you do finish a level, Edge dispassionately awards you a rating, which will probably be rubbish.

If you’ve got steely resolve, you’ll try again to see how rapidly you can speed through each isometric wonderland. If not, you’ll still have a great time exploring the dozens of varied worlds, regularly being surprised at how much imagination can be packed into landscapes comprising only cubes.

And if in either case, you exhaust Edge’s levels, you can start all over again in equally impressive sequel Edge Extended.

Breakout – or ‘Pong for people with no friends’ – is one of the oldest videogames around. Still, the ‘use a bat to whack a ball at a wall of bricks’ mechanic is entertaining enough that game creators keep offering their own unique spin on it. And breakforcist is certainly unique.

Here, a wall of bricks slowly marches down the screen. Said bricks primarily comprise possessed waffles and weaponized breakfast food power-ups.

The manic nature of the production feels borderline unhinged, packing the screen with colorful explosions as you blast angry ghosts with a giant pancake ball, and use bacon lasers to hack back the tasty wall of doom. It’s ideal one-finger iPhone gaming fodder.

The thinking behind Stagehand is to flip platform games on their head. Instead of controlling the character, you control the stage. So as your little chap automatically ambles along, you drag chunks of landscape to give him a clear path, ensuring he doesn’t smack into a wall.

From a visual standpoint, Stagehand feels like the sort of thing Nintendo would be happy to call its own. There’s also a superb soundtrack that tinkles away as you grapple with the weird means of staving off the hero’s untimely demise.

If there’s any criticism, the controls can be a tad awkward, and Stagehand could have been improved with finite designed stages, rather than solely being an algorithmically generated endless runner.

Still, it’s a clever twist on the genre and there’s plenty of polish and entertainment here for anyone wanting to make the Earth move – by dragging it with a finger.

If you’re old or well-versed in classic games, Boulder Dash might be a favorite. The fast-paced 1980s arcade game has its protagonist zoom about 2D caves, digging through dirt, grabbing diamonds, manipulating rocks, smashing up enemies, and heading for an exit. Captain Cowboy uses the same mechanics, but reimagines everything as a giant puzzle adventure.

Instead of short, timed levels, Captain Cowboy offers a single massive maze in space. Although there are still moments of tension and excitement, this title’s more about the joy of exploration and discovery – finding your way blocked and figuring out a new route.

There are lovely touches throughout, such as the CRT-style visual filter and the soundtrack dulling when floating through space or underwater. But mostly, Captain Cowboy is a must-have for its mobile-friendly mix of adventuring and arcade action.

Although it resembles a dungeon crawler running on a Game Boy, Warlock’s Tower is a cunning turn-based puzzler that plays out across 100 meticulously designed rooms.

The backstory is the titular warlock is in a mood, thinks everyone’s shunned him, and has decided to obliterate the world. Enter Tim the mailman, carrying a letter saying everyone loves the warlock.

But the tower is filled with magic, robbing you of life for every step you take. You must chart a (frequently convoluted) path to each exit, grabbing life-replenishing gems along the way, along with outwitting zombies and flying eyes.

The retro aesthetic can be trying, as can the lack of an undo (mess up and you must start a stage from scratch); however, the puzzles are cleverly designed, often sending you down dead ends and making you properly think before you figure out a solution, leaving you suitably satisfied when you finally do.

Although Glitchskier is a fairly typical vertically scrolling shooter, it lives in its own strange little world that provides a unique sense of character.

The conceit is Glitchskier is all happening inside an ancient PC. It begins with a clacking keyboard, PC hum, and icons to click. The shooty bit involves your little ship blasting chunks of code and squadrons of letter Vs, all intent on your destruction.

A clever power-up system that restricts you to only holding the most recent two forces you to strategize. Power-ups also work as shields: get hit and you lose one, but the game world temporarily slows, Matrix-style, so you can get out of a scrape.

It’s all very smart – but over far too rapidly, when you best the last of four bosses. But then you can enter an endless world, which is far more ferocious.

Precision platformer Bean Dreams is more bouncing bean than jumping bean. The edible hero, decked out in a natty sombrero, bounds about colorful environments, aiming to grab fruit, free a hidden axolotl (a Mexican salamander, if you didn’t know), and reach the exit without getting impaled. Your part in all this: guiding the bean by prodding left or right on your iPhone.

Bean Dreams offers plenty of replay value – you can spend time learning each small level, but only on committing to memory every nook and cranny can you aim for the tiny number of bounces that unlocks a gold medal award.

And to succeed in grabbing the axolotl or getting all the fruit, you’ll often need to play again, shaking up your approach.

With plenty of variation in its stages, alternate beans with special powers, and devious puzzles lurking within, Bean Dreams is ample proof platform games can work on iPhone – when specifically designed for the system.

A novel take on a shooting game, Towaga plonks protagonist Chimù atop a tower, arms him with a beam of light, hurls hideous, deadly denizens his way, mumbles something about a ‘ritual’, and then sits back and waits for the sorcerer to get his face torn off.

Suffice to say Towaga isn’t an easy game. Foes come from all directions, and need blasting until they glow. Once that’s done, they’re only vanquished when you lift your finger – at which point you temporarily stop shooting. You can see the problem: at any moment, all kinds of creatures are heading your way with a murderous glint in their eye and you have to stop shooting.

But persevere with Towaga and what is, in effect, a twin-stick shooter with the movement stick removed starts to click. You learn patterns, how to best use a second, more powerful weapon, and feel like a boss on completing your task – right before you’re dumped into the next, tougher stage.

Mario on iPhone could have been a disaster – a lazy port of a DS title with virtual buttons. But that’s not very Nintendo. Instead, Super Mario Run rethinks Mario for touchscreen and mobile, in a manner that initially seems reductive – even regressive – but that in time reveals a clever game with surprising depth.

In essence, it’s an auto-runner, where you tap to jump. But this isn’t Canabalt in Mario’s dungarees. Clever level design forces you to master – and subvert – perceived limitations should you want to scoop up all of the coins.

This transforms each of Super Mario Run’s admittedly smallish number of stages into a compelling mix of puzzling, precision timing, and gradual mastery of the game’s tiny worlds.

Undoubtedly, traditionalists will grumble, cheapskates will baulk at the price, and gamers on the go will rightly gripe at Nintendo’s infuriating decision to require an internet connection to play.

But we nonetheless reckon Super Mario Run is a worthy addition to the Mario canon – and a polished, playable title for iPhone.

Highway Runners comes across a lot like someone fused classic arcade racer OutRun to the guts of an endless runner. As a result, it’s all pixelated visuals and cheesy audio as you tear along a seemingly endless road, weaving in and out of traffic.

Periodically, your surroundings change, shaking things up a bit – a hilly desert stage is especially tricky, given that it’s packed with traffic and massive rocks in the middle of the road. And the game further echoes OutRun in occasionally allowing you to dart left or right to choose your route.

The big change from classic racers is in Highway Runners pitting you against traffic rather than the clock. Three crashes and it’s game over – and you’ve no brakes. You’re also charged with grabbing coins to unlock bits of the game, which can make it feel grindy at times. But beyond that niggle, this is a refreshing, playable blast of arcade racing.

A criticism leveled at touchscreens since day one is how they robbed gamers of ‘proper’ controls. Touchgrind Skate 2 highlights how ridiculous such a statement can be, because rather than having you perform tricks on a little on-screen board by manipulating a gamepad, two of your fingers become legs that dictate how the board behaves.

This is not an pick-up-and-play game, though. You really need to work through the tutorials and fully master them, before you try your hand at competition and jam sessions where you’re punished for mistakes, but greatly rewarded for strings of amazing moves.

In a sense, it feels weirdly like the real thing in miniature – which is more than you can say when your hands are fashioned into claws, gripping a traditional console controller.

In our opinion, Threes! is the iPhone’s Tetris – that absurdly addictive puzzler that’s perfect for the hardware, with simple rules but enough depth that you can conceivably improve your skills over a period of years.

It takes place on a four-by-four grid, within which you manipulate tiled cards. The aim is to merge matching pairs, which increases their face value and leaves an extra space for subsequent cards to appear.

Subtleties in the rules keep Threes! head and shoulders above countless App Store pretenders, and it’s also infused with personality. Even when you’re in a fix, it’s hard to be mad at a game where all the cards on the board have cute faces and natter away to each other.

The original Eliss was an early App Store darling, defining the iPhone in terms of multi-touch gaming. Eliss Infinity takes the basic premise of the original and runs with it, cementing itself as a modern-day classic.

The basic aim is to control (move; tear apart; combine) colored planets in order to fit into them into wormholes that sporadically appear. Should planets of different colors collide, your energy reserves are depleted – only replenished by mopping up space dust that appears after successful planet dumpage.

Each of Odyssey mode’s 25 levels demands unique tactics to conquer. Best them all and there’s the manic Infinity mode, ready to tie your fingers in knots.

Although primarily a match-three game, Swap Sword adds a massive dollop of dungeon-roaming and turn-based strategy to the equation. The result is a fresh game that marries tension, planning and risk to great effect, adding energy and fizz to an otherwise tired genre.

The mechanics are similar to the likes of Bejeweled (swap two items, aiming to construct a row of three or more); but you must also keep the hero safe from roaming monsters, and collect enough keys to open an exit to the next stage.

At first, this is relatively simple, but later stages find you fending off insane numbers of foes, balancing power-ups, and figuring that colored gems have never had it this tough.

If you’re a massive basketball fan whose nose will be put out of joint when rosters aren’t entirely accurate, or the game you’re playing is a bit weird, skip this game description and head on to our next entry.

Otherwise, try NBA JAM.

This game’s an updated take on a mid-1990s arcade game, which features weird photorealistic characters playing two-on-two matches. Sportsmanlike behavior’s left in the dressing room, as they muscle each other off the ball, and a big-head version of the visuals is deeply unsettling yet oddly hypnotic.

The controls are a bit of a virtual-joystick-and-buttons nightmare at first, but simple enough to grasp without sliding your fingers all over the place. And before you know it, you’ll be BOOM SHAKALAKAing it with the best of them. (Or hiding from the freaky oversized heads.)

Cartoonish graphics. Simple controls. An emphasis on catching ramps, much like in Tiny Wings. You might look at Pumped BMX 3 and think: Pah! Easy! Casual gaming! At which point, the game hurls you rudely over the handlebars, leaving you a crumpled, tearful mess, with grazed knees and broken pride.

Pumped BMX 3, it turns out, is a deviously tricky but deliciously compulsive trials game, keen to punish any error, and yet reward those who take the time to master controls and courses alike.

Your best bet is to carefully learn every nook and cranny of each course. Only when you can easily make it to the end unscathed should you start getting clever with the odd stunt, before finally winning the shiniest of medals with the kind of routine that would make BMX aficionados the world over break out into a cold sweat.

Card games have come a long way since the days when you completed a round of solitaire on a PC and were rewarded with said cards bouncing around the screen a bit. In Solitairica, you’re instead immersed in a fantasy world, where, for some reason, all battles take place by way of card decks. And your reward here is to not get horribly killed by some monster or other.

The solitaire itself is ruthlessly simplified into a game of higher or lower, with you hoping for runs of cards in order to batter down your enemy’s defenses. Meanwhile, they’re lobbing all kinds of attacks at you, from pointy sticks to making cards grow beards that have to be hacked away.

Cards also have energies, which you can collect to enable hurling of spells at your opponent; these can be upgraded during campaigns via the in-game shop.

This all sounds terribly complicated, we’re sure, but really this is a gentle, amusing, entertaining card game with a fantasy twist. And cards with beards.

We’re very much in classic shooter territory with The Bug Butcher, which has your dinky soldier blasting away at all manner of squelchy foes. It’s a bit Space Invaders (death from above!), a little Pang or Asteroids (monsters inconveniently splitting apart when shot), and a touch Defender (with lurking idiots getting captured, and you having to rescue them).

The game’s controls perhaps betray its origins on platforms that don’t favor touchscreens, but they just about work on an iPhone, enabling you to dart left and right, blast enemies, and reach for a bonus weapon as necessary. (Avoid playing on iPad, however, unless you’ve got incredibly flexible thumbs.)

And although the gameplay might feel a little old-school, everything’s dressed up in smart, modern cartoon visuals, paired with some sassy scripting, as the hero berates the scientists who got everyone into this mess.

Based on the hit TV show, Mr. Robot (or Mr. Robot:1.51exfiltrati0n.ipa, to give it its full name), immerses you in a world of hacking as you accidentally become entwined with a shady group planning a mysterious world-changing event.

It begins with a smartphone you find and quickly pocket, shortly before it's hacked by its actual owner, the furious Darlene, who then press-gangs you into service. The game plays out by way of a messaging app, your replies selected from canned responses to progress you through the narrative.

This simple structure is similar to the Lifeline games, and there's a distinct feeling of being shoved along a particular story regardless of what you choose to say. However, it's exciting bouncing between different message threads, and smart writing throughout infuses the game with palpable tension.

The core of Riptide GP: Renegade feels like it's been wrenched wholesale from the unhinged water-based faction of 1990s arcade racers. Renegade, for the most part, matches their energy and spirit, as you barrel along splashy tracks atop a souped-up futuristic jet ski, performing death-defying stunts to accrue boost that catapults you along at even more breakneck speeds.

The game's packed full of content, from single races to a challenging career mode, and the premium price means you need skill rather than cash to succeed.

There are times you wish the game would let go a little – the colors are drab and it at times takes itself too seriously - but when it fully unleashes as you blaze through factories or get hurled into the air by the wake from a rocket launch, Renegade is glorious.

Shooting games have more or less split into two factions. The more popular sees the player trudge about as some kind of soldier in a game that wants to be a movie but isn't; the other harks back to when blasting was all about arcade thrills. Geometry Wars 3: Dimensions gleefully revels in everything that's great about the second of those categories.

This is a neon-infused twin-stick shooter that hurls waves of tiny foes about the screen with merry abandon with a relentless soundtrack urging you on at every moment. But throughout a 100-level adventure mode, Dimensions refuses to stand still. Levels warp into new shapes, and foist unknown challenges on you, such as having the walls close in, or, cheekily, temporarily relieving you of weaponry.

Surprisingly, this all works wonderfully on smaller iPhone screens, and you can even play with a single digit, the game aiming and firing on your behalf for those tiring commuting moments.
 

Madcap racer Drift 'n' Drive somehow appears to have arrived from a 1980s home computer and yet feels perfect for mobile play. It's an old-school overhead racer that pits you against a grid of crazed opponents, all fighting to get to the finish line first.

The game only scrolls vertically, and the controls are simple: steer by tapping near a screen edge or prod the centre for a temporary boost of extra speed. Tracks snake left and right within the screen's narrow confines, but sometimes do so abruptly, causing plenty of opportunity for massive pile-ups.

Manage to not crawl in last and you move up the grid next time round. Place better and you start getting cash to upgrade your car. Before long, you're laughing like an idiot while barreling along in a race of two-dozen tiny cars buzzing around the track like flies, boosting into walls, and occasionally wondering why modern racers are rarely this much giddy fun.

Slingshotting cartoon characters across your iPhone’s screen is a popular gaming pursuit. But if you’ve become bored rigid of catapulting miffed avians at kleptomaniac hogs (and, let’s face it, who hasn’t?), try Frutorious HD for something that’s somewhat familiar, but with far more spark and heart.

The story is that an evil skull’s turned all the protagonist’s friends into fruits, and so he must bound up vertically scrolling levels, making use of handy levitating platforms and cannons to collect fruit and avoid various nasties ambling about.

It’s a jolly, sweet-natured game with superb hand-made visuals that add plenty of character, and a slightly unhinged edge always lurking just beneath the surface.

Although I Am Level looks like it’s been wrenched kicking and screaming from a ZX Spectrum circa 1983, this is a thoroughly modern – if clearly retro-infused – flip-screen platform game.

The retro bit isn’t only found in the visuals, with their eye-searing colors, and oddball screen names, but also the nature of the layouts. Each screen becomes a puzzle of sorts, as you figure out how to avoid the various lurking critters and collect the stars littered about.

The modern aspect is primarily the controls. Rather than employ a hideous virtual joystick, I Am Level’s rotund protagonist rolls as you tilt your device and is fired across the screen when you tap to activate pinball-like flippers and plungers.

The result is a charming and challenging title that’s among the best of its kind on mobile.

Harking back to classic console adventures, Vulture Island dumps a trio of friends on an island and then wryly says: “Get out of this one, then.”

Although there’s plenty of leaping about suspended platforms, this isn’t a fast-paced Mario-style effort. Instead, it recalls more thoughtful retro adventures, such as Alex Kidd or even the likes of Dizzy.

The non-linear nature of the game encourages exploration and experimentation, as you switch between characters, discover objects, and figure out where to use whatever you find.

Occasionally, the game is a bit too opaque, and the manner in which screens reset once exited can irk, given that many require multiple lengthy steps to pass. 

However, there’s lots to love in Vulture Island’s visuals, ambition, and the devious nature of the puzzles, which will make you feel a bit dumb when you stumble across a solution you really should have figured out far sooner.

Gamebook-style text adventures have had something of a renaissance on mobile, and the adaptations of Steve Jackson's Sorcery! series are among the very best. The fourth entry, suitably titled Sorcery! 4, again immerses you in a world of fantasy, with you attempting to ascend a mountain, infiltrate a fortress, and recover the Crown of Kings.

If you’ve played previous games in the series, you’ll find a familiar set-up akin to a single-player board game. You drag your character about, respond to scenarios, bash up monsters, and can (thankfully) flip back to save points should you mess up and get horribly killed.

But even for total newcomers, there’s a full standalone adventure here – one that perfectly marries and balances a book, interactive game, and touchscreen experience. (Note that should you fancy trying the rest of the series first, it’s available as a bargain-priced three-pack.)
 

Redbird, Greenbird and Bluebird aren't birds in the conventional sense. They're 'snakebirds' - grumpy worm-like feathered critters with a penchant for fruit. The tiny snag is they happen to live on tiny islands, and getting to the fruit (and then to the exits that propel them to the next fruity collection point) isn't exactly simple.

In fact, it's pretty clear the creators of Snakebird have tried their best to drive you to the brink of insanity with this game. Even the earliest levels are hard going, with you twisting and turning your grumpy snakebird, trying to figure out how to wind it around a floating rock, grab an apple, and not end up tumbling into the sea.

Eventually, you're faced with multiple snakebirds per level, and increasingly deviously designed puzzles involving movable objects, teleporters, and snakebird-impaling spikes. All the way through, Snakebird sits on the edge of sadism, but you'll feel like a genius when you crack one of its puzzles, only to realize there are dozens more waiting for your subsequent feeble efforts.

We should hate the game, but Snakebird is superb – a properly brain-mashing puzzler that drives you to despair, but keeps you coming back for more.

Mimpi is a little dog with a big imagination, and in Mimpi Dreams he becomes a canine superhero as he snoozes. Within various dreamtime worlds, Mimpi fends off dragons, leaps atop projectiles blasted between pirate ships, and deals with the dastardly goings on in an evil pollution-spewing factory.

This all plays out as a straightforward platform puzzler. The cheery pup pootles along and you prod and swipe at various contraptions to make them do things so Mimpi can continue. Most of the puzzles are gentle in nature, but hints are generously peppered about and give you an idea of how to proceed by way of comic-like speech balloons.

Much of the joy in Mimpi's Dreams, though, is immersing yourself in its sheer inventiveness. Only a few times does it slip, with the odd tedious maze to grind through; mostly, the game is a breezy, grin-inducing, vibrant romp through a charming cartoon world.

Bringing together the basic mechanics behind dating app Tinder and the decision-making involved in ruling an ancient kingdom(!), Reigns is an easy-to-grasp but surprisingly deep quick-fire strategy effort.

On each step of your regal journey, you respond to demands and requests by swiping left or right, thereby making distinct decisions. The consequences of each action may affect one or more of the church's support, the love of the people, the strength of your army, and the size of your gold reserves. If any of these falls too low, chances are you'll soon be an ex-king.

But death is not the end. Die and you play on as your heir, often finding yourself faced with similar problems, and perhaps taking a different path that time around. Underpinning this swipe-based royal oddness are dozens of side missions designed to propel your lineage onwards.

We suspect Reigns might lack longevity, palling once you've played through enough times to crack the missions; but in the short and medium term, it's a ludicrously compelling, novel and hugely entertaining title that deserves your attention.

Dog Mendonca is a witty and stylistic point and tap adventure that follows the eponymous supernatural detective as he solves a mysterious criminal case.

Stunning visuals are sure to draw you into its comic-book world and the impressive writing will have you solving puzzles and chatting it up with shady characters just to find out what happens next. It's like things all went a bit wrong for the Thundercats.

When the hero of your platformer is an elastic blob named Goo, the puzzles and interactions you have with your surroundings can get very interesting.

Goo can also upgrade his abilities and stats by collecting crystals throughout each level of Goo Saga, each of which features beautiful cutscenes and an atmospheric soundtrack. Plus, you can even make your own levels and share them with the world if you're feeling that creative.

Star Knight is a beautiful platformer that follows the journey of a lone knight who must defend his planet and restore its sun.

Stylish levels are sure to catch your eye as you solve its puzzles, defeat diverse enemies, and overcome impressive boss battles with an array of cool weapons and abilities. Upgrade and unlock new skills, then put them to the test by taking on waves of enemies in its arena.

>> Download: Star Knight

Fold+ is a smart puzzler that requires you to fold or expand shapes in order to finish each level with just one block of each color. Some shapes will drag others along when you fold them, so you need to plan out each move to ensure your last move gets you the desired result.

This puzzler gets bigger and more complicated as you play its 160 levels, so just relax and concentrate.

>> Download: Fold+ - Bulkypix

Orbit's Odyssey is a one button strategy puzzler that requires you to collect coins and gems on 90 challenging planets and avoid getting captured by its enemies.

You need to run against the planet's rotation to ensure you don't bump into any zombie-like foes and collect everything you need in the shortest amount of time.

Levels get more challenging and introduce new features like teleportation rings and time-based mechanics, so you always have something new to look forward to.

Relive the action and excitement of all four of your favorite dinosaur films but with some of that familiar LEGO charm and humor in LEGO Jurassic World.

Play through key moments in the films and control your favorite characters, each with their own unique abilities that make them invaluable during certain missions. You can also play as some familiar dinosaurs or make your own by splicing DNA you'll pick up on your adventure.

Warbits may look colorful and cute from the surface, but don't be fooled - this strategy game means serious business. Missions require you to control your tanks, infantry, and other units and make the right moves to ensure you have the advantage over your enemies.

You need to think carefully where to position your troops, as scenarios get more challenging as you play. It's a game that keeps on giving too, as its smooth multiplayer mode means you have reason to keep playing after your campaign is done.

Take a trip back to the '80s in Retro City Rampage DX, a game that gives you an entire 8-bit open-world to discover with various missions to complete. Steal cars, beat up thugs who want your money, or take up some part-time gigs for extra cash.

Plenty of arcade challenges, weapons, and customization options give you full control of your experience and its catchy soundtrack will keep you hooked.

Cloaked in shadows, Shadow Bug is on a mission to save his forest from evil by doing what he does best – slicing things up. This action platformer lets you unleash your ninja skills and slash your way through enemies as you collect glowing orbs in each level for that perfect score.

You'll have to think before you slash sometimes as your only way to get past certain dangers is to use your enemies as platforms - oh, the irony.

Fast and colorful, Chameleon Run is an autorunner that is sure to sharpen your reflexes. You'll need to think fast and tap the screen to swap colors and match that of the platform you're about to jump on or else you're dead.

Increasingly difficult levels further challenge you to pick up various collectibles and complete them with certain restrictions. Collect them all and you'll unlock even more hidden trials - and we're really digging the impressive visuals on offer with this one.

Pug's Quest is a charming dungeon crawler puzzler that has you guiding a heroic little dawg all over a trap-filled castle to save his kidnapped friends.

Each room randomly generates to keep the action flowing and the puzzles puzzling, so you never know what dangers await you each time you start.

Press buttons, gather keys, and see how far you can go until you lose your last life and are forced to start over again...such is this dog's life.

Love You To Bits tells the adorable story of a boy who goes out into the far reaches of space to find pieces of his beloved robot girlfriend after she gets blown to bits. Each planet you visit is a compact-sized that you must solve it in order to retrieve a missing part of your significant other.

Vertical Divide is one to test your division skills . This smart puzzler has you dropping blue numbered tiles on a grid. When you drop a tile on top of another, it'll get divided, and the result will clear the same number of pink tiles below. Any remainders in your calculations will result in even more pink tiles so plan your drops carefully.

Assassin's Creed Identity lets you create your own assassin and play missions in sandbox-like worlds of past games. Each mission gives you objectives to complete and employs tried-and-true gameplay like blending into crowds, parkour action, and distractions to ensure you get your mark and make it out alive. Gorgeous visuals, smooth animations, and classic series staples are a joy to see and play on mobile.

The Walking Dead: Michonne follows this mysterious and often taciturn character during her absence in the comic books between issues #126 and #139. This episodic game lets you make choices that can impact how Michonne and her newfound companions deal with obstacles, the undead, and the living.

The Walking Dead's Michonne's emotional journey comes to a close in Episode 3 of this engrossing episodic adventure that explores the wounds of her past.

Your choices carry over from the previous episodes and you'll find out the fate of her newfound friends and what punishment Norma and her people have in store for them. Zombies are the least of your problems in this one.

A PlayStation masterpiece, Final Fantasy IX is now available on your iOS device, meaning it's the perfect time to relive the adventures of Zidane and his friends in this moving RPG filled with action, love, and some of the most memorable moments from the series. Fully remastered character models bring a welcome update to this classic title.

An impressive and polished platformer, Shadow Blade: Reload follows the story of Kuro as he runs, wall-jumps, and slashes enemies on his mission to save the world from darkness. Each gorgeous level will test your ninja and platforming abilities with its traps, and obstacles requiring finesse and timing to overcome.

Elegant and relaxing, Prism is a puzzler that captivates you with its hypnotic beauty. Each geometric shape is like a piece of origami, and you'll discover even more puzzles inside with each corner you unfold. Its soft colors and pleasant soundtrack turn this puzzler into an enjoyable meditative experience.

Twofold Inc. may look perplexing at first, but once you get your hands on this curious puzzler, you'll be hooked. Each time you play, you'll be given a grid of colored tiles and a few "requests" you need to complete by matching several tiles of the same color. The idea is to complete as many requests as possible before you run out of moves. Match tiles and keep an eye on your available moves as you put your logic skills to the test.

A colorful and upbeat platformer, Super Phantom Cat is sure to put a smile on your face with its retro-inspired levels and unique brand of humor. Jump and make your way through various worlds to collect data and stars, avoiding enemies and uncovering hidden areas and characters. A smooth soundtrack, tricky platforming mechanics, and tons of secrets await you.

Leap into concentric circles in Circa Infinity, a platformer that's as dazzling as it is dizzying. Each level requires you to get deeper inside all the spinning circles, but you need to jump at just the right moment to actually reach the next one. On top of that, demonic enemies soon appear within each circle. See if you can complete each level without dying once.

Crashlands is an engrossing story-driven RPG that lets you craft and battle your way through a hilarious tale of survival and package delivery. Build weapons and tools out of you the materials you get from your surroundings and complete various side-quests for the creatures you meet along the way. Fresh and addictive, the game is sure to keep you coming back for more crafting and hilarious one-liners that are sure to make you smile.

Tap your way through dozens of dungeons in the roguelike Dungelot: Shattered Lands. Each room you travel to requires you to tap its paths to uncover keys, treasure, or even monsters to battle. The objective is to make it to the exit in one piece but chances are you'll die and try again until you get there. Its addictive format and leveling up features are sure to keep you coming back for more.

Combine cats and explosion and you have yourself a card game that's quite the winner. Based on the physical card game, Exploding Kittens is a local multiplayer title that puts a feline twist on Russian Roulette. This means you don't want to be the player who draws the kitten or else you're done. Draw cards that help you avoid or move any possible explosions and figure out strategies to make sure you don't blow yourself up.

The Westport Independent is essentially a censorship simulator that lets you see what the effects your choices in running a newspaper have on society. Will you choose to leave out the less favorable details from your front page story or will you lambast the Loyalist Party in the stories you publish? Your employees will be affected by what you publish and so will your country and its citizens.

We've been after a decent futuristic racer on the iPhone for some time, but none of them really felt right. AG Drive bucks the trend, echoing Wipeout and F-Zero: breakneck speed is married with pitch-perfect tilt controls and suitably shiny graphics. Also, there's absolutely no IAP, so the only way you're going to win is with mastery and skill.

Bears of all shapes and sizes will make you smile as you spell words with the letters on your screen in Alphabear. Each time you make a word, bears will populate your board and grow in size the more letters you use around them. The bigger the bear at the end of your game, the more points you score. Use helpful bear buddies you unlock to give you bonus points as you play through an endless array of word challenges.

Chaos Rings III is one of those RPGs that will suck you in. Featuring rich colors and 3D worlds to explore, this game takes place on a floating continent and brings together a group of different characters on a pilgrimage to reach the Marble Blue planet and uncover the mysteries it holds. Fight your way through countless battles, complete mobile-friendly missions, and enjoy the gorgeous vistas as you explore its world.

Does Not Commute is a clever game that combines driving and puzzle elements to provide you with a unique and suspenseful experience. Each chapter requires you to drive a number of quirky commuters to their destinations, and once you do, the path you just made is saved and replayed when you control the next vehicle. You don't have much time either, so you'll need to avoid crashing and plan your paths carefully to succeed.

Single-screen platformer Drop Wizard is infused with the soul of classics such as Snow Bros. and Bubble Bobble, but it's also part auto-runner. You can only run left or right, and your wizard blasts magic on landing. Strategy, therefore, involves careful timing, to avoid and zap foes, and then kick them into a tumbling combo that will bounce about in a pleasingly destructive manner before turning into fruit. Because that's what vanquished platform-game enemies all did in the 1980s.

A game needing no introduction to console players, Final Fantasy VII lets you dive into the city of Midgar and join Cloud, Tifa, and a whole party of classic heroes on a fight to save the planet from a villain named Sephiroth. This timeless JRPG now comes with mobile-friendly controls and even some nifty cheats for those who might have beaten the game a few times before and simply want to relive the moments everyone is still talking about.

If you're looking for a hidden gem of a game, Framed has your name written all over it. It's a unique puzzle game that makes good and novel use of the touchscreen.

Each scene looks like a page ripped out of a comic book and it's up to you to guide the character through it. Starting from left to right, you have to organize each panel so that you can run through and avoid harm.

The fate of House Forrester rests in your hands in this Game of Thrones episodic series. Enjoy a gripping storyline with plot twists around every corner as you play as characters trying to keep their family strong and united. The choices you make will have lasting consequences and repercussions, so be sure to play your cards right. But as it is with any Game of Thrones episode, tragedy is inevitably followed by more tragedy.

An intriguing little game that lets you play detective, Her Story has received rave reviews for its incredibly engrossing gameplay. As a British woman is interviewed about her missing husband, it's up to you to search through the clues and discover what happened. An impressive achievement.

Square Enix would have been on a hiding to nothing converting its free-roaming 3D game to touchscreens, and so it's great to see the company do something entirely different with Hitman GO. Although still echoing the original series, this touchscreen title is presented as a board game of sorts, with turn-based actions against clockwork opposition. You must figure out your way to the prize, without getting knocked off (the board). It's an oddly adorable take on assassination, and one of the best iOS puzzlers.

If you've ever been mesmerized by impossible shapes and perspective illusion puzzles, hocus. is sure to take you for a spin. Each puzzle requires you to move a small red cube to reach a hole on a shape by guiding it down its sides. These kinds of geometric shapes can be deceiving so you'll need to figure out which sides will lead to where as you solve its 50 relaxing yet tricky conundrums.

Time was racing games were all about ludicrous speed, gorgeous graphics, and the sheer rush of weaving through a sea of cars to the finish line. Horizon Chase briefly reverses back to such halcyon days, grabs the best bits from the likes of Lotus and Top Gear, before zooming back to the present as a thoroughly modern arcade racer.

It looks gorgeous, with some stunning weather effects, and an odd but pleasing low-poly roadside-object style; it sounds great with veteran games musician Barry Leitch on soundtrack duties; but most importantly, it handles perfectly, and is a joy until the very last track.

Humans are again getting a kicking at the hands of nasty aliens and it's up to you to stop them. Cliches aside, Implosion offers a stompy slash-and-shoot experience that feels entirely at home on the iPhone but scratches that itch when you fancy playing something that resembles what you'd find on a 'proper' games console.

Following in the footsteps of Hitman GO, which astonishingly managed to transform that series into an adorable board game, Lara Croft GO reworks the adventures of the world's most famous tomb raider. It's another turn-based affair, with lashings of atmosphere, finding Lara carefully working her way past traps crafted by an ancient civilisation with a penchant for blocky design and elaborate moving parts.

There are also lots of snakes and deadly lizards about, which she's quite keen on shooting in the head. The five chapters are quite brief, but savour the game rather than blazing through, and you'll find something that merges early Tomb Raider's sense of adventure and solitude, Monument Valley-level beauty, and bite-sized touchscreen gaming that's perfect for iPhone.

Leo's Fortune finds gruff hairball Leo in search of his gold, which has been dropped in a suspiciously trail-like manner across typically platform-game environments. As he scoops up coins, he finds himself whizzing round Sonic-style loops, solving puzzles by manipulating the environment, and negotiating increasingly complex and deadly pathways. It's a beautiful game, full of character, and well-suited to quick bursts on your iPhone.

Beautiful to look at and even more amazing to play, Lumino City is a puzzler that's also an adventure into a world of magic and color. Play as a Lumi, who ventures into the puzzling city following her grandpa's kidnapping and discovers people in need of her help.

Featuring paper-like visuals, the city is filled with unique puzzles for you to find and solve and is sure to charm and invite you in every step of the way.

In Monument Valley, you journey through delightful Escher-like landscapes, manipulating the very architecture to build impossible paths along which to explore. It's not the most challenging of games (nor one with the most coherent of storylines), but each scene is a gorgeous and mesmerising bite-sized experience that showcases how important great craft is in the best iOS titles.

Power Hover is an impressive action game that takes you through a beautiful world to recover a village's stolen power. Hover through deserts, oceans, and highways, and grind on rails as you make your way to the finish line, chase down baddies, or play through arcade-style boss runs and challenge your friends for the best score. Collect dropped batteries to unlock even more gorgeous and thrilling levels.

A game of exploration, mystery, and puzzles, Spider: Rite of the Shrouded Moon once again stars an intrepid eight-legged protagonist and lets you unravel a subtle story with each clue you find. Trap insects in your web as you explore the enormous Blackbird Estate, and solve some puzzles along the way too. What's more, the game uses your location, time, and local weather to add dynamic features to your experience each time you play.

Ah, Super Hexagon. We remember that punishing first game, which must have lasted all of three seconds. Much like the next - and the next. But then we recognised patterns in the walls that closed in on our tiny ship, and learned to react and dodge. Then you threw increasingly tough difficulty levels at us, and we've been smitten ever since.

Follow a group of unlikely friends on their quest for greatness in this episodic series set in Pandora following the events of Borderlands 2. You'll travel to familiar locations and interact with pivotal characters from the action games, but your choices are what matter most as they can come back to haunt you later on. Clever writing and a talented cast are sure to keep your laughing through each hilarious episode.

Featuring more than just boxes to examine, The Room Three expands the format of the original just enough to create a uniquely tactile experience that definitely pulls you into the many nooks and crannies you'll be entering to solve. Gorgeous box puzzles still play an important role in the game, but many other clever logic games are sure to tickle your brain and condition you to look closely at everything that could turn out to be a puzzle. Three's a charm indeed.

There are two sides to TouchTone. The foundation is a topical story about intercepting communications, ostensibly to make the world safer. The game itself involves reflecting signals to receivers, using a tiled grid where every item on a row or column moves as one. The story gives you added impetus to keep going, even when you've been racking your brains for days to come up with a solution to a particular puzzle.

It's always great when a savvy developer rethinks a genre and comes up with something that feels fresh. EightyEight Games welds auto-running to match-three in You Must Build A Boat.

Deft fingerwork must be married with careful timing, matching keys as the hero approaches locked chests, or swords at the moment an incoming enemy prepares to get all stabby. Get shoved off of the left-hand side of the screen and you're told YOU WIN!, because every step potentially adds to your coffers.

There are missions to complete, abilities to power-up, and a cheeky sense of humour that sets the title apart from its frequently comparatively po-faced contemporaries.

Microsoft reveals new spin on the Surface Pro with super-fast modem
Microsoft reveals new spin on the Surface Pro with super-fast modem

At Microsoft’s big Future Decoded event in London this morning the company officially revealed its new spin on the Surface Pro, which comes with cellular connectivity.

The official name for this fresh variant of the hybrid is the Surface Pro with LTE Advanced, and it comes with an LTE-A modem, as you might guess. It’s a Cat 9 modem offering theoretical download speeds of up to 450Mbps and it supports no less than 20 cellular bands, so there’s wide-ranging support for LTE networks wherever you happen to be travelling.

As Microsoft previously said, the LTE-toting Surface Pro will go on sale in December, but there’s a catch for consumers: only business customers will be able to purchase the device initially. Presumably the convertible will become available on a wider basis further down the line.

Battery beef?

While cellular connectivity is clearly a boon for working on the move, it’s not certain how much the new LTE-A modem will affect battery life, because Microsoft didn’t announce any claimed figures on this front. We’ll just have to wait and see, but hopefully it won’t alter things too much, as we were impressed with the Surface Pro's marked improvement in battery longevity compared to its predecessor, the Surface Pro 4.

According to TechCrunch, pricing for the entry-level Surface Pro with LTE Advanced – which runs with a Core i5 processor, 4GB of system RAM, and a 128GB SSD – will be pitched at $1,149 (around £870, AU$1,500), with a model that doubles up the memory and storage to 8GB/256GB costing $1,449 (around £1,100, AU$1,890).

Core i5 is the only processor on offer; there isn’t a Core i7-powered variant of the LTE spin, and it’s not clear if there ever will be, given speculation that there were apparently issues fitting the LTE modem in with the Core i7 CPU’s fan.

One of Microsoft’s Surface hybrids makes our best laptops list
Top iPhone X cases: how to protect your nearly bezel-less iPhone
Top iPhone X cases: how to protect your nearly bezel-less iPhone

Updated: New cases have been unveiled so we've added 10 more of them to our list, giving you even more options.

With a starting price of $999 / £999 / AU$1,579 the iPhone X is a phone you’ll want to keep protected more than any other, especially with the glass back and lack of bezels potentially making it more susceptible to damage than previous models.

Fortunately, there’s no shortage of ways to keep it safe, with dozens if not hundreds of cases already available, suiting just about every budget, style and need.

There are a lot of good ones out there, and a lot which aren’t so great, so we’ve selected some of our favorites to get you started. These cover a wide range of prices, looks and materials, so there should be something here you’ll like.

TechRadar has yet to use any of these cases in real life though and we've just put this collection together so you can see the different looks, features and designs of the cases on offer.

We'll be adding more cases to this list as time goes by and as we see more options appear on the market, too.

Note: we've ranked these from cheapest to most expensive according to prices at time of writing.

Here, you can check out the best iPhone 8 cases

With the JETech Protective Case you’re getting a lot of case for not very much money at all. It’s a black TPU case – so far so basic, but it has a carbon fiber design, giving it a bit of flair, and a textured frame for extra grip.

This JETech case also has a built-in metal kickstand, so you can prop your iPhone X up for hands-free viewing, while air cushion technology gives you more drop defense than you might expect.

Ultimately it’s a fairly plain case, and you can get more protection elsewhere, but it looks to strike a good balance between features and price.

TOZO claims this is the world’s thinnest hard-shell case for the iPhone X and while we can’t be sure whether that’s true or not, it’s certainly very slim at just 0.35mm thick.

That makes it a great choice if you don’t want to add any bulk to your fancy new phone, especially given the low price of this case, which should make it all the more appealing if your bank balance is hurting after buying the iPhone X itself.

However, while it will offer some protection against scrapes, we’re not confident that a case this thin will do much to protect your phone from drops.

This is one of the cheapest iPhone X cases on the market right now and it should protect your phone from the odd scratch. 

We don't think it'll be able to do much to protect your device if you drop it though and the gel material probably won't feel as comfortable on your palms as the glass that's on the back of the iPhone X.

Sometimes the simplest option is the best option, and the Spigen Ultra Hybrid iPhone X case is certainly simple.

It’s available in a range of colors, but they all include a transparent back, so you can see your iPhone X in full while keeping it protected.

It’s just a simple polycarbonate hard case, but it’s slim, has pronounced button covers so the buttons are easy to find and press, large cut-outs that can fit most cables, and it’s made from a non-slip material, so you’re less likely to drop your phone.

If you do still drop it though the case sports air cushioned corners, which should help keep your iPhone X in one piece.

Most of the options we’ve covered so far have been fairly plain, but the ESR Marble Pattern cover really stands out, with a marble design in black, blue, grey or white.

Beneath the surface it’s a thin and light TPU case, and there’s nothing clever going on here, so you’re only getting basic protection, but it includes a smooth, anti-scratch and anti-fingerprint finish, raised lips to protect the screen and camera, and a low price tag.

Desmay claims to be selling one of the very thinnest iPhone X cases.

In fact, it's thin enough that you'll still be able to use wireless charging, and the company claims this case will also give you "maximum protection", so hopefully this will protect your phone well.

If plastic’s not doing it for you, consider the Snakehive Walnut Wood case. This uses real walnut on the back, and there are other versions available which use different types of wood, including bamboo, rosewood, maple and cherry wood.

The use of wood gives the case a stylish, high-end and slightly unusual appearance which is sure to turn more heads than the average iPhone X case.

As the case uses real wood each one is also unique, and though this isn’t a wallet case there’s a handy credit card slot hidden away on the inside.

It’s also cheaper than you might expect. The only downsides we can see is that it won’t deliver as much protection as some of the bulkier cases, and although the back is wood the sides and phone holder are plastic, but that’s almost always the case with a wooden cover.

This one may be one of the best looking cases we've seen for the iPhone X so far and the super thin design means the case shouldn't make your phone much bulgier in your pocket.

It's uncertain how protective that vertical camera cut-out will be, but here you'll get the choice of a variety of colors including a bold blue and green. Those aren't colors you can buy the new iPhone X in.

This is perhaps the most protective case we've seen for the iPhone X so far. It looks to have a sturdy design that will ensure if you drop your phone it won't break.

That said, this isn't the most attractive case as you will lose the premium glass-backed design we've been excited about on the iPhone X.

Snakehive's premium leather iPhone X case comes in a variety of colors and uses matching stitching, which is different depending on what shade you opt for.

The listing for the Snakehive premium leather case does suggest it'll provide access for a 3.5mm headphone port, which the iPhone X famously doesn't have, so we're uncertain if there will be a few unnecessary gaps in the bodywork of the case.

That said, it looks great, plus you'll have three card slots and there's an even larger compartment so you can use your new iPhone X case as a wallet too.

Unlike the choice above, the Tech21 Evo Tactical won't protect the screen of your iPhone X, but you can always buy a screen protector to ensure you don't scratch up that 5.8-inch bezel-less display.

The design of this case should help protect it from drops, but it's currently uncertain if you'll be able to wirelessly charge your phone while it's in this case.

Combining style and protection, the X-Doria Defense Lux case has an anodized aluminum frame with built-in air pockets to absorb shock.

In fact, the case exceeds military drop test standards, so it should keep your iPhone X safer than most, but it also looks good, not just thanks to the aforementioned metal frame, but also because of the back, which comes in a choice of ballistic nylon, black leather, carbon fiber or wood.

That’s an interesting selection of materials, each of which will give the X-Doria Defense Lux case a quite different appearance to most other iPhone X covers.

You might understandably want to put protection first when buying an iPhone X case, and if so the Urban Armor Gear Feather-Light Rugged Case should make for a good option.

It combines a hard outer shell with a soft, impact-resistant core, plus skid pads on the back, which add up to a case that can meet military drop test standards.

It also sports a visually striking – albeit rather rugged – design, and as the name suggests it’s surprisingly light, thanks to a honeycomb structure which also aids its drop protection.

Wireless charging and contactless payments also work through the case, so you’re not losing any functionality.

This case is slim once again, but it's made of metal and has a magnetic clasp on the side to ensure your phone screen won't easily get scratched up.

It also has a military-grade drop protection certificate, so you can be certain this case will protect your iPhone X the time you inevitably drop it.

The Gear4 Battersea iPhone X case comes with the company's D30 impact protection, which should allow you to drop the phone without having to worry about it smashing.

There won't be any protection for your phone's screen while it's in your pocket - so you may want to buy a screen protector - but it comes with an attractive and comfortable soft touch finish on the rear and edges.

The OtterBox Statement Series Case at once wants to show your phone off and show itself off, as you can tell from the back, which is mostly transparent but has a large section of colored leather at the bottom.

This gives the case a far more distinctive, high-end look than your average transparent case, and being from OtterBox you can trust that it’s well-built. In fact, it’s passed over 24 tests lasting more than 238 hours to ensure it offers maximum protection.

This leather case won't take away from the bold look of the iPhone X's almost bezel-less screen, as it just sits around the back and edges of the phone.

The Nodus Collection Shell case gives easy access to the lightning port as well as the silent switch on the side, while raised leather parts will allow you to change the volume easily.

If you want a high-end case for your high-end phone you could consider an Ullu SnapOn case, as these are made from real leather and have a classy, expensive look.

This is also a case that’s available in a wide range of colors, from fairly normal blacks and browns, to pink, tangerine and even one with an army camouflage design.

Being a leather case, it doesn’t have all the high-tech drop protection of something like the Urban Armor Gear case elsewhere on this list, but it will provide some protection and look good doing it.

How about one of the most premium leather iPhone X cases on the market? The Greenwich Horo leather folio case looks phenomenal, but is a very expensive choice.

If you want to protect your phone and keep the high-end look of the iPhone X, this looks like it will be one of the best options money can buy.

This official Apple case is perhaps unsurprisingly one of the most expensive, but it goes some way to justifying the price tag, as it’s crafted from French leather, and unlike the Ullu case above it covers the front of the phone as well as the back, with a wallet-like design.

That means you get more protection and Apple’s also made use of the flap on the front by adding a couple of slots, which you can use to hold cash and cards.

The case will also wake your iPhone X up when you open it, and put it to sleep when closed, and it doesn’t prevent the phone from being wirelessly charged.

Be sure to read our hands on iPhone X review
Kobo Aura One ereader takes on Kindle with giant 32GB storage
Kobo Aura One ereader takes on Kindle with giant 32GB storage

If you've ever tried to take a paperback copy of War and Peace on a commute with you, you'll know that a weighty tome doesn't do your balance any favors on a subway journey. 

A lightweight ereader makes carrying your books with you on the go far more convenient, but Kobo's new limited edition 32GB Aura One reader takes it to another level. That's enough for 28,000 ebooks.

It's an upgraded version of Kobo's existing Aura One ereader, which has 8GB storage as standard, enough for 6,000 ebooks.

That would already be enough for a lifetime's worth of reading, but Kobo seems to be targeting a very specific sort of reader with this – those into image-heavy comics and manga. These texts can weigh in at 100MB a go, making a capacious ereader a must-have for a voracious reader.

Waterproof tales

Storage aside, the reader has a solid spec sheet – similar to the one that earned the original Aura One four out of five stars in our review.

With a 7.8-inch display packing in a resolution of 1872 x 1404 for 300dpi, it's a backlit screen that uses Kobo's "ComfortLight Pro" technology to reduce blue-light exposure. That's the kind that can upset your sleep patterns.

Elsewhere, the ereader features waterproofing secure enough for a pool-side read or a bathtime tale, microUSB charging and data transfer and built-in Wi-Fi (but not 3G).

The limited edition ereader goes on sale on December 6, priced at $279.99 (around £210 / AU$ 365). It'll face stiff competition from the new Amazon Kindle Oasis, which is also waterproofed and offers audiobook support for £229.99/$249.99/AU$389, but has far less storage. 

Which ereader should you buy?
Far Cry 5 trailers, release date, news and features
Far Cry 5 trailers, release date, news and features

Update: At its PlayStation Showcase at Paris Games Week 2017 Sony showed off a brand new trailer for the game focusing around its co-op gameplay. It looks like the multiplayer mode will preserve every bit of the mayhem of single-player, allowing you to play through the whole campaign with a friend. 

You can watch the trailer in its entirety below, or read on for everything else we know about the game – including more details on that co-op gameplay. 

Original article continues below...

Far Cry 5 is the latest game in Ubisoft's chaotic first-person open world shooter franchise and thus far it's looking like it may be the most controversial title to date.

Following on from the prehistoric and unexpected Far Cry Primal, Far Cry 5 is returning players to the modern day, this time in America. Specifically, a rural area known as Hope County, Montana.

Hope County has been taken over by a cult of religious fanatics and the game tasks the player with liberating the residents of Hope County and restoring peace and order to the area. Using violence.

Cut to the chase What is it? The next installment in the open world first-person shooter franchiseWhat can I play it on? PS4, Xbox One and PCWhen can I play it? February 27 2018 Far Cry 5 trailers

At this year's Ubisoft E3 conference, we were treated to two new trailers for Far Cry 5, one of which featured more controversial and thematically-revealing cinematics, while the other depicted actual gameplay. You can watch both of them for yourself below:

Alongside the game's initial announcement trailer, Ubisoft released a series of character trailers which give details on some of the interesting NPCs players will meet in Hope County and have the chance of recruiting to their resistance when playing the game. 

Mary May: The Barkeep

Pastor Jerome Jeffries

Nick Rye: The Pilot

Our first look at Far Cry 5 came on Monday, May 22 when Ubisoft dropped the first teaser trailer for the game. 

The 40-second trailer didn't offer much of an idea of when the game is going to be set, but it did tell us where: Hope County Montana. 

Far Cry 5 release date

The game's announcement trailer revealed that the game would be available from February 27 2018 on PlayStation 4, Xbox One and PC. 

News and features

What's the story?

The game will this time revolve around a religious cult in the USA called The Project, which rises up to take control of the town of Hope County when your character arrives in town. 

You'll play a deputy sheriff trying to take them down. The leader of The Project is Joseph Seed, who calls himself The Father, and he resolutely believes that the end of days is coming and it's up to him to save the town whether they like it or not. 

Gameplay

This will be an open world adventure like previous Far Cry titles with a range of vehicles you can use to explore, ranging from trucks and sports cars to gun-equipped planes and boats. 

Hunting and driving

According to Ubisoft, vehicles and weapons will be customizable (more than they've been in any previous Far Cry game) so it'll be interesting to see what we'll be able to do with them. 

Hunting will also make a return, with players able to fish and shoot at wild animals they encounter while exploring.

Guns for hire

There will also be a guns for hire element to the game. 

Each of these recruitable characters has their own back story and motivations so the player will have to interact with them and form relationships to convince them to help rather than have immediate access to them. 

Once they're on your side, you'll be able select these companions to join you in the game world. Each of them has a distinct skill to offer and it's up to you to decide which one compliments your play style most. 

When they're fighting alongside you, you can direct them using simple d-pad controls, instructing them which enemies you'd like taken out without having to do the work yourself. 

It's an interesting and game-changing feature for far cry as it adds some much-needed variety to the otherwise not-much-changed combat. 

Character creation

We've been told that players will be able to create their own character in Far Cry 5 with a choice of gender and some degree of appearance customization. 

Co-op

Far Cry 5 will have a fully integrated co-op mode which was revealed at Paris Games Week 2017. Pretty much as soon as you complete the game's initial tutorial you'll be able to play the entire campaign with a friend online, who will appear as a Friend for Hire. 

You'll be able to share ammo and health packs and if you're feeling brave you can switch on friendly fire and run the risk of shooting one another in chaotic shoot-outs. There won't be any random matchmaking here – you can only play with people already on your friends list.

When you do play together only the host player will be able to accept missions as well as recruit and lead any additional Guns for Hire. The second player, however, will still be able to retain their player progression (not their world progression) and retain all money, guns and perks they might earn. 

Hands on impressions

In the E3 demo for Far Cry 5, the very first thing we encountered was by far the biggest addition and change to the franchise in a while - guns for hire companions. 

Before we started our mission we were given the choice of three companions: Grace Armstrong, a sniper able to provide accurate long-distance cover; Nick Rye, a pilot who can swoop in with his plane to drop bombs and spray devastating machine gun fire; and Boomer, a dog well-suited to stealthy take downs and a genuine sense of in-battle companionship.

Though we were tempted to go for Boomer (because who doesn’t love a canine companion in a video game?) we went for Nick, certain that he was the most capable of causing chaotic and widespread damage. We were not wrong.  

Choose your companion

Once our companion was selected we were dropped into Fall’s End, a town in Hope County overrun by the game’s villainous religious cult and in desperate need of our help. You start the level from an advantageously high position and we were able to survey the chaos and devastation the people of Fall’s End were experiencing at the hands of the cult.

This was probably a good move as it made us feel a little less guilty about the bombs we were planning to rain down. 

After scrolling through the weapon wheel to select our preferred weapon (the biggest and most dangerous-looking one, obviously) we jumped straight into the thick of the action and started firing bullets. 

Unsurprisingly, the cult members reacted immediately and started running for cover, firing back. It was at this point that we started to question our decision to jump straight into killing every enemy in sight, a self-doubt that was exacerbated by the Ubisoft representative who delicately reminded us that a more stealthy approach was also an option.

It was at the point where we were cowering behind the shell of a truck, however, that we decided to employ the skills of our companion Nick Rye. Targeting one of the cult members in the center of the town, we pressed the button that would direct Nick to fire from his plane. Moments later, a satisfying explosion took place and we were saved the trouble of disposing of several enemies at once. 

Knowing Nick was there for back-up made it much easier to take the brazen but exhilarating combat approach of walking straight into the open and shooting down enemies with abandon.

Creating safe spaces

Because of this, we were able to liberate Fall’s End fairly quickly, after which it became a safe place we could explore and interact with NPCs. After chatting to another possible companion, the barmaid Mary May, we made our way down to see Nick Rye to try out another form of combat in the game: aerial dogfights.

On the way to see Nick, we came across a woman being harassed by members of the cult at the side of the road. Random encounters like this in the game will be common and though you won’t have to stop and intervene to help every towns-person you see, it’s hard not to. 

Aerial combat

When we finally took to the skies, we found Nick’s plane fun if slightly dizzying to use. The sheer amount of guns the thing is kitted out with make you feel invincible but chasing another plane through the sky in first person left us looping through the air for far longer than our sense of balance was comfortable with. 

It became frustrating that we couldn’t zoom out for a wider view of the sky to find our enemy more quickly, though perhaps if we’d been more willing to slow the plane down we may have found the whole experience less stressful.

Familiar combat

Aside from its new guns-for-hire feature and the controversial setting, Far Cry 5 doesn’t really do much to change up combat. This isn’t necessarily a bad thing and there’s definitely a sense of ‘if it ain’t broke don’t fix it.’ There was never anything wrong with Far Cry’s first-person controls. 

With the addition of companions, things have been made a little more interesting as you feel like you have a powerful trick hidden up your sleeve when combat feels like it’s becoming overwhelming. 

In addition to this, it’s an easy way to add diversity to combat - it’s up to you to pick the companion that suits your play style most and depending on who you choose could genuinely affect the way you decide to tackle a particular area. Had we taken sniper Grace as our companion, we wouldn’t have been nearly so gung-ho as we were with Nick. 

Forming relationships

Aside from what we experienced, we were told by the Ubisoft representative that recruiting companions and forming relationships with them would be a big and interesting part of the game. It's up to you, then, to secure the companions you'd most like to have on your side and, more importantly, keep on your side. 

Aside from using companions in single-player mode, players will also be able to bring their friends into the game to fight alongside them in co-op mode. 

Far Cry 5 will also feature the hunting elements we’re used to seeing in the franchise and wild animal encounters will again be another danger in the game world, as well as religious fanatics. Players will be given the chance to create their own character at the beginning of the game, determining gender and appearance. 

From our brief time with the game we got the sense that Far Cry’s controversial new narrative, combined with the more varied combat enabled by the new guns for hire feature, has the potential to breath fresh air into the long-running series. 

Did you miss Far Cry Primal? Check out our full review here
Nokia 2 with two-day battery life announced in India
Nokia 2 with two-day battery life announced in India

The Nokia 2 has just been announced in India and it’s set to slot in at the bottom of the new HMD Global-built Nokia range, but with a surprisingly big battery it could have more going for it than just a low price.

The Nokia 2 has a 4,100mAh juice pack, which is bigger than the batteries in most phones at any price. The massive Samsung Galaxy Note 8 for example has just a 3,300mAh one, and HMD Global claims the Nokia 2's battery will allow for up to two days of life on a single charge.

It remains to be seen whether that will be true or not, but the otherwise modest specs of the Nokia 2 should help, as it has just a 5.0-inch 720 x 1280 screen, a 1.3GHz quad-core Snapdragon 212 chipset, 1GB of RAM, an 8MP rear camera, a 5MP front-facing one, 8GB of storage and a microSD card slot.

The power does concern us though. Performance of the more powerful Nokia 3 didn't exactly impress, and with less RAM and an entry-level chipset in the Nokia 2 we wonder how well it will perform on screen. One of our team members attended the launch event who tried his hands on the phone, according to his initial experience with the Nokia 2, the phone lacks power and was showing signs of lags at at the launch itself. The brand must be aware that only the mighty battery itself cannot suffice the needs of a budget phone user.  

The Nokia 2 is set to slot below the Nokia 3 in the range Priced to move

Nokia has not yet announced the exact price and availability details of the Nokia 2 but we expect it to be priced somewhere around Rs 6000. It is expected to be available in India from around mid November. 

Looking at the competition in India, Nokia 2 specifications are a little conerning as we already have phones like Moto C and Redmi 4A doing well under this price segment. But there are some notable points beyond the battery life. It’s clad in aluminum for one, giving it a potentially better look than some budget phones, and it runs a stock version of Android Nougat, with Android Oreo confirmed to be arriving on the Nokia 2 at a later date.

The Nokia 9 could also be coming soon
The best free PDF maker 2017
The best free PDF maker 2017

The easiest way to make a PDF is to design it in a program you’re familiar with (like a free word processor, desktop publishing application or photo editor), then export it in PDF format. However, that isn’t always possible. You might be using a program that doesn’t offer PDF as an option, you might want to create a PDF from a web page, or you might have several documents that you want to convert to PDFs at once.

That’s where dedicated PDF makers come in. These programs act like a printer driver, and enable you to make PDFs in any application that has a ‘Print’ option. That’s not all – a good PDF maker will also include handy features like the ability to split and merge PDFs, extract specific pages, and adjust security settings. Here’s our pick of the best. 

Bullzip is a superb PDF maker, and the basic version is free for personal use

Bullzip PDF Printer Community Edition is a free home version of a business-oriented PDF maker. It looks smart, is well designed, and is packed with every tool you could possibly need for making your own PDFs.

When you use Bullzip to make a PDF, it can tag the resulting document with customizable metadata, including author, title, subject, and keywords. You can apply a custom watermark (including variables such as the current date, page number, PC name, username, and many more), apply a digital signature, append PDFs to converted ones (ideal if you need to tack terms and conditions onto lots of documents, for example), add password protection, and adjust permissions.

You can even change the initial zoom level when the PDF is opened, so you can choose a setting that will enable other people to start reading the text immediately without adjusting their PDF viewer first.

A couple of options are restricted to the premium licensed software (most notably FTP upload), and your PDF will be watermarked if you use one of these settings, but you’re given plenty of warning if this is going to happen.

Bullzip is hugely impressive, and although its interface isn’t as glossy as some, it’s amazingly flexible and offers everything you could need from a PDF maker.

Download Bullzip PDF Printer Community Edition

PDFCreator integrates with the Windows context menu, making it one of the most convenient PDF makers you can download

PDFCreator is a flexible PDF printer driver that’s a pleasure to use. As with Bullzip, you can start using its default settings immediately – just select ‘Print’ in the program of your choice and select it from the list of available devices – but fire up the application itself and you’ll find a huge array of customization options.

One of our favorite tools is Windows Explorer context menu integration. Once this is activated, you can right-click any text or image file to convert it to PDF format without opening it. 

You can also change the output settings, including metadata, watermarks, and filename. If you don’t just want to save it straight to your hard drive, your PDF can be sent straight to Dropbox, your preferred email client, or an FTP server. It’s all very well designed and easy to configure.

The free version of PDFCreator is supported by ads, but is otherwise almost identical to its paid-for counterpart. While installing PDFCreator, select the ‘advanced’ option to opt out any any unwanted extras. The free PDF editor PDFArchitect is worth considering, though – it lets you tweak, rotate, and sign your documents once they’re created.

Download PDFCreator

Once you've signed up for a free account, PDF24 Creator gives you a solid set of PDF creation and conversion tools

PDF24 Creator is another PDF printer driver that makes it easy to export documents from any other application. To use all of its features you’ll need to sign up for a free account (which will be used to manage any premium software from the same developer), then enter an activation code. It’s not much hassle, but counts against it when rival programs offer the same tools without you submitting any personal data.

Once you’re in, there’s a good selection of tools, though some are very similar to one another. For example, there’s a drag-and-drop converter (though unfortunately this can’t handle DOCX files), plus a printer assistant that uses a different interface to achieve much the same end.

The ability to convert documents straight from a scanner or camera is a very welcome addition, though we doubt many people will use the ‘Send to fax’ option in 2017.

PDF24 Creator is a solid PDF creator, but its interface and toolkit are showing their age, and could do with some streamlining it bring it in line with the competition.

Download PDF24 Creator
Spider-Man PS4 release date, news and features
Spider-Man PS4 release date, news and features

Update: At its Paris Games Week 2017 PlayStation Showcase Sony revealed an all new trailer for the new Spider-Man game. The trailer had a large focus on the game's story, and appeared to confirm that Miles Morales will have a much bigger part to play in the game than his appearance in the previous trailer suggested. 

Does this mean we'll have two playable Spider-Men in the upcoming game? Only time will tell. 

You can check out the new trailer in its entirety below:

Read on to see all the latest news from the game. 

Original article continues below...

Games based on superheros have a pretty patchy history. Before Rocksteady blew us all away with the Batman Arkham games, superhero titles usually felt like cheap experiences rushed out to cash in on fan excitement surrounding an accompanying movie.

The exception was Spider-Man 2, a Treyarch-developed tie in to the movie of the same name, which for the first time put us into the shoes of the legendary web-slinger in a fully open-world New York. 

With such an amazing legacy to live up to, who could blame us for being excited when at E3 2016 Sony announced a new Spider-Man game was in development from Insomniac Games, the development studio behind the Ratchet and Clank, Resistance, Sunset Overdrive and Spyro the Dragon games? 

Cut to the chase What is it? A new Spiderman game from the studio behind Ratchet and Clank and Spyro the Dragon seriesWhen’s it out? 2018What can I play it on? PS4 Spider-Man PS4 Trailers

The most recent trailer for the game was shown at Paris Games Week in 2017 and it gave us a much better look at the game's story than we've ever seen before. Giving us our first look at Peter Parker without the Spider-Man costume and showing well-known characters like Mary Jane, King Pin and even Miles Morales it's well worth a watch. You can see it for yourself below:

At E3 2017 Sony showed off a second trailer for the game, which gives us a more in-depth look at the game's combat and story. 

At the previous year's E3 Sony announced the game with an impressive reveal trailer. Features shown off in this first trailer include a city with internal, as well as external, areas to explore, vehicle-based missions (for Spidey’s enemies, not the man himself, thank god), and a whole load of web-based fighting. 

Spider-Man release date

An official release date is yet to be confirmed but at the very least we know we're not going to see this game until 2018.

Spider-Man PS4 Features

At the moment, details on the new game are thin on the ground, with both Insomniac and Sony remaining tight-lipped on many of the game’s key details. Read on for the few details that have been released so far. 

Ratchet and Clank Engine 

Just after E3 2016 Insomniac confirmed that the game would be running on the same engine as the recently-released Ratchet and Clank remake for the PS4. 

The news was confirmed by the official Insomniac Games twitter account, although it also stated that the development team has been iterating on the engine since. 

The PS4 version of Ratchet and Clank is one of the console’s best looking titles, so we think its engine being used to power the new Spider-Man game is no bad thing. 

Not based on Spider-Man: Homecoming

Although the game being released this year coincides nicely with the return of Spidey to the big screen with Spider-Man: Homecoming, the game’s creative director, Bryan Intihar, has confirmed that the game will not be tied into the movie. 

The news was confirmed in a post on the official US PlayStation blog which said that, “Nope, this isn’t the same Spider-Man you’ve met before, nor is our game based on the upcoming movie.”

While it’s a shame that we won’t be web-slinging through the streets of NYC as Tom Holland, we can’t help but think this has the potential to be a good thing for the game, as its developers will be free to forge their own path without having to stick to the plot, characters, and themes of the movie. 

In a recent behind-the-scenes look at the game shown at D23, Insomniac said that the game will actually be more inspired by the Ultimate Spider-Man comics, featuring an older, 23 year old hero.

A more seasoned Peter Parker 

In the same blog post, Intihar said that the game will feature “a more seasoned Peter Parker who’s more masterful at fighting big crime in New York City.” 

At this year's D23 it was revealed that in this game Peter would be 23 years old and more experienced as Spider-Man.

Rather than sitting through yet another Spidey origins story, we're going to jump right into the fun gameplay stuff. According to Insomniac, the game will more fully explore how Peter Parker and Spider-Man's worlds collide in an attempt to tell a human story as well as a superhero story. 

While it’s always satisfying to see the downtrodden nerd get blessed with super-powers, this isn’t necessarily fun from a gameplay perspective. 

Hopefully this direction will allow players to jump right in with a fully powered-up superhero, and get to the good stuff right away. 

So what is the story?

In the trailer shown at Paris Games Week 2017 we got our best look at the game's story yet. Though the game is separate from the movie universe, the Peter Parker in the trailer does look remarkably like Tom Holland. It seems that William Fisk (or Kingpin as he's more well-known as) is locked up, resulting in less crime and a Peter more at ease with his life. 

Suddenly, a new villainous faction run by Mr Negative appears to cause problems while Norman Osborn makes a play for the Mayor's office. The trailer also gives us a glimpse of Aunt May and a redhead who we assume must be Mary Jane. 

Miles mystery

Interestingly, Miles Morales appears to play a much larger role than we initially thought given that Peter introduces him to Aunt May and tells her he'll be helping out. Miles Morales is also someone who takes up the role of Spider-Man in the comics universe so it'll be interesting to see what kind of help he offers Peter. Certainly his appearance suggests that this Spider-Man game will be breaking some new story ground. 

An open world

We know this game is going to feature an open world and we really can't wait to swing around it. One of the most satisfying things about previous open world Spider-Man games was being able to see New York from the web slinger's point of view and we're looking forward to seeing what the latest gaming engines can do here. 

According to Insomniac this is the biggest game map they've created and will be even bigger than their Xbox exclusive Sunset Overdrive map, Sunset City. 

Quick-time events

From the trailer shown at E3 2017 it looks as though the game will make use of quick-time events for its more action-packed moments. We're not fans of how these can take away control from the player, but we won't know the effect for sure until we try out the game for ourselves. 

What we want to see

With so little solid information released about the game, we can’t help but speculate as to what direction Spider-Man’s first PS4 outing might take. None of this is in any way confirmed, but we’d love to see these features make their way into the new game. 

A friendly Spider-Man 

Spider-Man has always been one of Marvel’s lighter-hearted heroes. He’s a quippy, funny, teenager who’s almost, almost, more concerned about his grades than the fate of the world. 

While past games and movies have included gun-toting villains, we hope the new game doesn’t stray too close to the real world. We want colourful bad-guys with bombastic plans, not the gritty realism of the Nolan Batman films. 

This isn’t an excuse to shy away from having an impactful story, but if it could stop short of a Logan-esque bleak-fest then we’d be very grateful. 

A neighbourhood Spider-Man 

Related to the previous point is that we’d like to see Spider-Man stay true to his roots as a neighborhood superhero, rather than the more globe-trotting heroes seen in the Marvel Cinematic Universe. 

As far as we’re concerned, the Spider-Man 2 game was at its best when Parker was doing something as simple as retrieving a child’s balloon. He’s a character that’s motivated by trying to clean up the city he loves, rather than grander ambitions like trying to save the world. 

We’re reassured that the game won’t be related to the Homecoming film which seems to tie Spidey more into the wider Marvel Universe, and hopefully this will mean that Insomniac are free to focus on the New York setting rather than worrying about the rest of the Avengers. 

A wide cast of supporting characters

Not being related to the movie should also allow Insomniac to explore Spider-Man’s ecclectic cast of villains, which range from the Sinister Six, to Venom, Doctor Octopus and Kingpin. 

However, with Disney owning the rights to most of the Marvel Universe and Sony owning the rights to Spider-Man’s corner of it, it’s difficult to know exactly how much of the Marvel IP Insomiac has access to. 

There has been a lot of crossover between Spider-Man and Daredevil in the comics, with Peter Parker even donning Daredevil’s suit to act as a decoy on one occasion, but with the Daredevil license currently being used by Netflix for an original series it’s not clear whether the character is up for grabs in the game. 

There are lots of unknowns at this point, but it’s definitely a case of ‘the more the merrier’ when it comes to Spider-Man’s supporting cast. 

iPhone X first look: 24 hours with Apple's hottest ever iPhone
iPhone X first look: 24 hours with Apple's hottest ever iPhone

I’ve been carrying the new iPhone X around for 24 hours, and while it’s nowhere near long enough to write a full review, it’s been an interesting enough glance into what Apple is trying to do with the iPhone to share some early thoughts.

My main question when reviewing this phone is simple: is this really the ‘future of smartphones’, as Tim Cook suggested it is? 

This is a phone that loses a lot of the tried and tested features of previous handsets, so what’s really new here, the stuff that would impress those who want to know what the new iPhone is really like?

Want to buy the iPhone X? We've scanned all the best iPhone X deals for you, right here. In the hand

While I’d already picked up the iPhone X and had a good fondle at September’s launch event out in Cupertino, I was still taken with how heavy it was when I removed it from the box.

The outer rim, encased in polished stainless steel on the silver model I’m using, feels chunky and rounded, but in a premium way, rather than being overly large in the hand. It harks back to multiple iPhone designs of the past, and will feel familiar to most.

There’s a glass back, like that found on the iPhone 8 pairing, and it feels more expensive in the hand where it wraps into the metal rim. The glass back also allows for wireless charging, which is the whole point of changing the material on the rear of the phone.

Interestingly, the camera bump is different to the one on the iPhone 8 Plus. It’s intriguing simply because while both have the same dual-sensor array, the protrusion on the 8 Plus rolls smoothly into the chassis, where the iPhone X’s bump is sharp and angular. 

Well, I say interesting. You might not even care. Just letting you know.

Face ID impresses

Right – straight into the big one. Apple has ditched Touch ID for the iPhone X, the fingerprint sensor making way for facial recognition. 

That’s what the notch at the top of the phone is all about, the bezel-less design interrupted by an obvious chunk bitten out the top. It houses the TrueDepth camera, an advanced piece of kit that’s able to map the human face with very high accuracy.

During the set-up process the iPhone X asks you to look into the camera, spin your head around a couple of times and the process is done – and this efficiency is crucial. 

The fingerprint sensor worked just fine – it woke the phone up, it securely let you into the handset… so why change it at all?

Well, the way I realised that I’m not going to have an issue with Face ID is that, within 10 minutes, I realised that I hadn’t turned it on, as I was getting into my phone whenever I woke it up.

Except I had enabled it. It was that quick. 

Over the next 24 hours, I tested Face ID in the pitch black (slower, but still fine), first thing when waking up in a dark room in the morning (no slowdown whatsoever) and when walking… again, it picked up my face fine.

In fact, the only issue I could find is when the phone is flat on your desk and you can’t open it using a thumb to have a look at a notification. You’ll need to lift the phone up, and comparing the speed of unlocking with an iPhone 8 Plus, it’s definitely quicker to open up the phone with a thumb over Face ID.

But – especially given the nightmares I’ve experienced with the same face recognition techniques on the Samsung Galaxy Note 8 – Apple has executed facial recognition really, really well.

The screen

Does the iPhone X have a good screen? If you’re talking to one of the legion of Android fans, you’ll probably get a shrug. They’ll point to the fact that Samsung phones have been using AMOLED technology for years, with higher resolution, and that displays with more cinematic aspect ratios are nothing new.

But that misses the point of what Apple has always been about. While the fact that the base-level iPhone 8 has a standard HD screen still rankles (for that cost, we’d expect more pixels) it’s always been about the quality of the display, not the spec sheet.

And given the nightmare Google has been suffering with the Pixel 2 XL, with elements of the display burning in and terrible viewing angles, Apple has shown its prowess in making a screen that looks good and works well in equal measure - and given the display is the window into the thing you’re going to be looking at many, many times a day, getting this right is crucial.

So it’s fortunate for Apple that the iPhone X, with its 5.8-inch display, looks flawless. It’s far less color-rich than the Samsung Galaxy range, and you can’t tweak the way the colors look like you can on many Android phones, but no matter which way you look at the X you’re not going to see an unsightly blue tint.

Watching movies on this phone, with its Mobile HDR-enabled display, was supposed to be a dream, and it generally is. However, I’ve not noted that anything looks superb just yet, although I’ve not spent a great deal of time drilling into it. 

One thing to note though: there’s not a lot of HDR content out there right now. Apple’s making a big deal of the fact that if you’ve bought any HD films on iTunes already they’ll be automatically upgraded to 4K HDR… but most of them aren’t enabled yet.

This is – presumably – because it’s not struck the right deals with the studios at the moment, but I’ve got reams of video from Marvel that would look amazing in HDR / Dolby Vision, and they’re still stuck in boring old HD versions right now.

Animoji

Why did Apple include the poo emoji in its new Animoji offering? I’m literally sending messages to my pals as a talking turd, and wondering what I’m doing with my life.

Rolling back for those that don’t know: Animoji is the new feature on the iPhone X, where the TrueDepth camera maps your facial movements and transposes them onto a talking emoji.

It’s incredibly accurate – every flick of your eyebrow, mouth or ear is mimicked on the screen perfectly, and it’s something that people just love playing with when picking up the iPhone X.

However, it’s not going to be a must-have feature, and I can see it going the way of the effects in iMessage… you’ll send a laser effect with your message on occasion when you remember it’s there, but it’s not going to be that often.

What does excite me is what developers will do with this camera – already Snap is showing some cool facial recognition (even if it is reminiscent of a comedy sketch demeaning Silicon Valley startups) and the ability to face-map will be a fun new tool for developers.

Apps need work, quickly

Let’s not be too unfair right now – the iPhone X isn’t out yet, so you wouldn’t expect a lot of developers to have re-coded their apps to work on the longer screen.

But they sorely need to, and quickly. When you’re looking at an app that’s coded for a ‘normal’ iPhone screen, the black bars above and below the display make it look like you’re just using an older device… just one shorn of the home button.

Of the mainstream apps I use, only Twitter has been optimized to actually fill the whole screen, and with something like Netflix a movie will sit quietly in the middle of the screen, with black bars all around.

A double-tap will fill the display back up again, and you’re into a really impressive, immersive image, taking up the whole screen. The notch at the top of the screen does get in the way though, annoying you in the periphery of your vision.

You’ll forget about it quickly, but it’s not ideal. While I get that this is where the powerful TrueDepth camera sits, it does spoil the all-screen effect somewhat. It would be better if movies didn’t spill around the camera notch.

You’re still getting a wide cinematic effect in this mode, and it would all look a lot cleaner.

No camera improvements, but that's no bad thing

This is an iPhone camera – and a really good one. If you’ve owned an iPhone before, you’ll know what I mean – it takes fast, natural-looking images that simply look good on the screen.

Actually, scratch that – while the photos themselves aren’t noticeably better in the first 24 hours compared to the iPhone 8 Plus, they look so much better on the OLED screen, with the improved contrast ratio giving everything a premium sheen.

One thing I have noticed: while both cameras now have optical image stabilization, and the telephoto lens has a wider aperture for improved low-light capture, the iPhone X will still default to the main, wide-angle lens and choose digital zoom over optical when things get a bit darker.

That seems to be because it’s prioritizing picture quality overall – rather than offering a ‘proper’ zoom with a darker photo, it’s gone for the better snap. 

The front-facing camera – the 7MP sensor for taking selfies – is really impressive now, thanks to its ability to actually sense depth – you can get the same background blurring effects from the front camera as the rear one, and picture quality improves massively as a result.

However, I don’t really want to comment too much on the camera before the full review has been conducted – the iPhone isn’t a phone filled with settings to tweak, so it needs a full run-down in multiple scenarios to really see where it’s strong and weak.

So, what do we think?

The iPhone X is the most impressive iPhone I’ve ever held – I’m almost annoyed that the iPhone 8 and 8 Plus existed first, because they’ve taken some of the shine off the launch.

The fact that I’ve already played with handsets using the A11 Bionic chip at the heart of this phone detracts from the fact that the iPhone X is so powerful. And the fact this isn’t the first iPhone with wireless charging is a shame too – all this coming with the iPhone X would have been brilliant.

But even without that, the fusion of much-improved screen, face-mapping technology and condensed design means the iPhone X is the biggest jump forward for the iPhone ever. If the iPhone 8 wasn’t on sale, and if the iPhone X didn’t cost so much, I’d be tempted to say that the rest of the competition should shut up shop and go home.

Because while multiple Android phones offer better specs or features than the iPhone X, that’s not a consideration for those looking to remain in the iPhone ecosystem, and very few Android phones wrap said features together in such a cohesive way.

Again, this is only a first impressions piece with the iPhone X – there’s a lot more to learn about this phone. But the main concern that many people, including myself, had – that Face ID wouldn’t work and would make it almost impossible to get into the iPhone X – has turned out to be nothing to worry about, and creating such powerful facial recognition is really impressive. Apple has managed something its rivals simply could not.

The iPhone X is the most expensive flagship phone on the market by some distance - but early impressions are that it’s going some way to justifying that cost.

Airtel Rs. 349 plan now offers unlimited outgoing calls while roaming
Airtel Rs. 349 plan now offers unlimited outgoing calls while roaming

Taking the fight to Reliance Jio, Airtel has now improvised on its Rs. 349 plan by offering free unlimited outgoing roaming calls as well. In addition to this, Airtel has also started offering 100 SMSs per day for free, directly taking on Reliance Jio’s popular plans. The plans may take a while to reflect across circles, and could vary by a minor amount in some circles.

Under its Rs. 349 plan, Airtel is offering 1GB 4G / 3G data per day, unlimited local and STD voice calls and 100 SMSs per day for 70 days. Apart from this, users will also enjoy free roaming incoming and outgoing calls with a validity of 28 days.

Who else is in the race?

Similarly, Idea Cellular has also updated its Rs. 357 plans to include free outgoing roaming calls. Under its popular Rs. 357 plan, Idea is offering 1GB data per day, unlimited local and STD voice calls, 100 SMSs per day and free outgoing and incoming roaming calls with a validity of 28 days.

These changes come soon after Reliance Jio increased the tariffs of some of its plans. These plans are aimed at Reliance Jio’s Rs. 309 plan that offers 1GB 4G data per day, unlimited local and STD voice calls, unlimited SMSs and free access to Jio’s suite of apps for 49 days.

Apart from its Rs. 349 plan, Airtel is also offering Rs. 599 and Rs. 799 plans that gives users 2GB and 3GB data per day respectively. Apart from that, the two plans also offer unlimited local and STD voice calls, 100 SMSs per day and free incoming and outgoing roaming calls.

The Last of Us 2 release date, news, and rumors
The Last of Us 2 release date, news, and rumors

Updated: At its PlayStation Showcase at Paris Games Week Sony gave us an in-depth look at the upcoming game with a brand new trailer. 

The trailer showed an extended story sequence from the game and was pretty gory in nature. It focused more on the in-fighting between humans rather than between them and the infected. 

If this trailer is anything to go by, the tone of the final game is likely to be just as serious as the first, with a story that's no less harrowing. 

You can watch the trailer below (though do be aware it makes for some uncomfortable viewing), or read on for everything else we know about the upcoming game. 

Original story continues below...

Despite its fairly finite name, it turns out The Last of Us wasn’t the last we’d see of The Last of Us. Considering the first game has been continually hailed as a masterpiece thanks to its excellent, emotional story and engaging life-like characters, the decision to develop a sequel isn’t actually all that surprising.

Naughty Dog first announced The Last of Us 2 at PlayStation Experience in 2016 alongside a teaser trailer but noted that it was still in early development, no doubt to stop fan expectations running too wild. 

We're now almost one year on from that point and the only additional information we've had in that time is another, longer, trailer at Paris Games Week 2017.

Cut to the chase What is it? The sequel to the critically acclaimed post-apocalyptic game The Last of UsWhen can I play it? It’ll be a while from now, maybe late 2018 to early 2019What can I play it on? PlayStation 4 Trailers and screenshots

The most recent trailer for the game was shown at Sony's press conference during the 2017 Paris Games Week. This trailer is around 5 minutes long, focusing on conflicts between the human factions in the game. It shows part 2 is going to have a dark story, perhaps even darker than the first, and the trailer is fairly harrowing to watch. 

Visually impressive though it is, do note that it's gory before you watch it for yourself below. 

The first look at the game came with its announcement at PlayStation Experience in 2016. Despite the fact that the game is early in development, the trailer showed a full (non-gameplay) scene that features both Ellie and Joel. You can watch it below:

Release date

As Naughty dog has said the game is still in the early stages of development, we imagine it’ll be a while before we get to play The Last of Us 2. 

We don’t even have a rough release window yet, though considering Naughty Dog has seen the bad side of promising a solid release date and missing it before it’s hard to blame them for not committing at this stage. 

What we know so far

Story

Although it was no slouch in the gameplay department, it was the story told by The Last of Us that stuck with us for months afterwards. Naturally Naughty Dog had to give us some kind of hint about where the sequel would go. 

At the moment we know The Last of Us 2 will take place five years after the end of the original game, with a 19 year old Ellie taking the starring playable role. Joel will still appear in the game but if the teaser trailer is anything to go by, he could be a much more passive presence. 

This time around, Ellie is extremely angry about...something. From what we saw from the teaser trailer she wants revenge, which to her appears to be a dish best served deadly. 

She does, after all, promise to “kill every last one of them.” It’s not clear who “them” is but it could signal that the Fireflies, the first game's well-meaning but morally grey antagonists, will make a return. Anger, hate and revenge are going to be key themes this time around so expect to be in for an emotionally heavy ride. 

As Joel is such a passive presence in the trailer there’s been speculation that he’s actually dead, appearing in Ellie’s mind’s eye, and Ellie’s anger and vengeance will be directed at those who caused his death. This isn’t entirely unlikely but it’s purely speculation at this point. 

In the trailer for the game shown at Paris Games Week in 2017, we got a look at how dark the game is likely to be. The trailer focuses on the opposing relationships between human characters in the game and features some seriously cringe-inducing violence. 

It doesn't tell us much about any new characters of how they'll relate to one another but it does confirm that we're going into a dark game world in The Last of Us part 2. 

Ellie is one of the most real and refreshing characters we’ve seen in gaming so it’s exciting that Naughty Dog are going to take her story further and put her in center stage. 

The creative director of the game, Neil Druckmann has said that the story will be about Ellie and Joel’s relationship and that though the story would be complementary to the story of the first game, it would be much larger. 

Hopes are particularly high for this larger story as it’s been revealed that one of the writers of Westworld, Halley Gross, will be co-writing the game’s story. Having someone who’s written scripts for such an incredibly popular and successful show should be a boon for the game's story. 

Gameplay

Not much is being said about gameplay at the moment. Neil Druckmann said at a PSX Panel that there would, however, be some differences as a result of Ellie being the playable character rather than Joel. 

“Ellie plays differently than Joel [...] Some things are evolution, some things are reinvention, but there will be a gameplay reveal down the road.”

It’s hard to glean much from this, but if Naughty Dog take the approach that’s frequently taken with playable female characters, Ellie will probably be more swift on her feet than Joel was but perhaps less able to take damage. 

This won't be the first time we've had the chance to play as Ellie, after the first game put us in her shoes for a short mission, but here the purpose of the mission was to make her feel weak in comparison to Joel. We can only hope her abilities will be expanded for the sequel. In the Paris Games Week trailer she certainly looks far physically stronger than she did in the first game. 

What we'd like to see

A new setting

Given that time has moved on 5 years from the end of the first game, it’d be nice to see Joel and Ellie in a new location too. It doesn’t necessarily have to be far from the setting of the first game but considering we have the two lead characters and their relationship to keep us tied to the first game, it’d be nice to play in a new location to keep things feeling fresh and make the introduction of new characters feel more plausible. 

Druckmann has said that this game’s story will be larger than the story of the first game and we imagine this necessitates a slightly more expansive setting.

More frightening enemies

The infected in the first game are terrifying and threatening and we want to see more of that. Things don’t have to change too much but new classes of enemy, new character designs and new ways to defeat them would be excellent. 

Considering we’ll be playing as Ellie now rather than Joel we imagine players will have to learn to take a different approach to combat anyway as it’s been said she’ll play differently.

It’d also be great to see more human enemies as well as the infected. We saw more than a few morally grey factions make an appearance in the first game so to expand on this and maybe introduce some more elements would be interesting. 

The exploration of the morality of humanity in post-apocalyptic scenes is always interesting, particularly considering in games you’re interacting with it directly and feeling its impact more strongly than in most mediums. 

The Last of Us 2 has the chance to make a real emotional impact through the human areas it presents us with.

The return of multiplayer

Multiplayer in The Last of Us was surprisingly good so we wouldn’t be averse to seeing it return here. If the game’s main story is going to be as heavy as we expect, it’d certainly be nice to have the option to break free for a while without leaving the game world and connect with others online. 

Check out our picks of the best PS4 games right now
Nokia 2 announced with two-day battery life and a low price
Nokia 2 announced with two-day battery life and a low price

The Nokia 2 has just been announced and it’s set to slot in at the bottom of the new HMD Global-built Nokia range, but with a surprisingly big battery it could have more going for it than just a low price.

The Nokia 2 has a 4,100mAh juice pack, which is bigger than the batteries in most phones at any price. The massive Samsung Galaxy Note 8 for example has just a 3,300mAh one, and HMD Global claims the Nokia 2's battery will allow for up to two days of life on a single charge.

It remains to be seen whether that will be true or not, but the otherwise modest specs of the Nokia 2 should help, as it has just a 5.0-inch 720 x 1280 screen, a 1.3GHz quad-core Snapdragon 212 chipset, 1GB of RAM, an 8MP rear camera, a 5MP front-facing one, 8GB of storage and a microSD card slot.

The power does concern us though. Performance of the more powerful Nokia 3 didn't exactly impress, and with less RAM and an entry-level chipset in the Nokia 2 we wonder how well it will perform on screen.

The Nokia 2 is set to slot below the Nokia 3 in the range Priced to move

That’s the trade-off when it comes to entry-level devices, but with a global average price of €99 (around $115, £85, AU$150) it is at least priced accordingly.

And there are some notable points beyond the battery life. It’s clad in aluminum for one, giving it a potentially higher-end look than some budget phones, and it runs a stock version of Android Nougat, with Android Oreo confirmed to be arriving on the Nokia 2 at a later date.

The exact release date is yet to be revealed, but apparently it will land in the UK in 2018.

The Nokia 9 could also be coming soon
16 best co-op games you can play on PC and consoles
16 best co-op games you can play on PC and consoles

Update: We've added Super Mario Odyssey to our list of best co-op titles! Time to fight over who plays Mario and who plays his hat. 

While gaming makes for a great solo hobby, there are some titles that are actually improved by playing with someone else. Not against them, with them. 

Whether you're teaming up to take down zombies, or solve puzzles or square up to another team of real-life gamers, co-op games are a great opportunity to create some lasting memories.

The best thing about co-op play these days is that more often than not you have the choice between local and co-op play. Getting all your friends gathered round the one TV is great, but if that's not possible you at least have the opportunity to round them up online.

Here are 20 awesome co-op games that you should be playing now locally or online with your buddies at hand.

Gabe Carey has also contributed to this article

Never Alone is a game that's genuinely improved when a friend joins you. Though there's a single-player mode, the companion AI leaves a lot to be desired so having a reliable friend alongside you makes this game's story all the more meaningful. 

The game puts one player in control of a young Iñupiat girl called Nuna who is seeking to stop the terrible blizzards that are battering her village. Player two takes up the role of the small white fox that accompanies her. This is a local co-op experience that requires two controllers.

Never Alone is available on PS4, Xbox One, PS3, Xbox 360 and PC. 

On paper, Overcooked is a simple game that asks you and a group of friends to work together as chefs to prepare, cook and serve meals in a busy restaurant in a certain amount of time. In practice, though, it's so much more complicated than that and will make you understand the truth of the phrase "too many cooks spoil a broth." 

Up to four people can play together locally in Overcooked and it's amazing just how tricky things can get. It's some of the most frantic fun you can have in a game and it's amazing how quickly even the most tight-knit friendships can start to melt when subjected to a hot kitchen. 

Overcooked is available on PS4, Xbox One, PC and Nintendo Switch. 

Rocket League is one of the best co-op and multiplayer games to be released in many years. There are many reasons for this. Firstly, it's basically football/soccer with cars instead of people which is fantastic. Secondly, it's got an excellent physics system. And finally, it's incredibly easy to just pick up and play a short game with friends no matter where they are.

Rocket League supports both local and online co-operative play, allowing you to play with a team of strangers or friends against another team of players. You'll find yourself cheering as you score goals together and heaping blame on one another when one of you lets an easy shot slide through your goal. All in all, it's an exhilarating co-op experience. 

Rocket League is available on Xbox One, PC, PS4 and it's coming to Nintendo Switch. 

Whether you're fighting off Brutes with a shotgun or cruising around in a Warthog taking out Grunts, the Halo series is undeniably leagues more enjoyable with friends. And while the latest entry in the franchise, Halo 5: Guardians, notably omits couch co-op functionality in favor of a central online focus.

Nevertheless, you can experience co-op both locally and over broadband in the Halo archives, lovingly packaged as The Master Chief Collection on Xbox One. It compiles Halo: Combat Evolved, Halo 2, Halo 3, and Halo 4, along with all of their respective DLC on a single disc or download.

What's more, a 1080p upscale of the fantastic Halo 3: ODST can be added on for 5 bucks as if $35 wasn't enough of a bargain already for nearly an entire blockbuster game series.

This was originally launched on the PC back in 2012 by Blizzard Entertainment, but it's now also offered on the two Xbox and PlayStation consoles with the Reaper of Souls expansion pack included.

It's an action-packed role-playing game (RPG), allowing players to choose from six different classes – the Witch Doctor, the Barbarian, the Wizard, the Monk, the Demon Hunter and the newly-added Crusader – and embark on an adventure spanning five Acts to defeat both Diablo (Acts I to IV) and Malthael (Act V), the Angel of Death.

The game includes an adventure mode outside the main campaign that allows players to roam through every available region in the game to collect loot. On the consoles, Diablo III is playable with friends both online and offline, whereas the PC version is online only (a sore spot with many PC gamers).

Oh, and you can kill armed, sentient cows in the game – 'nuff said.

At its heart, Borderlands 2 is a shooter, but it offers RPG elements such as gaining experience and leveling up your character. Developed by Gearbox Software and published by 2K Games, players set out on a quest to take down Handsome Jack, the president of the Hyperion Corporation who is controlling a new resource called Eridium in order to rule over Pandora.

Six playable characters are offered in the game, two of which can be obtained by purchasing downloadable content. The game is a riot overall, and provides plenty of virtual territory for exploration with friends. Players can pick up randomly generated loot from fallen enemies, purchase gear from local shops, and so on.

The game allows up to four friends via invites, or up to four random players via the matchmaker, in a single game. Borderlands 2 is available on multiple gaming platforms.

Here's another co-op multiplayer shooter, this time from Valve Software. Available on the PC, Xbox 360, Mac OS X, and Linux, players team up with three other gamers to plow through zombies infesting the city. The main objective for each round is to fight your way to the campaign's end, stopping along the way at safe houses that serve as checkpoints.

There are five campaigns in all spanning across Savannah, Georgia to New Orleans, Louisiana, and the gameplay will supposedly adjust itself to match the players' overall performance. There are four characters to choose from that have their own unique set of traits: Coach, Nick, Rochelle, and Ellis.

There's also an overall story offered in Left 4 Dead, but when you're playing alongside friends, it tends to take a backseat as you fight to stay alive. This is a massively fun shooter that can be played with friends locally or online.

This is another of Valve Software's first-person shooters, although you're really not shooting anything alive. Instead of a laser rifle, players equip a portal gun that shoots wormhole-connected openings, or portals, on flat surfaces.

It's a puzzle platformer game at heart, requiring the player to think about how to move onto the next room using these portals. That said, this may be an ideal experience for multiple players as they talk out where a portal should go and when.

In the multiplayer mode, which takes place after the single-player campaign, two players assume bipedal robots named Atlas and P-Body that have their own portal guns. The object is to locate The Vault, which contains humans stored in stasis.

Naturally, the artificial intelligence GLaDOS keeps them busy, testing their puzzle skills along the way. Portal 2 is available on Windows, Mac OS X, Linux, the PlayStation 3, and the Xbox 360.

Even if you're not the type to rack up headshots every evening after work in Call of Duty, don't be so quick to write off Rainbow Six Siege as "just another competitive first-person shooter." It's not. Ubisoft has come a long way in realizing the Rainbow Six series' potential. With the advent of online gaming, the publisher was able to take teamwork to an entirely new level with Siege.

As our friends at PC Gamer said in their review, Rainbow Six Siege is "more dating sim than twitch test." While the game is mostly about cultivating brief yet unforgettable relationships with other players in fully destructible environments, it also requires a fair share of planning. Because of the limited resources you're given in each mission, it's essential to keep communication purely tactical in order to take down the opposing side.

Unfortunately there's no real story or local co-op element to speak of here, but if you're interested in joining up with a few buddies online for countless hours' worth of strategy-focused competitive gaming, Rainbow Six Siege is a safe bet.

This is an open-world shooter developed and published by Ubisoft and launched in 2014. The main setting is a fictional Himalayan country called Kyrat and centers on Ajay Ghale, who is caught in the middle of a war between the Golden Path rebel movement and Kyrat's Royal Army.

Thus, players are not only faced with fighting off the local wildlife, but enemy soldiers as they explore the surrounding mountains and forests. The co-op multiplayer portion, called "Guns For Hire," supports two players, and is not part of the main campaign.

However, the two players can roam the countryside and raid outposts they discover. Players take on the role of a Golden Path member or a Rakshasa, the former of which can carry explosives and drive armored vehicles while the latter can teleport and summon wildlife. Far Cry 4 is available for the PC, the Xbox consoles, and the PlayStation consoles.

You knew this would make the list, right? It's the ultimate co-op experience, allowing players to grab blocks and build worlds together that are only limited by imagination. The beauty of Minecraft is that it can be played co-operatively across different platforms, such as the main world residing on Windows 10 and others jumping in using an Android or iOS device.

Of course, you can go hardcore and join the numerous PC-based Minecraft servers seeded on the Internet using the original Java-based version of the game. And the creations you can find are simply mind-boggling, ranging from the reconstructing of actual cities to a full-scale Starship Enterprise-D from Star Trek: The Next Generation.

If you don't know what Minecraft is all about, then get out from under that rock. However, in its simplest terms, Minecraft is a block-building simulator that seemingly has no limits. You can get Minecraft for the PC, the Windows 10 Edition, the Pocket Edition for mobile, and versions for the Xbox consoles, the PlayStation consoles, the Wii U, the PlayStation Vita and more.

Back in 2013, Rockstar promised online Heists as a highlight launch feature for its mega blockbuster, somehow still bestselling week-by-week Grand Theft Auto V. Unfortunately, in the modern games industry, "launch feature" is a loose term in a world where any developer can just patch stuff in later.

When the Heist missions finally did arrive in GTA Online in 2015, however, they were undoubtedly welcomed by an otherwise frustrated community. Mostly consisting of four-player cooperative multi-part tasks, Heists were not only a blast to play with a small group of buddies, but it was also quite lucrative with its virtual compensation.

Gnabbing some in-game cash without it feeling like a chore? Who woulda thunk it.

If you've ever wondered what it's like to pair up with a friend and deflect shots from sentient robots with a friend, Raw Data is a game to write home about. Obviously, being a VR game, you'll need an Oculus Rift or HTC Vive (or two) to take advantage of the first-person sci-fi shooter title, but once you have a VR-ready setup, you're good to go.

Sure, VR is an expensive barrier to entry, but Raw Data is also one of the best games out there right now to show off the tech. It's a bit repetitive considering the only thing you really do in the game is shoot hordes of robots with laser guns or slice 'em open with a totally-not-a-lightsaber branded laser katana.

On the upside, however, Raw Data is also not a full-price game, and even as an immersive tech demo, it's totally worth the money if only for the novelty. Just keep in mind that despite being room scale, the scale of the rooms in-game are a lot bigger, which makes for a wonky teleportation system that takes some getting used to. Other than that, Raw Data is one of the best co-op games around!

There are few things more delightful than a well-animated 2D platformer and Guacamelee! is one such game.

The story and visuals are inspired by Mexican folklore, taking you between the worlds of the living and the dead. Two people can play the game together locally, with one player controlling a farmer called Juan Aguacate while a second player takes up the role of a female luchador called Tostada. Together you must fight through undead enemies to stop the villain Calos Calaca from sacrificing the president’s beautiful daughter. 

As well as combat there's puzzle solving elements which involve moving between the living and dead worlds to find the best means of defeating enemies and moving onto the next level. It can be immensely frustrating but when you get through it together it makes for some satisfying gameplay. 

Guacamelee! can be played on PlayStation 4, Xbox One, PlayStation 3, PlayStation Vita, Wii U, Microsoft Windows, Xbox 360, Linux, Mac OS.

You can't really talk about great co-operative games without giving a mention to Little Big Planet. This game is a creative, adorable and extremely fun way to play with friends. 

Allowing up to four people to join together either online or locally (or a mix of the two), each of you plays a character with unique abilities and characteristics. Combining the skills of each character opens up new and fun ways to solve puzzles across a variety of levels and defeat enemies. You can even create your very own levels which adds a whole new dimension to play.

Little Big Planet 3 is available on PlayStation 4 and Playstation 3. 

Super Mario Odyssey is, first and foremost, a single-player sandbox adventure but it can also be played in co-op mode. In co-op mode, one player takes control of Mario and one player takes control of his sentient hat companion called Cappy. 

While the player taking control of Mario will, of course, do the majority of the enemy bashing and platform, the player in control of Cappy still has a good degree of involvement; they're able to perform the standard item collection, but they can also interact with the environment, remove harmful hazards from the ground, and boost Mario's jump. 

Super Mario Odyssey is available on the Nintendo Switch. 

SIM only deals: the best plans in October 2017
SIM only deals: the best plans in October 2017

So you've come to the end of your phone contract? You basically have two options - grab a brand new mobile phone deal on one of the latest and greatest smartphones on the market. Or keep your beloved phone of the last two years and sign up for one of the cheap SIM only deals on this page.

A SIM only deal is a mobile phone plan that offers calls, texts and data in return for a monthly fee, but does not come bundled with a phone. Leaving the phone out of the equation gives you more flexibility (especially if you go for a 30-day rolling contract) or is ideal if you're eyeing up a new SIM-free phone.

If you take a sift through our handy price comparison tool above you'll see that 12-month prices start from a mere £4 per month for a basic plan, while you can also still bag Three's Mobile Choice Award winning 30GB for £17 deal. Whatever your needs, going SIM only is just the ticket if you're thinking to team one up with a brilliant Black Friday handset purchase.

And if you're still unsure whether SIM-only is the route for you, our expert advice will help you decide - our all knowing FAQ includes tips on switching your number, the networks that offer free gifts and answers to a host of other questions.

The best SIM only deals of the week are:

We've run the figures and plucked out the very best sim only deals available this month.  Whether you’re after the cheapest plan possible, want to dig out the best value big data SIM plan or just want an all-round great deal but don’t know how much to spend, you’ll find a recommendation just for you.

1. The absolute cheapest SIM only deal out there 2. The best 1GB+ SIM only deal 3. The best 2GB-4GB SIM only deal 4. The best 6GB-8GB SIM only deal 5. The best 10GB-16GB SIM only deal 6. The best 20GB-30GB SIM only deal 7. The best SIM only deal for unlimited data 8. Best EE SIM only deal 9. Best O2 SIM only deal 10. Best 3 SIM only deal

Should I go SIM only?

If you a) want to save some money; b) don't want to be tied into a lengthy contract; or c) both of the above, then SIM only is well worth considering. In fact, you're probably one of two people if your thoughts are indeed turning to SIM only:

You're coming to the end of your contract and your network is calling you a million times a day to get you to upgrade. Well if your phone is dying a death or you just fancy a change, head to our best mobile phones deal page to see what bargains are lurking, but otherwise going SIM only on your current phone is a no-brainer. You'll wind up paying much less than you are under contract, and you can stick to a rolling 30 day contract so that if your circumstances change, you can get out of the arrangement tout suite.

It's time for a shiny new smartphone and you want to get the best value humanly possible. You'll have to find a few hundred quid up front for the handset (be sure to check our SIM free comparison chart) but box clever and you'll end up paying less over the next 24 months (see below). Plus, if you're a commitment-phobe, most SIM-only plans don't require you to sign up for two years like you would with a normal contract.

sim only deals

Is SIM only cheaper than contract?

It can be. Teaming a SIM only plan with a standalone SIM-free handset could save you a few quid. It's usually the case when a flagship phone hits the market and contracts are made deliberately expensive. Take the Samsung Galaxy S8 as a prime example, where you could have saved over £100 over two years by splashing the £800-odd for the handset and slipping in a cheap SIM card.

Not all the savings you can make are as extravagant, and on big data it's frequently more cost effective to dive into a contract instead. But if you can afford to splash a few hundred pounds up front then the savings over the next couple of years could well be worth it - especially if you can bag a bargain on Black Friday 2017.

sim only deals

sim only deals

Is my phone unlocked - can I use a new SIM in it?

The times have passed since most phones were locked to a network and you had to pay a dodgy backstreet 'engineer' to unlock it. Nowadays, it's standard practice for networks to let you use whatever SIM you want in the phone as soon as you've paid up the original contract (or earlier if you pay them a fee) - and Three ships all its handsets unlocked from the outset.

The exception, alas, is Apple iPhones. They're generally sold locked to the original network that you purchase them with for the life of the handset. Very frustrating if you're looking for a tasty SIM only deal once your 24 month sentence is up.

The good news is that your iPhone (or any other mobile before the end of your contract) can be unlocked - the bad news is that most networks make you pay for the privilege. Insert a friend or family member's SIM into your phone to see whether it's already unlocked and, if it isn't, look for your network below to see how to cut ties with them:

EE Once six months have gone by on your contract, you can call EE on 0800 956 6000 and pay them £8.99 to unlock your phone. It says it will take around 10 days to complete. PAYG phones can be unlocked for free.O2 As long as you don't own a Samsung Galaxy S8 or S8 Plus (they can't be unlocked until you've paid off your contract), you can unlock any O2 phone - including iPhones - for free if you're on a pay monthly contract. PAYG customers have to pay £15.Three Fear not, all phones on Three are unlocked as standard. Shove whatever SIM you like in there, it will work a treat.Vodafone The red network doesn't quite get the same marks as Three, as your phone will be locked to them on arrival. But they have made unlocking handsets absolutely free within 10 days of your request.

sim only deals

What SIM card size do I need?

There are three sizes of SIM card that you can get for your phone, and the one you need will depend on your handset. It's been a while since the traditional, so-called standard SIM (15x25mm) has genuinely been the staple in new phones. Instead, any phone you've bought within the last five or so years is much more likely to require a micro (12x15mm) or nano (8.8x12.3mm) SIM - the iPhone 5 was Apple's first mobile with a nano SIM, while Samsung began using the smallest size in its Galaxy S6.

Before you purchase your new SIM, double-check the manufacturer's website to see what size you require. And if you're simply not sure, most networks now simply send out a triple SIM, so you'll get one of each size.

sim only deals

How do I keep my old number?

Ever heard of PAC codes and wondered what a classic 80s arcade game had to do with telephone numbers? It actually stands for Porting Authorisation Code, and it's the set of digits that you need to grab from your old network to let you transfer over your existing mobile number. If you're on one of the major networks, you can see what phone number you can contact them on here:

EE 07953 966 250O2 0344 8090202Vodafone 03333 040 191Three 0333 300 3333ID 0333 003 7777GiffGaff 43431 from your handsetVirgin 0345 6000 789BT 0800 800 150Tesco 0345 301 4455Sky 03300 412 524Asda 0800 079 2732

If you want to grab a bargain SIM only plan above, but it's on your existing network then your network won't release a PAC code and you'll be forced to take a new phone number.

At least you would have, if it wasn't for this clever (if convoluted) work-around. You have to order a free pay-as-you-go SIM from another network. Once you have it, you can tell your old network that you're moving and they'll give you that precious PAC code. Then, once your number is registered to the substitute network, simply get another PAC code from them. Take that to your old network, and they'll move your number to your new contract. Simple - kind of!

sim only deals

What contract length should I get?

Unlike with a contract, there's a lot more flexibility available when it comes to how long your SIM only plan will last. Two year commitments are virtually unheard of, with the norm being either one year or rolling one month contracts for ultimate flexibility. You can often get better prices if you tie yourself in for 12 months, especially on larger data tariffs. But sticking to one month at a time means that you can effectively hand pick a new plan to suit you every 30 days or so.

sim only deals

How much data do I need?

Because you can change your plan up more regularly than a normal, lengthier contract, it's less crucial to get this nailed from the start. But if you're thinking of grabbing a 12-monther or just put a personal pride on getting things right first time, then we'll help you pick out the sweet spot of data for you.

Firstly, check your phone to see how much data you've been using to date, and whether you have the tendency to use more than your current allowance every month. Then, if you're still unsure, check out our guidance: 

0-1GB Tiny amounts of data on SIM only deals could be a blessing or a curse. If you're putting it in a rarely used phone that will scarcely be away from wi-fi then you're quids in. But if you end up with one because your head's turned by the incredible price, then you could end up paying more if you continually go over your allowance.2-3GB For anybody who needs data for little more than the occasional Google Maps route planning, 2GB and 3GB plans come cheap and give you much more freedom to check the football scores and scroll Facebook away from the wi-fi without danger.4-8GB If you can't leave the house without having a music streaming service like Spotify pouring into your ears, then it might be worth paying for some extra GBs of data.10-16GB This is a significant amount of data and some networks offer it for a very appetising price. Whether streaming music, downloading podcasts, watching social media videos, or all three is your thing - you should be covered.20-30GB Only smartphone junkies that need regular (and hefty) data fixes need bother with this avalanche of GBs. You'll be able to rinse Netflix, Spotify and online games without too much fear of topping out.Unlimited Maybe it's because you use remarkable amounts of data. Maybe it's because you simply don't want to keep checking how much data you've used every month. Whatever your reason to go unlimited, you have only two choices when it comes to network: Three or GiffGaff.

sim only deals

Do I need unlimited calls and texts?

Call it practicality, call it greediness, call it what you want - it's human nature to want 'unlimited' anything if offered. But you should think genuinely about whether you really need it in a world where the likes of WhatsApp and Skype let you call and text for free over wi-fi or 4G. If you decide that a few thousand monthly minutes and texts should do you, then you could shave off some cash from your bill.

sim only deals

What's the best mobile network for SIM only?

While EE, O2, Vodafone and Three are generally considered the major four networks for contract plans, when it comes to SIM only there are some other key players are well worth a look. See what we think of them below, and whether you'll get any free perks to help persuade you to sign up. Plus, we'll tell you about a couple of other SIM sellers that might be able to wrangle you an even better deal.

EE SIM only deals

If you want fast and furious 4G, then your choice has to be an EE SIM only deal. Its speeds are around 50% faster than the other major networks, which is really noticeable if you like watching films or football on the move. And EE gives you three free months of BT Sport, as well as six months of Apple Music.

View all: EE SIM only deals 

o2

O2 SIM only deals

O2's best claim for your contract is with its Priority rewards - from cheap lunch deals and pre-order privileges on gig tickets, to ad-hoc discounts and competitions. Plus, they have 1000s of Wi-Fi hotspots in shops and cafes that you can connect to for free and save your precious data.

View all O2 SIM only deals 

Vodafone SIM only deals

Vodafone seems to have been around since mobile phones were cumbersome bricks, but they remain a major player. Look out for a Red Entertainment tariff, which gives you your choice of a NOW TV Entertainment Pass, Spotify Premium or Sky Sports Mobile subscription.

View all Vodafone SIM only deals 

three deals

Three SIM only deals

Three is still the only network to offer unlimited data and it often features unbeatable deals on other big data plans - that makes them a natural choice of many a data hungry smartphone addict. But it's a bit shy on the free promotions stuff, and 4G coverage isn't as strong as the other networks.

View all 3 mobile SIM only deals 

sim only deals

bt mobile deals

BT SIM only deals

That familiar old stalwart of telecommunications BT is so-so when it comes to SIM only tariff prices. That's unless you're already a BT broadband customer, in which case you get some really favourable prices - a fiver less than the rest of the hoi polloi. Plus you get to choose an Amazon or iTunes voucher, the value of which depends on how much data you're in for.

Check below to see the current prices plans and how what voucher you can claim when you sign up. It's also worth noting that the 10GB and 15GB SIM only deals with BT also include free access to BT Sport on mobile.

For existing BT Broadband customers
(click the customer option at the top if the prices are more expensive)

12 months | 500MB data | Unlimited calls and texts | £20 Amazon or iTunes gift card - £7 per month at BT

12 months | 3GB data | Unlimited calls and texts | £40 Amazon or iTunes gift card - £9 per month at BT

12 months | 10GB data | Unlimited calls and texts | £70 Amazon or iTunes gift card - £17 per month at BT

12 months | 15GB data | Unlimited calls and texts | £80 Amazon or iTunes gift card - £22 per month at BT

For non-BT Broadband customers:

12 months | 500MB data | Unlimited calls and texts | £20 Amazon or iTunes gift card - £12 per month at BT

12 months | 3GB data | Unlimited calls and texts | £40 Amazon or iTunes gift card - £14 per month at BT

12 months | 10GB data | Unlimited calls and texts | £70 Amazon or iTunes gift card - £22 per month at BT

12 months | 15GB data | Unlimited calls and texts | £80 Amazon or iTunes gift card - £27 per month at BT

ID sim only deals

iD SIM only deals

iD is a good option if bargain basement prices are what you covet most. This is a network run and owned by Carphone Warehouse - it piggybacks on the Three network. It's an excellent option if you want great value on a rolling monthly contract.

View all iD SIM only deals

giffgaff deals

giffgaff SIM only deals

GiffGaff is very hard to beat on price – if you want to grab a cheap SIM card deal, this could be your best option. You can't argue with £5 a month. The cheap deals don't give you much of an allowance to play with, but if you just want to keep your phone going and available to use for calls and texts with the occasional bit of internet use outside of your home WiFi, GiffGaff is a strong offering. Look out for the T&Cs though as some of the big data deals throttle the speed after a few gig.

View all giffgaff SIM only deals

virgin mobile sim only deals

Virgin Mobile SIM only deals

Virgin Mobile has been going for a long time, and some of its SIM only deals are particularly attractive. They're all one-month rolling contracts, so you can stop paying at any time if you so wish, giving you flexibility if you want to change your plan or go for a phone-inclusive deal down the line. Prices start from as little as £9 a month.

View all Virgin Mobile SIM only deals

Tesco Mobile SIM only deals

The UK's biggest supermarket has been known to offer competetive - if not stellar - SIM only deals, with low data prices starting around the £6 a month mark. Where it get's really interesting is if you download the Xtras app to an Android phone: you'll save £3 on your monthly bill, but you will have to see adverts every time you unlock your handset.

View all Tesco Mobile SIM only deals

talktalk sim only deals

TalkTalk SIM only deals

TalkTalk is a telecoms company that also offers home phone, broadband and TV packages, so the best deals can be had if you sign up for more than one service. However, at the time of writing the cheapest deal is £3.95 per month for an admittedly measly 250MB of data. Better yet, for just £7.75 you can get 2.1GB.

View all TalkTalk SIM only deals

Plusnet SIM only deals

Plusnet might be more well known for its broadband deals, but it's also keen to push some very cheap 30-day SIM only deals. You don't have to be a Plusnet customer, although you could get double the data on some of these SIM only deals if you are. You don't have to worry about signal either as Plusnet uses EE's network that covers 99% of the UK. Plusnet's latest cheap SIM only deals start at just £4 a month, check them out via the link below.

View all Plusnet SIM only deals

cheap sim only deals freedom pop

Freedom Pop SIM only deals

Freedom Pop is trying something new - offering contracts for FREE. The catch being that you only pay if you do over the allowances of your bundle or opt for a larger deal. The prices for doing so vary, so be sure to take a look at the small print. It seems that they feature a different offer each week, but seeing as you can cancel at any time, they may be worth a look.

View all Freedom Pop SIM only deals

mobiles.co.uk

Mobiles.co.uk SIM only deals

It's always worth checking out Mobiles.co.uk before settling on your SIM - its aggressive price cuts are often unmatched by anyone else. While the online retailer is known more for its handset contracts, it also offers a wide range of SIM only deals from all your favourite networks.

View: SIM only deals at Mobiles.co.uk

sim only deals

Carphone Warehouse SIM only deals

Carphone Warehouse doesn't just sell handset contracts. It also has a wide range of SIM only deals for Vodafone, O2, EE and ID. The online store is also known to include additional incentives such as half price fees for six months, free Beats by Dre headphones or Currys vouchers.

View all Carphone Warehouse SIM only deals

sim only deals

Which networks have coverage in my area?

It's one of life's (many) little frustrations - you sign up with a network, get your SIM up and running and then discover that you get no coverage at all in your house. Well this little pain in the neck can be avoided by using the dedicated coverage checker that most networks provide. Enter your postcode and you'll see whether your address has 2G (calls, texts and email), 3G (the basics plus picture messaging and faster web browsing) and 4G (all the powers of 3G, plus faster downloads, online gaming and media streaming) coverage.

We've provided links below to all the available coverage checkers on multiple networks. We'd advise not only checking coverage in your home, but also work, school, uni, favourite pubs and so on. Anywhere where you spend time on a regular basis really.

EE coverage checkerO2 coverage checkerVodafone coverage checker3 mobile coverage checkerBT mobile coverage checkeriD coverage checkerGiffGaff coverage checkerVirgin mobile coverage checkerTesco mobile coverage checkerTalkTalk coverage checkerPlusnet coverage checkerFreedom Pop coverage checker

sim only deals

How does TechRadar make money from SIM only deals?

If you buy a phone after visiting this page, TechRadar will be paid a small commission by the network or reseller you buy from. This money is paid by the site you buy from and thus does not affect the amount you pay for your phone contract. If you go direct to the site you buy from, you would pay the same amount.

While some sites out there will be paid larger fees for pushing people to specific deals that aren't necessarily the cheapest, TechRadar will always find you the absolute best value. Trust and integrity is important to us, so if you ever think we're not displaying the very best deals let us know.  

sim only deals

The SIM only deals on this page are checked every day to make sure they're still available and up to date! If you're ready to go SIM only, then head back to the top of this page and use our tool to find the perfect plan...

Razer Phone leaked with 120Hz refresh rate IGZO display
Razer Phone leaked with 120Hz refresh rate IGZO display

Update: The original listing has now been removed, and it's not clear whether the information which was published was holding text or the actual specs.

Gaming hardware brand Razer is set to enter the smartphone industry with the rumored Razer Phone on November 1, but it seems the handset has made an early appearance after being spotted by a Reddit user, revealing some key specs.

Keeping it simple in terms of aesthetics, the Razer Phone could end up as one of the first few phones to feature a display with a 120Hz refresh rate. 

Outside of Sharp phones in Japan, there aren't any phones featuring this refresh rate. Apple recently launched the new iPad Pro models with 120Hz refresh rate and the results are out there for everyone to see - super smooth animations and an improved user experience when interacting with the screen.

A familiar look

Drawing heavily on what appears to be the Nextbit Robin’s design (a company which Razer purchased earlier this year), the new Razer Phone looks set to come with a meaty 8GB of RAM and 64GB of storage under the hood if the listing leak is to be believed.

Other Razer Phone specs revealed on the site include a dual camera setup on the back with a 13MP f/2.6 zoom camera along with a 12MP f/1.75 wide-angle camera. 

The listing also reveals that the Razer Phone will come with a big 4,000mAh battery with support for Qualcomm Quick Charge 4+, which is the latest version of Quick Charge and is faster by about 15% compared to the previous iteration.

The 3G listing reveals that the Razer Phone could cost £45 on contract, and about £595 (around $800, AU$1,000) on Pay As You Go. 

The final retail pricing is not known yet, but we'll be reporting live from the Razer Phone launch tomorrow in London to bring you all the details.

Everything we know about the Razer Phone so far

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